Sign on Options
Theme:

Call of Juarez: Bound in Blood Exclusive Multiplayer Hands-On - Modes and Character Classes

Related Platforms:
  • PC
  • PS3
  • Xbox 360

No Mexican standoffs were required to bring you this exclusive multiplayer hands-on preview. Well, maybe a few.

We've seen lots of Call of Juarez: Bound in Blood over the past month on GameSpot. However, there was still one major part of the package that we had yet to encounter: the multiplayer. Thankfully, we got to correct this recently when we were invited to play the game in multiplayer.

Watch Call of Juarez: Bound in Blood in action in this exclusive gameplay video.

The multiplayer component seems to have plenty going for it--there are familiar first-person-shooter traditions here, but with enough twists to keep us coming back for more. The basic numbers all sound good--one to 12 players online or locally, five different game modes, and eight maps. The feature that seems to set the game apart, though, is that it offers 13 playable classes: gunslinger, rifleman, miner, sniper, and native, in addition to the scout, trapper, gunsmith, hombre, spy, officer, duelist, and veteran, who have to be unlocked. Whether you're a native running around with a bow and arrow, or a mustachioed hombre duel-wielding shotguns, the game has a great mix of characters, each of whom feels balanced within the world.

We started out by playing a few rounds of deathmatch (known as Shoot-Out mode). Bound in Blood employs a bounty system to keep track of scores, so rather than winning rounds by racking up the most kills, you're awarded money based on how "wanted" your assailant is. For example, if one player manages a string of kills (named after poker hands, like "straight," for example), that player's bounty goes up. There was a wonderful moment in one of our games where we'd spent the entire match in the lead, only to be assassinated by the number two player. Because of the high bounty on our head from our string of kills, that player snatched victory at the very last moment, much to our frustration.

Your earnings can also be used to upgrade individual character classes throughout the match. Each class has three stars next to its name, representing the different levels you can upgrade to. The first upgrade you make improves whatever weakness your particular character has, and the second upgrade boosts whatever skill you excel in. We like that you can upgrade any class regardless of what you've been playing as, so, for example, you can switch your character briefly to pick off a few pesky foes with a sniper rifle before switching your character again to go up close with a beefed-up gunslinger. As it turns out, in ranked matches, you'll be able to hold on to your characters' advancement levels; however, in casual, unranked matches, advancing your characters' levels will apply only for that match.

In addition to deathmatch, we managed to get some time with the objective-based team mode, Wild West Legends. In this mode, there are two teams--lawmen and bandits--and one team goes on the attack while the other defends. Such objectives include protecting the bank if you're playing as the law or blowing up the stables if you're a criminal. The missions themselves are based on famous Wild West events, such as the shoot-out at the OK Corral and the capture of Billy the Kid, so there should be plenty for fans of the period to enjoy in this mode.

We also sampled a couple of maps from the roster of eight that will be in the finished game. Frisco is a map based on the location of a shoot-out that took place in Frisco, New Mexico, on December 1, 1884. It's an open map, with plenty of rooftops from which to snipe and indoor areas that favor close-combat characters. Stinking Springs, meanwhile, is intersected by a large lake, with a number of strategic buildings to protect in Legends mode, including an old mill. Developer Techland's ChromeEngine 4 powers Bound in Blood with visuals that look slick, and the game seemed to run at a fluid frame rate with no slowdown.

There are plenty of other modes promised in the final game. Wanted mode pits one player against everyone else, allowing the player to score while other players try to kill him to become the wanted player. Manhunt is a team-based variation on this theme, with one player acting as the wanted man, effectively a VIP. If one team can keep this player alive for 60 seconds, the team scores, but if he's killed, then the VIP changes over to someone on the opposing team. Manhunt's constant changing of sides when your team's VIP is assassinated (which then switches the VIP to the opposing team) seems to keep the pace brisk; you'll come running after the enemy VIP with guns blazing, but on scoring the kill, you may find yourself tagged as the next round's VIP, at which point you have to turn tail and scramble for cover while your teammates (hopefully) defend you.

We enjoyed our time with the Bound in Blood multiplayer, and one thing's clear: the game's multiplayer options definitely offer a lot more variety beyond the standard modes you may be used to. The game will launch on the Xbox 360, PlayStation 3, and PC on June 30 in the US and July 3 in Europe, and we'll bring you more info on the game as we get it.

94 Comments

  • trimigamespot

    Posted Jun 26, 2009 2:17 am GMT

    i like the game but this guy plays like a noob

  • Sohayboom

    Posted Jun 24, 2009 11:57 am GMT

    Bad voice acting. But I like the variety of classes.

  • DullBozer

    Posted Jun 21, 2009 1:32 pm GMT

    This looks pretty bad, im not getting this game.

  • Nihmmoh

    Posted Jun 5, 2009 2:04 pm GMT

    @pepkik
    u r an idiot, thats a sniper, not a shotgun

  • theoander

    Posted May 31, 2009 4:51 pm GMT

    You gus are critising without knowing what youre talking about. First of all, the first CoJ had an amazing single player and the trailers for CoJ:BiB single player look awesome. I wouldnt be concerned about that.

    The multiplayer doesnt look like its had so much attention tat the single player will suffer, infact I'd prefer the multiplayer get MUCH more focus from the devs, as thats where endless hours are typically spent in Fps games.

    The bottom line is, the first CoJ was a great single player game, with a shoddy multiplayer. I hope they beef up the multi player in this one and we all end up with a complete package of awesomeness.

  • Pekpik

    Posted May 29, 2009 6:15 pm GMT

    wow the shotgun range so unreal

  • Pekpik

    Posted May 29, 2009 6:14 pm GMT

    Crap game

  • ldonyo

    Posted May 29, 2009 8:35 am GMT

    I'll go out on a limb here and state that the multiplayer focus is going to kill the single-player game. Too bad.

  • Mc_Trickz

    Posted May 29, 2009 8:18 am GMT

    It's not promising..

  • theoander

    Posted May 29, 2009 2:35 am GMT

    gun aim was not difficult in the previous CoJ, i really dont think thatll be an issue here. You arent seeing an expierenced player in action.

  • Waseemreddler

    Posted May 28, 2009 8:39 pm GMT

    Gun aim looks too difficult

  • kytomasi

    Posted May 28, 2009 11:33 am GMT

    standard multiplayer.

  • ArachisPT

    Posted May 27, 2009 4:40 pm GMT

    The aim seems sluggish, the max players is 6v6, and the voices ingame sound a bit anoying to me...

    The only plus I see in this game is that its a Western!

  • gamescottsman

    Posted May 26, 2009 3:56 am GMT

    This looks CRAP.

  • theoander

    Posted May 26, 2009 1:49 am GMT

    @ Samagorny If you mean its exactly like CoD4 in that their both first person shooters, yes. But thats about all they have common. Also, 12 people for a multiplayer fps is way below average. 6v6 for a maxium is a joke.

  • Samagorny

    Posted May 24, 2009 3:09 am GMT

    Im just bored with everyone saying teerrible gwaphics or that Multiplayer looks boring etc... Its exacly the same as cod4 sept set in the west with more mutliplayer modes. 12 players means the maps are going 2 be smaller tis all

  • Norwegicus

    Posted May 24, 2009 1:01 am GMT

    video is boring.
    Run around die, spawn, die, spawn.
    Nothing new at all.

  • theoander

    Posted May 22, 2009 12:57 pm GMT

    Not impressed by the video, and disapointed 12 players is the max for multiplayer. Hopefully things get improved before release.

Game Info

  • Xbox 360 PC PS3 Release Info

    • Release Date: Jun 30, 2009
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

GameSpot on YouTube

Call of Juarez: Bound in Blood

Call of Juarez: Bound in Blood Boxshot
Follow:
  1. Not Following
    Xbox 360: Follow
  2. Not Following
    PC: Follow
  3. Not Following
    PlayStation 3: Follow

Follow for the latest news, videos, & tips from experts & insiders

GameSpot Fuse
    Platforms:

    Games You May Like