Better than before, but that's not saying much. A solid game though.
Tziraki wrote this review on .
Gameplay: 9/10- The same as before, with some excellent additions.
The gameplay should get an eight just because you can't find it anywhere else. At it's core, it's like Naval Ops: Commander. There is the addition of a precision aiming device, which is pretty useful. There's binoculars and numberous visual aids- night vision, thermal vision, and digital enhancement (which I have yet to research, but really want to use). There's two new ship classes- submarines (which are the most fun ship so far) and FF, frigates. I've yet to use one of those.
Research is a game in and of itself. There's no five branches to research. There's maybe ten, each with subcategories. At first its overwhelming, but after you research the basics you learn to love the fact that you can research whatever you want. Gone are the days of wasting money on useless metallurgy research for CC III when you really want CV I. There are still prerequisites though so you can't just cut straight to the most powerful ships.
Also worth note is an adjustable difficulty scale from very easy to very hard that can be set before any mission. There are penalties for using easier modes, and you get more money and better random parts for playing on higher difficulties.
Graphics- 8/10- An evolutionary leap.
Considering the past of this series, the improvement is astounding. No more 15 polygon ships. The sea is now two or three constant moving textures on top of each other and it actually looks pretty good. The draw distance is amazing too. You can see things from 5-10 kilometers away, depending on weather conditions. The cutscenes are lacking though, they're just drawn out pictures left there for a while while text scrolls.
Sound- 7/10- As good as ever
I'm not a fair judge at this. My hearing isn't the greatest and I'm tone deaf. It's a little improved, but voice overs are rare things. I'm not sure I remember any, actually. The warning voices from battle remain though.
Value- 8/10- Play it forever
Boasting over a hundred missions, a boss survival mode, 'inferno' mode, and 1500 different research items and parts. There's also a tutorial that's too in depth at sometimes. One is available for ship navigation and fighting, one for the research, and one for submarine piloting. I'm betting you can get 60-100 hours out of this if you really want to. Ultimately though, its the kind of game you only like if you're into the naval sim genre. Otherwise, you may find the R&D and ship design too boring to make the battle (which is now a lot more exciting) worth it.