I would like another Castlevania game with Soma Cruz. Alucard is just like Leon from RE. They make a mediocre game from either franchise, slap their poster boy in it-and then expect the money to roll in.
Castlevania: Lords of Shadow - Mirror of Fate Review
Castlevania: Lords of Shadow - Mirror of Fate is riddled with minor flaws, but it stays aloft thanks to its enjoyable mix of combat and platforming.
- Classic 2D gameplay and combo-heavy combat work well together
- Stages are attractive and offer a variety of challenges to overcome
- The plot bravely defies the series' history.
- Quick-time events are abundant and feel out of place
- The fear of death is softened by constant, automatic checkpoints
- The story is predictable.
Castlevania: Lords of Shadow - Mirror of Fate stirs up conflicting emotions. On the one hand, it's a good action game that draws you into the depths of Dracula's castle with its beautifully tormented gothic design. Equally pleasing are the flexible and responsive controls that bring the exciting combat system to life. Apart from these highlights, however, Mirror of Fate struggles with a handful of issues. Prevalent quick-time events, and the often mundane situations that call for them, often feel unwarranted. The story, despite its good points, concludes with a twist that can be seen coming from a mile away. At the end of the day, demon slaying and clever platforming are the biggest reasons to stick until the lukewarm conclusion. Thankfully, the tight and entertaining gameplay prevents the experience from slipping into mediocrity.
You play as three different characters as you fight your way through hordes of enemies in search of Dracula. The prologue recaps a part of Gabriel Belmont's story from the original Lords of Shadow, and then you set out as his grandson, the crimson-clad Simon Belmont. Once Simon arrives at Dracula's throne, the game switches perspectives, putting you in the shoes of the mysterious Alucard, and eventually Trevor Belmont, Simon's father. The start of each act cascades back in time, leading up to the events of the act before it.
Despite its predictability, the story puts an interesting twist on the tale of the fabled Belmont clan. Traditionally, generations of Belmonts have faced off against Dracula in a never-ending battle to save humanity, with very little character development along the way. Mirror of Fate boldly reverses this trend, completely rewriting the Belmonts' history in the process. The notion of telling the story in reverse is as promising as it is unorthodox, but it needs to be handled delicately to work. By revealing big clues early in the game, Mirror of Fate fails to do so. Granted, the details of the plot are interesting, connecting characters in unprecedented ways that upset pre-Lords of Shadow lore, but these surprises, intended for the end of the game, are apparent too early into your adventure.
Every character possesses different skills and secondary items, but they all wield a whip of sorts. With their trusty lashes, they can conquer pretty much anything. Secondary items and magic are somewhat underutilized, and you're only forced to use them on rare occasions. Your primary weapon is often the most effective tool in battle, and like any good battle system, some attacks are better than others for a particular enemy-type. Discovering the right formula for a quick, painless kill is challenging, but the reward of impressive displays of might and speed are worth the time it takes to get it right.
Your weapon is quite useful outside of combat, too, aiding your progress into the castle depths. When grappling across chasms, or rappelling down walls, you need a keen sense of spatial awareness and timing to keep your footing and health in check. Fending off monsters while navigating precarious platforms builds tension, and they are the best moments Mirror of Fate has to offer, but since time is the only element at risk due to an overabundance of checkpoints and a generous revival scheme, the game lacks the invigorating urgency that the threat of death can deliver.
When you aren't confronted with throngs of enemies or tricky platforming sections, you might struggle with some of the environmental puzzles strewn throughout the castle. While it may seem like arranging mirrors to direct a laser around a series of twists and turns isn't the most logical way of powering on a contraption from the middle-ages, it's a mildly challenging diversion and a welcome change of pace. The few puzzles in the game are generally well designed, but they primarily task you with finding the appropriate arrangement for a series of objects. They're enjoyable, if fairly simple in their execution.
Throughout the course of each chapter, you spend a good amount of time developing your character's skill set and learning the particulars of each attack. Developing your grasp of combat mechanics is a fulfilling journey, but the prevalence of quick-time events repeatedly deflates the value of this progress. This is most obvious during boss fights, which demand precision and quick reflexes. The problem is that every boss battle concludes with a multipart quick-time event, and failing to hit the right timing simply resets the cinematic to the last successful input. Performing complex finishing moves with one or two well-timed button presses feels like a cop-out after mastering the tricky techniques and quick reflexes required during the heat of actual, not pseudo-cinematic, combat.
Mirror of Fate is best when it separates interactivity and passive entertainment, so the fact that it hurts itself by blurring the two so frequently is a major disappointment. Worse than that, there are numerous occurrences of a particular door in the later half of the game that can only be open by enduring repetitive, button-mashing quick-time events, and that's after you've acquired the skill that's supposed to enable you to open the door to begin with. Quite annoyingly, any treasure chests you find require the same rapid button presses to open.
With the return to 2D, there's a renewed attention to exploration and discovery. There aren't any fake walls or turkey roasts hidden away in bricks (barrels are a different story), but there are a fair amount of tempting opportunities lying in wait. Most hidden passages are easy to spot, and the handy map-notation tool makes returning to explore suspect locations a mostly simple affair. Unfortunately, the rewards fail to impress, and since there's very little variety to what you discover, the sense of wonder soon fades. You might discover a health or magic upgrade, or perhaps a new entry for your bestiary, but that's about it. It takes time to get used to the game's compartmentalized, as opposed to singular, map, but it's not too hard to navigate when the time comes to backtrack for secrets. The element of exploration is a nice nod to the past, but Mirror of Fate fails to match the joy of discovery found in previous Castlevanias.
All told, Mirror of Fate is a fun and occasionally challenging action game with successful elements and an unfortunate, but small, selection of poor design choices. By taking liberties with the series' lore, it opens the door for an exciting conclusion to the Lords of Shadow timeline. Had some of the inconsistencies in gameplay been ironed out, the experience would have felt much more cohesive, but as it stands, Mirror of Fate is a good, but not great, addition to the historic Castlevania series.
Ugh, this looks truly awful. Thank you Konami and Mercury Steam for ruining my favorite series. God this video review was hard to watch.
Castlevania is no more under Mercury Steam, I will never buy another game, shame, where´s the exploration? Shame , even Metroid is suffering from this generation of "only" action games, for the brain less masses.
Like this game quite a bit. Should finish it up tonight. I think the bashing comes from those expecting Metroidvania. I didn't care much for Ecclesia, so this was refreshing. I'd take another 2D game sure, but not complaining about this great game just because it's not a clone of what has come before.
Are developers just scared to try 2D sprites? Or, are they going by what they "think" consumers would rather want based on the hardware capabilities. Mercury Steam is a very talented studio but sales will speak for itself. I will get this when it hits the bargain bin.
Im suprised they went with only 2 belmonts and alucard. castlevania 3 had four characters and only one was a belmont. though i guess the gameplay of simon and trev arent similar. other than that i agree with the reviewer the game is good. But lords of shadow 2 will kick ass. If IGA does come back, he has expectations to live up to (especially in the 3D Castlevanias)
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Who had the idea of the change ATK DEF INT MEN LUK for COMBOS desserve the troph: The stupid of the year.
Lovely KONAMI, give back my RPG.
@davidbrasil First and Foremost Castlevania even SOTN was never an RPG really it was an action platformer that didn't have stats. SOTN started the stat trend and it was really kinda pointless as your gear was what really determined everything.
@DredWulf SONT was never RPG? Do you know what is a RPG?
@DredWulf Friend, you played the original RPG, that table?
Their decisions influence the development, ie ..
If I want to leave the current screen only to return again and face the same monsters that and my decision, will make the game more boring and my character developed more.
My decision, my problem. This is RPG; Freedom.
Quite frankly, it sounds like a fair review.
To be honest, what I'm interested in most from Mirror of Fate is the plot that will undoubtedly lead into Lords of Shadow 2. And from what I hear, they are interesting enough to warrant a playthrough. The lore of this new continuity is the biggest selling point for me, after all.
i myself am a long time Castlevania fan,been interested in mirror of fate now for a while,IGN gave it a good bashing but Gamespot thinks its good enough, seems like a hate love thing going on for the lords of shadow series,i enjoyed the demo and look forward to playing this and LOS2,dont really see what all the fuss is about,i like god of war and Castlevania doesnt bother me how they implemented the elements,it is what it is
Between the demo and the reviews, I have zero interest in this game. Never thought that would happen with a portable Castlevania, but here it is. Thank you, David Cox & Mercury Steam for killing one of my favorite game series.
Another "God of War" game. I'll pass this.
I want more games like Ecclesia, the Best portable Castlevania game.
@mininudu That would be Belmont's Revenge :P. Also I thought Dawn of Sorrow was better than Ecclesia
@Antraxx_Argadi @mininudu I thought Ecclesia was better, but the best handheld game in my opinion is Dracula X Chronicles. It combined the original Rondo of Blood, a 3D remake, and Symphony of the Night into one package. The aforementioned games could easily be considered among the best in the series.
@Yomigaeru @Antraxx_Argadi @mininudu Yeah, the most disappointing thing about Dracula X -- just in my opinion -- was the 3D aspect. It was good, but I think the PSP could've done better. The DS games did a better job given how much more they exploited from the system hardware. It would've been great had they recreated those titles with the kind of 3D quality that was put into Mirror of Fate: proper shadows, better effects, more 3D interactivity. Etc.
Good a better review score then the IGN one. It looks good and controls good. God of War is the most recent game that I played with this type of combat so that's what it feels like while being in 2-D. I'll keep it then. If this review had been a 3 or something then no. That's why I like the video reviews because you can hear whether the reviewer is excited about the game or not. So many games and platforms for them reviews come in handy way more then they used to for me. Good job.
@zyxahn Metacritic is a better way to get an idea of the overall quality of the game. I believe I read through every one of the 15 first reviews for the game, and the consensus is that it's a good but not great game. Having played up to Alucard's part I can give a B. There are some pacing problems and I really do tire of the QTEs (although the crankshaft ones feel natural enough)
@alenth Fo what i heard 9 HOURS 100%. Thats what the people who has beat it say. 9 hours with all the secrets is not good enough ><
@alenth Depends how much the player decides to backtrack for the optional upgrades. In my opinion though part of the fun of finding the upgrades is finding the hidden spots where they lie. The journey is more rewarding than the destination in terms of the secrets. Honestly some of these secret areas could be straight from Metroid, and I felt like some of the environments are perfect for the Morphball.
I also recommend playing it on Hard mode if you're an experienced LoS player.
Platforming is cool, but combat is not what I want from a Castlevania (at least not in the form present in the demo on the eShop). Exploration, secrets and smart level design are what really bring a Castlevania game to life. Gonna pass on this one until it hits the bargain bin, I think.
@The3rdGracchus I haven't had the chance to play it myself, but that's the feeling that I got from what I've seen of it.
@KaSeRRoR And I wish people will stop posting troll comments. Graphics dont mean a damn thing its all about the gameplay
Its very sad that Castlevania has become little more than a terrible God of War knock-off. Very sad indeed.
@bonzaibillie amount of praise GoW receives amazes me. Everybody think it brought so much in HnS, while in truth it brought only QTE.
@Kyrylo @bonzaibillie What people don't like to own up to is this: God of War was basically an homage of the same old formula. It took nothing to the next level. What it did do, was package that formula into a nice visual piece that pushed hardware limits and had the level of vulgarity--which is fine--that appeases people. Now they have trouble calling it out for its real psychological lulling effect and consider it some kind of 'level breaking' masterpiece. Nonsense. They know it as well, but they'll rarely admit that they were duped into basically playing the same repeat of the same formula dressed up in a fancy graphics engine with mini sex games.
@bonzaibillie It's even more sad, when ignorant haters claim LoS is trying to be a God of War clone to begin with.
@Kyrylo @bonzaibillie @OoSubaruoO
This is what I was going to say. It's a shame that any game with hack n' slash combat gets called a "God of War rip-off". Devil May Cry came out way before that, and as you said, Lament of Innocence did as well. Another game that did it was Rygar for Ps2, which came out before Lament of Innocence and is based around greek mythology. If anything God of War got some of its inspiration from games like those, specially Rygar.
@OoSubaruoO Why the hell can't I like my own comment?!
And again, no one understands the meaning of the word "good" .
Let me explain. The score 7 stands for good, and good is a positive word.
I liked the demo and the game looks good, and now that it got a good review i will buy it.
- Player Reviews: 4
- Game Universe:
- Castlevania: Curse of Darkness (PS2, XBOX),
- Castlevania (N64, PC, C64, NES, AMI),
- Castlevania II: Simon's Quest (NES),
- Castlevania: Lords of Shadow (X360, PS3),
- Castlevania: Lords of Shadow - Reverie (PS3, X360),
- Castlevania: Harmony of Despair (X360, PS3),
- Castlevania Judgment (WII),
- Castlevania: Order of Ecclesia (DS),
- Castlevania: The Dracula X Chronicles (PSP),
- Castlevania Double Pack (GBA)
- Number of Players: