Call of Duty Ghosts tries to reinvent but instead just re-releases

User Rating: 7 | Call of Duty: Ghosts X360

Call of Duty games has never really changed much in game play since well Call of Duty 4, it feels like the whole franchise has been through a tremendous roller coaster that doesn't seem to keep stable. Well it's now 2013 and the tenth Call of Duty game Ghosts.

Ghosts feels refreshing with a new GUI interface that tries to differentiate to the previous games to try keep up with it's new originality theme. The looks and feels when you turn on the game feels engaging to the perspective of the new era of Call of Duty and the transition to the next gen.

Single Player

3 words to describe - Cinematic, Drama and Short.

Ghosts like any other COD games always has that emotional factor in their campaign story and Ghosts isn't any different, you will notice the graphics feels a lot smoother and that the level design is more diverse, especially in some big open map areas, and a lot of things that were already touch in past games on like diving underwater under sea which tries to emphasize but really rather than the 'been there done that' - it was more a good deja'vu with a much more robust feeling.

Though with being cinematic and explosive at times the campaign falls flat with how short length of the game.

Co-Op

With the lack of the traditional special-ops there is a replacement called Squads which is similar to Survival mode from Modern Warfare 3 but more upgraded and improved. There is a alien-horde mode in this game which is like Infinity Ward replacement to Zombies but does feel a lot more fast pace and engaging, and there is true replay value with a much improved ranking system and challenges.

Multiplayer

The online will always stay the same with the occasional campers, trash talkers etc. but experience feel more fluid than you would expect than the previous games. The ranking system is there but layered with character customization, perks, rewards and more. Now you can customize your own squad of 10 which you unlock progressively using token currency that can be earned by playing well in matches - this feels a lot more rewarding in sense that you will earn something more than just XP and kills in matches but you can purchase new weapons, skins, perks, attachments, grenades, character clothing, gear and more.

The gameplay feels more smoother when engaging in battles though the maps in multiplayer feel rather bit to large and too weapon-dependent, most maps you probably have more advantage using a sniper than an assault rifle etc. With a few new tricks you can pull off like sliding across the floor or peeking side of a while for enemy spotting the game does seem to improve on those formulas. Graphically on current gen the game feels slightly improved but not massively as the developers try to hit 60fps - due to current gen hardware limitation, this is probably almost at peak to what we would see in graphics. if graphics becomes a concern then the next-gen versions will have those improved textures, visuals and even engine according the developer.

Overall the game feels like the past Call of Duty games which isn't a surprise as this is mostly how traditionally felt about the series now, as the game tries to improve - it does in some areas but the rest still feels that there is more improvement to be made. Because of the transition to next-gen the game may feel downgraded compared to the next-gen but this is not the case as the next-gens are primary ports of this current gen version which should keep people less concerned in that case.