Yawn….aside from some clever level design, and a decent storyline, this version of COD was just a standard FPS.

User Rating: 8 | Call of Duty: World at War PC
Graphics – Nice, in fact, some of the environments were quite nice. But as for physics, and destructible environments…not so much. So from a visual, and overall feel, the game was well done, but from a fun, lets just blow something up because I am in the mood aspect, the game fell short. Kudos for no crashes running full tilt on my pc, and no bugs to speak of, so although simplistic, at least it held up.

Gameplay – Well, after oh probably hundreds of WWII games what can you do to spice it up?? Throw in some hardcore stats and pictures about death. Although definitely graphic at times, the stats and death tolls definitely made me think twice about this whole WWII thing that has more or less become a gaming platform rather than a world changing event (at least for some). Nostalgia aside, the gamplay was realistic, and I actually enjoyed the fact that ammo wasn't laying everywhere, and that I actually had to think about shooting, or the gun of my choice. Running out of bullets is not something I am used to, but I have to admit, having to think about my choices was a nice touch. Controls were so-so, but smooth and responsive. Key mapping was an issue for me and my Reclusa keyboard, and not worth going into, but worth noting.

Storyline – Well done, and pretty darn good voice acting to boot. It wasn't Mass Effect type caliber, but way about the standard. The lack of progression with my character development could have been a little better, and after saving the lives of all those people, time and time again, it would have been nice to receive a promotion ;)

Overall – For what is left of this genre, I give COD credit for being creative. And although short lived (probably 10-12 hours for me) I rate this game where it should be…not great, but it didn't suck either.