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Call of Duty: Black Ops II Review

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The Good

Chris Watters
on

Call of Duty: Black Ops II hits the Wii U in stride, delivering an intense campaign and frenetic multiplayer action.

The Good

  • Great campaign scripting  
  • Story choices are often tough and encourage replay  
  • You can play the whole game on the GamePad.

The Bad

  • Zombies mode is stagnant  
  • Intriguing League Play mode is unusable.

The past and the future meet on many levels in Call of Duty: Black Ops II. In the campaign, you relive the events that made a man into a villain, then fight to avert his plans for future catastrophe. The competitive multiplayer offers the same frenetic intensity of past games in the series while providing a new way to play that subverts the history of these hallowed online battlefields. And the Wii U finally lets owners of a Nintendo console experience the visual fidelity that players on other consoles have enjoyed for years, adding some novel ways to experience the action courtesy of the GamePad. Poised between past and future, Black Ops II finds solid footing, providing another great ride on the Call of Duty rollercoaster.

Scramble those tiny robot brains with an EMP grenade.

If you played Call of Duty on the Wii, you can stick with your preferred control scheme here as the game supports the Wii Remote with either the Nunchuk or the Classic Controller. The new pro controller is also a great option, but the GamePad offers a few appealing novelties. Most notably, you can play the game entirely on the tablet screen, leaving your TV free for other uses. The screen shows a good amount of detail and runs at a smooth frame rate, making is possible to enjoy any game mode. It does have drawbacks, however, as the small screen area can make it tougher to spot mid-range foes and the button placement on the comparatively bulky GamePad take some getting used to.

This feature can also be used while someone else is playing on the television, enabling each player to have their own screen. You can team up or face-off in competitive multiplayer, both online and off, as well as take on the cooperative zombies mode. If you have a sizable main screen, you might be better off sticking with splitscreen play, but the added versatility of the GamePad is an asset to this version of the game.

As in the other versions, the ride starts off a bit rough as the game makes good on its pre-campaign warning of graphic content (which also lets you opt out of said content). Two early scenes linger on people burning alive, and while one ends up contributing to character development, the other is just gratuitous. Later cutscenes don't flinch from depicting gory violence, though of all the unpleasant sights you see throughout the story, the playful (and not at all gory) post-credits video might be the most appalling.

Fortunately, the campaign boasts an engaging story and a lot of entertaining action. It features the lead characters from the original Call of Duty: Black Ops, and though it references events from the past, a clear narrative thread emerges that is easy to follow. You jump between two time periods: the present, which is the year 2025, and the past, which spans about a decade during the Cold War. The narrative reflections of the elderly Frank Woods (a protagonist from Black Ops) weave these two timelines together, but the character that truly drives the story is the villain, Raul Menendez. During the Cold War missions, you follow Menendez's origin story and rise to power. In the 2025 missions, you desperately try to avert his catastrophic master plan. This parallel character development is deftly handled, infusing your missions with undercurrents of curiosity and urgency.

Things get even more intense when you are asked to make a choice. Press one button to kill a target, the other to let him live. The conditions of each choice vary and there are only a few of them, but even when you aren't responding to a prompt, you might be making a choice in a dramatic moment that will have consequences later. The main course of the campaign remains constant, but these decisions do affect the fate of some key characters. A few of these moments are sure to give you pause, adding some welcome weight to the proceedings, and there's a handy story rewind feature that lets you play earlier levels in order to see how different paths play out. There are also mission-specific challenges that give you ancillary goals to complete while you do so, further increasing the replay incentive.

You can also see some variance in the available strike missions, which are a new type of campaign level. These stages put you in a squad of soldiers and drones, and then let you choose which asset to control at any given time. Defending installations against enemy assault, escorting a convoy, and rescuing a hostage are some of the endeavors you might undertake. Though you have a team at your command, strike missions are still all about you gunning down foes. Your AI allies are only good at slightly hindering your enemies, so you end up doing the heavy lifting yourself, often while tracking activity on multiple fronts and hopping around to deal with advancing enemies. Having to consider the bigger picture is a nice change of pace for a series that has mostly involved just shooting what's in front of you, and these missions are a welcome shot in the arm for the familiar campaign pacing.

Of course, familiar as it may be, that pacing is still great. The campaign ebbs and flows as you move through a variety of diverse, detailed environments using an array of powerful weaponry to dispatch your foes, occasionally hopping into a jet or on to a horse for a short jaunt, or manning a missile turret to tame a swarm of hostile drones. A few neat gadgets and surprising gameplay moments satisfy the novelty quotient, but you still get the lingering feeling that you've done this all before. The new strike missions, dramatic decision points, and memorable villain help keep this concern at bay, however, and this feisty, enjoyable romp is more enticing to replay than other recent Call of Duty campaigns.

Chris Watters
By Chris Watters, Editor

With his Apple IIGS as the spark and his neighbor's NES the fuel, Chris Watters' passion for gaming caught fire early. Years later, you can find him aiming down virtual sights, traipsing through fantastical lands, and striving to be grossly incandescent while desperately avoiding sunburns.

17 comments
Lostat
Lostat

Seems a little ridiculous that the game was judging the online multiplayer content of a brand new console platform when it was only 1-2 weeks from hitting retail.  I think GameSpot should have reviewed the single-player campaign and then just written a short paragraph stating "multiplayer modes will be reviewed at a later date".  Very unfair for them to mark-down the game's review because of their silliness.

Inconnux
Inconnux

I've never had a problem finding a game online.  Lots of people playing it now

MajinSquall
MajinSquall

@Inconnux i know but when this review was done the Wii U was barely out so you would expect that the online would be a little dead but then again Gamespot wont take something like that into account

Ezioprez9709
Ezioprez9709

Looks better than World At War on the Wii. LET THE ZOMBIE SPLATTER COMMENCE!

dennisgameongr
dennisgameongr

The fact that you can play the whole game on the gamepad is great buy it !!i am playing it all day :)

keatsseven
keatsseven

The fact that you can play the whole game on the gamepad is great

Dredcrumb9
Dredcrumb9

I heard the wii version has less blood and no dismembering limbs and heads during the campaign like the Xbox 360 and PS3 versions. Is this true?

theexperience13
theexperience13

Now under "The Good' it says "Great campaign scripting." I'm assuming that means either Activision paid GS to say that, or they actually fired the guys who wrote the campaign for the first Black Ops because that was by far the worst CoD campaign in existence. No matter what, though, i still never intend on buying this game until its maybe 5 bucks

MajorasMask00
MajorasMask00

 @theexperience13 No, it really means that the campaign's script and story is actually good for once! The story is great, unlike the previous C0D games.

dogpigfish
dogpigfish

Love it. Thanks for the good review, wouldn't have bought it otherwise.

Granpire
Granpire

I think it'd be worthwhile just for the sweet Gamepad functionality (especially in local multiplayer). Not a system-seller, but a nice feature nonetheless.

StarkJJ
StarkJJ like.author.displayName like.author.displayName like.author.displayName 3 Like

Awesome game on Wii U.  Possibly the best version!

Hulksmash77
Hulksmash77 like.author.displayName like.author.displayName like.author.displayName 3 Like

 @StarkJJ 

Yeah, I'd say that control options themselves (gamepad, pro controller, wii remote) provides a lot more versatility to the game.

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