I can't stop playing ite

User Rating: 9.5 | Castle Crashers PC
I do realize this game has been roughly out for 4 years, but I couldn't be anymore hesitant in writing a review for this master piece of an indie game. I do realize this game was criticized for its poorly running online gameplay back in the day. If patient enough gamers, things will go your way. I recently bought this as a steal on pc. Not realizing what vast world I was remotely traveling too, I instantly became obsessed. The fondest memory I have of a game like this goes clear back on the NES with the side scroller beat em up TMNT. I frankly cannot remember the exact name but roughly, who gives a shit. Roughly speaking (as the reviews have been told), this game is a side scrolling beat up game. The game itself is basically explanatory and very simple too grasp. It consist of four main characters (aside from the ones you earn and download) all having there own special attributes that travel this small little world in the thrill of adventure finding 4 captured princesses and reclaiming a stollen crystal. while each character attacks in the only style it knows best, there is yet a vast amount of creative weapons and companions that will help you wreck havic on your adventure. i will remotely say that castle crashers had a very peculiar pick in art work and detail. While the visual graphics of the game seem of an old cartoon we use too watch as kids, this is what gives castle crashes its vibe. I am in no way degrading the graphics of castle crashers, on the contrary I was impressed and overjoyed by how it looked. It gave me the feel of a long lost arcade game I hadn't played in years. I do realize the creators of this game basically took what they had from there early flash game on newgrounds and made a wonderful enjoyable game beloved by millions. When I first started up the game, I was already in impressed with how vivid it looked. Not only were the valid graphics amazing, but the gameplay keeps me coming back for more and more. While most modern games give you a basic character, basic weapons, and a basic story that becomes unimaginable boring and vague that you end up selling it in the first month of release, castle crashers (though still dealing with the same storyline) gives you more than you can offer. While the storyline can become unsatisfylingly boring after a good 5+ run throughs, the numbers of characters available keep the fun going. While some characters have the exact same attributes as others, it's still fun too play through the game as a peasant or as one of the villines characters you've been enjoyfully slaughtering. But what seemed too be the main issue with this game was its god awful online. As gamers, you realize everything can be fixed with a patch right? Wellllllll, that's kind of stretching, but as with any game, over the years the game will become cable of a wonderful online campaign slaughtering without having the troubling problems of failure too connect. Actual (playing this 4 years down the road), the online ga,eplay is about as fluent as a game of world of warcraft online. It seems with the growing age of everything becoming instant and easily accessible that gamers believe programmers can instantly fix a problem. Well sorry too burst your bubble but, programmers are humans too and not robotics. There about as bad as we are in fixing problems. Fixing a problem in a game (unless remotely accessible and fairly easy) requires trial and error too fix. Creating a patch takes time and effort. The game isn't gonna be the best you've seen on launch, like everything else it takes time too develop. I mainly write these just for the hell of it, but I highly doubt anybody will read this. If you have, good for you and I'm proud of you.