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Call of Duty: World at War Q&A - PC Graphics and Features

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We get some new intel on the PC version of this upcoming World War II shooter.

Many modern first-person shooters combine the adrenaline rush of dashing around 3D environments while shooting anything that isn't you with gritty, realistic settings that heighten the tension. Last year's outstanding Call of Duty 4: Modern Warfare, developed by Infinity Ward, was a great example of excellent technology meeting a strong game setting and terrific, action-packed gameplay. And now the Call of Duty series will make its return to the theater of war known as World War II with Call of Duty: World at War, in development at Treyarch. Though the game was originally announced for consoles, it will also make its way to the PC. We have new details from Treyarch's project lead Cesar Statsny.

GameSpot: The last Call of Duty game developed by Treyarch, Call of Duty 3, didn't make an appearance on the PC platform. Why have you decided to bring World at War to the PC?

Cesar Stastny: Consoles are great fun and I am a big fan. But I am an old-school PC gamer at heart who believes in the supremacy of keyboard and mouse for first-person shooters. The PC community wants better precision, configurability, and the opportunity to play on faster processors at higher resolutions. They want to play the same game that their friends get to play on 360 and PS3, but they also want to create and play mods.

We get it: more awesomeness, please. Well, we are PC gamers and we want all of these things too.

GS: You've shown off some exciting new features in Call of Duty: World at War, including four-player online co-op. Will all of the announced features make it into the PC version, and are you planning cross-platform play?

CS: Yes, the PC version has the same features as Xbox 360 and PS3, but implemented in a way that makes sense on PC. We do not have split-screen co-op, for example. We are not planning cross-platform play. Instead, we are focused on making the PC experience as fun as possible. Four-player online co-op is incredibly fun on PC!

GS: After Call of Duty 4: Modern Warfare made the leap to modern combat, it was somewhat of a surprise to learn that you were taking the franchise back to the World War II setting. What was your inspiration for this blast-from-the-past decision?

CS: Treyarch actually starting [working on] Call of Duty: World at War a year before Modern Warfare hit the shelves. I doubt that many people would have been very surprised back then, since all the titles in the COD series up to that point were set in WWII. So we set out to create the best of that genre. As surprises go, I think you will like this one.

GS: Are there any other PC-specific features you can tell us about in Call of Duty: World at War?

CS: Our goal is to bring the same game experience to multiple platforms, and I think we are hitting our mark. That said, my team is very consciously making a PC title with a focus on all the things we love about PC gaming. COD:WAW looks fantastic in higher PC resolutions than you can get on a console. It plays great on high-end rigs, but we've optimized for more-modest gear, too. The PC version is more configurable with respect to controls, graphics, and performance options. And support for mods--not just multiplayer but co-op mods too!

GS: How has Infinity Ward's COD4 engine helped you in development of Call of Duty: World at War?

CS: The COD4 engine gave us a solid foundation on which to build this game. You can't beat it for next-gen cross-platform development with excellent lighting and scripting. This allowed us to concentrate on creating content, developing new types of gameplay features like cooperative multiplayer, graphical improvements, new effects, integrating our own networking technology, optimizations, and so forth.

GS: Speaking of COD4, that game featured one of the most robust and addicting online multiplayer modes we've seen in a while, and you've taken another page from Infinity Ward's book by including persistent ranks and stats in your own multiplayer mode. You've also added a new squad mechanic. Tell us how online squads work.

CS: Squads make it easier to play with your friends while helping to keep your team organized into groups. This is particularly fun on our large multiplayer maps.

GS: What vehicles will be playable in Call of Duty: World at War? Can they be used cooperatively with friends?

CS: Yes, tanks are best enjoyed with friends.

GS: You've announced plans for a public multiplayer beta on the PC and Xbox 360. How can players sign up, and what can they expect from the play test?

CS: Players can expect to get a taste of some of the new weapons and attachments while still enjoying the fast-paced action that they know is Call of Duty. We are excited to bring back some game types that are favorites around the office, but more details about that and how to get into the PC beta will be coming soon. To get into the Xbox 360 beta, players should register at the official Call of Duty Web site.

GS: So far, Call of Duty: World at War appears to be a graphically intense game. What system requirements will PC gamers need to jump into the fray?

CS: My team worked closely with hardware vendors such as Intel and Nvidia to optimize for various hardware configurations available on PC. This was especially important as we are really pushing the limits of the engine. So we were able to achieve this graphical intensity with only a modest bump in the minimum requirements from COD4:

Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better
Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista)
Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better

GS: Finally, how do you think Call of Duty: World at War will separate itself from the number of other excellent first-person shooters on the PC platform?

CS: We started with the technology from the best FPS available. We cranked up the graphics and audio. We ratcheted up the hardcore intensity. We kept the awesome multiplayer. We added vehicles and squads and co-op. Can I go play now?

GS: Fair enough. Thanks, Cesar.

313 Comments

  • RogueAngel12

    Posted Dec 10, 2008 9:42 am GMT

    Great Game. Looks Beautiful. Just like COD4;MW. Oh well. They pick World War 2 again for the back ground. Great setting but getting a little drawn out. I love it just the same. I've been a COD fan since The first one released. Anyone with Loading issues. I'm writing my comments in the Patch 1.01 comment blog. ENJOY ALL. She's a Keeper....

  • tootin

    Posted Nov 26, 2008 12:13 pm GMT

    They should do world war 1, I reckon that would be great

  • stilltzkin

    Posted Nov 24, 2008 6:05 pm GMT

    Silencers and red dot sights in WW2...
    How about nightvision while you're at it?

  • Antonije1980

    Posted Nov 11, 2008 10:08 am GMT

    They should make a Sci-Fi game. It would be cool shooting the little greenies with you gauss rifle!

  • Maroney94

    Posted Nov 7, 2008 11:16 pm GMT

    They should make a vietnam era Call of Duty and I reckon, at the moment without playing it, COD5 will be too much like a battlefield game, cant really complain though it will be BF2142 on a COD4 engine so let the good times roll

  • oipluckie

    Posted Nov 7, 2008 11:59 am GMT

    Awesome that they're bringing back WWII, and yes I too miss those rifles. Even though WWII games do get repetitive, it is still damn good.

  • pidow

    Posted Nov 6, 2008 1:01 pm GMT

    I'll have not problems running this game or any other, bring it!.

  • Fatgoat1994

    Posted Nov 5, 2008 2:56 pm GMT

    Barak who? Let's go CoD5 !

  • TheFallingOne

    Posted Nov 4, 2008 12:35 am GMT

    CoD5 is almost the same as CoD4 and that's to bad. CoD4 is a great game and all but I wanted more change. But it will be a hell of a game and it's WWII so: MY RIFLE IS BACK!!! Oh how I mist him. Time to play 1000 hours CoD5! BETA NOTE: Before The Beta Multiplayer works most people need to upgrade Direct X 9.c . But after that most people can't chance the revolution...

  • MrSmiggles

    Posted Nov 4, 2008 12:17 am GMT

    This game will probably be a little better than COD4 however WWII games are gettin a little old, next COD should be modern or a few decades in future so more powerful upgraded weapons... Anyway, I have Xfire so if your gettin COD5 add smigglon =D ( Hope this works well on 64-bit Vista :/ ) Cyas ^-^

  • dskingston

    Posted Oct 29, 2008 9:09 am GMT

    Play through the entire campaign and unlock zombie mode? Interesting.

    Go to callofduty.com and join the site to get beta key (if you can get it to work, Vista wouldn't for me)

  • Kleeyook

    Posted Oct 25, 2008 4:11 am GMT

    I wonder about it will work on my laptop or not.

  • cgswimmer1

    Posted Oct 24, 2008 5:14 pm GMT

    Any of u guys got xfire? If so, what is it. I will add u. I mainly play cod4 right now, but am also going to play waw when it comes out. I will probably split my time, since I like cod4 so much.

  • DustMan2704du posted Oct 22, 2008 1:21 am GMT (does not meet display criteria. sign in to show)

    DustMan2704du

    Posted Oct 22, 2008 1:21 am GMT (hide)

    WWII is just so lame and overused so many times.. *sigh*
    no matter how much you twist and turn the WWII scenario, no matter which fractions you pop up against. WWII will never be something new or innovative in any game genre.
    guess cod4 will stay my only cod title....
    wished they would do an multiplayer expansion to cod4 with more maps,perks, ranks and euqipment...

  • snax13

    Posted Oct 21, 2008 11:34 pm GMT

    where are the civil war times? why does it have to be WWII?

  • Vampyre11487

    Posted Oct 21, 2008 7:45 pm GMT

    I feel as though his response to the switch back into WWII was a bit of a cop out. I doubt COD4 was in development for just one year. Treyarch could have easily contacted Infinity Ward for information. I, for one, am tired of the WWII timeline. I hope Infinity Ward brings back modern warfare in COD6.

  • Stashbash

    Posted Oct 20, 2008 7:32 am GMT

    Really looking forward to this one, COD 4 was an awesome game and so far this has all the trademarks of an even better addition to the COD series. I loved playing COD4 online so lets hope the online system for this can be made even better *crosses fingers* (although I am a little disappointed at the setting, I liked the modern day update of COD 4)

  • The_Game_Jr

    Posted Oct 20, 2008 4:44 am GMT

    when u think abt it cod concept is repetitive with its world war 2(wid exception of cod 4). i admire the cod developers because they can manage to make the cod feels different. and STILL MAKE IT GOOD!!

  • 360pauly

    Posted Oct 15, 2008 10:30 am GMT

    marcasino, youre just angry you dont ork in the game industry. This game is gonna good, so far none of the cod games were disapointing..

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