The weakest canon game in the series- but still good.
KadathBird wrote this review on .
The gameplay is almost identical to the old games, but the pace has been slowed down a bit and it never seems as frantic. This is another problem TS has, its the slowest CNC game. Missions seem to drag on and there are times the game gets a little boring- something you couldn't say with CNC 1 or Red Alert.
On the plus side, however, when the action does flare up its still satisfying. While these missions are far and few between, there are still some brilliantly designed missions that go beyond the standard "Erect a base, survive, and annihilate the others" style. The factions are also a bit more distinct this time around, soldiers are differentiated by more than just their colour and there are distinct faction specific units, giving a better sense of style. GDI uses advanced walkers and mech suits, whereas NOD relies on hardwired Cyborgs and laser tools.
At the end of the day, Tiberian Sun is a good game, but not up to par with its predecessors or its successors. It's still a classic and it is still worth playing, but it is the weakest link in the series.