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TGS '07: Shikigami no Shiro 3 Hands-On

Randolph Ramsay
By Randolph Ramsay, Site Manager, GameSpot APAC

We take to the skies with this upcoming arcade shooter for the Nintendo Wii.

Shikigami no Shiro 3 is the latest game in a series of Japanese vertical-scrolling shoot-'em-ups, a genre that is sadly almost extinct in modern gaming. The last in the series was brought to Western audiences a few years back as Castle Shikigami 2, and the third will wing its way to the Nintendo Wii sometime soon.

Instead of the planes or mechs that you'd pilot in most other vertical shooters, the Shikigami no Shiro series features flying people--sorcerers, to be precise, who can control powerful familiars known as Shikigami. Armed with the Shikigami, these sorcerers take to the skies and are, for all intents and purposes, heavily powered flight vehicles. Despite the fantasy anime theme, once in the sky Shikigami no Shiro 3 plays just like your typical shooter. You maneuver around with your character, fire off ammo while dodging increasing numbers of enemy ships and projectiles, and occasionally drop a massive, screen-clearing bomb when the opposition gets too tough.

Shikigami no Shiro 3 features eight playable characters, each of which have different strengths and weaknesses that translate most directly into the type of fire you can lay down onscreen. The particular single-player game mode we played at TGS allowed us to choose two characters that we could switch between by pressing the B button on the Wii Remote.

Unfortunately, Shikigami no Shiro 3 doesn't make use of the Wii Remote's motion-sensing capabilities. Players hold the remote sideways, use the D pad to navigate, and the 1 and 2 buttons to fire attacks. Controlling the game in this way gives it a decidedly old-school feel, which is apt, considering that the fast and furious action onscreen is reminiscent of the shooting genre's heydays.

Vertical shooter fans in Japan can look forward to Shikigami no Shiro 3's release on December 13. A release in Western markets is planned, but no firm date has been fixed as of yet.

Randolph Ramsay
By Randolph Ramsay, Site Manager, GameSpot APAC

Randolph Ramsay loves games in the same way monkeys love bananas. Sure, they can live without it, but what's the point? He also loves fighting games, but never plays online in case people notice just how bad he is at them.

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VagrantChild24 5 pts

If it is as good as Castle Shikigami 2 then I'm all for it. Especially if the hilariously bad voice-acted/translated dialog cut-scenes are back.... and here's to hoping it releases at $10 like CS2 did. If you haven't played the previous you can find it real cheap at most EBs or GameStops. Well worth it.

jakeboudville 5 pts

Indeed, I would really like a demo to see how it turns out

-Nintendude- 5 pts

Demo would be a good thing since I have no idea what to think about this after watching some videos on youtube. Well I can say it looks really odd.

BulletProof007 5 pts

I hope this will be a game that Nintendo will supply a demo to try it out. It sounds fun though.

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