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Caesar IV Updated Hands-On - City Building in the Ancient World

The Caesar series returns after an eight-year hiatus, and we check out what Caesar IV will have to offer to fans of historic city building.

Official Trailer

The designers take us on a tour of Caesar IV.

City-building strategy games are among the oldest strategy genres, stretching back to the venerable SimCity in 1989. And while modern city building can be fun, several other games let you try to re-create the grandeur of Rome and other famous cities from antiquity. Case in point is the Caesar series, which started in 1992, though the last chapter in the series was released eight years ago. The series is coming back in the form of Caesar IV, which is being developed for Sierra by developer Tilted Mill, the makers of 2004's Immortal Cities: Children of the Nile. (Incidentally, many of the folks at Tilted Mill used to make the Caesar games while working at the now-defunct Impressions.)

Instead of simply repackaging Children of the Nile with Roman-style graphics and calling it a day, it appears that the developers at Tilted Mill have recognized that the Caesar games have a different style of gameplay--thus, Caesar IV doesn't quite feel like a Children of the Nile clone. Where Children of the Nile focused on each individual character and family in the game, letting you follow their everyday lives, Caesar IV focuses on the broader picture, that of creating a grand Roman city.

As with any complex city-building games, Caesar IV is about trying to build a thriving, healthy city, which means that you have to integrate dozens of systems. For instance, your plebs (the virtual citizens of your city) need houses, and these come in basically three different sizes to house the poor, the middle class, and the elites, respectively. Then they need food and water. Food means allotting arable terrain to growing grain, grapes, and vegetables, as well as raising sheep and cattle. Each of these food-producing structures needs an accompanying farmhouse to house the workers who work them. Water, on the other hand, can be provided by wells, but it's better to develop one of the most distinct of Roman inventions, the aqueduct, and the system of pump houses, reservoirs, and fountains needed to distribute the water. Pretty much every aspect of everyday life must be accounted for in this manner, including the health care system (clinics and bathhouses, mainly), industry, religion, education, entertainment, and more.

The challenge, of course, is trying to make all of these structures and systems fit within the confines of your ever-growing city. There are more than 100 different buildings to account for in Caesar IV, and you don't have an endless amount of space to build upon. City layout must be carefully thought out, not only for efficiency's sake, but also for aesthetic reasons, as ugly slums can drag the desirability level of your city down. You can counter this with intelligent city design and by putting up plenty of decorative items, such as trees and bushes. Then everything has to be tied together with roads. This proved to be a somewhat tricky process in the version of the game that we played, as the controls were a bit sensitive, making it easy to misplace an object. Hopefully, this will get addressed before the game is finished, and even if you do make a mistake, the handy undo button lets you go back and try again.

You'll fund most of this through taxes, and yes, tax collectors are structures that you'll have to build throughout your city. To support larger and richer cities, you'll need to create richer citizens, and that's done by improving the economy and building luxury goods that those citizens crave. While the poor can do with the basics, such as clothes, olive oil, and pottery, the affluent need larger houses, as well as furniture, jewelry, utensils, and wine. Creating these goods means building up little industries unto themselves. First you need to harvest the resources through mining, timber cutting, and other means, and then turn them into goods at various factories.

Trying to build a thriving city is a challenge and a juggling act, as there are so many needs that you need to address, but only so much space to build in. We discovered that if you do a poor job, the game has many ways of letting you know. Buildings will collapse if you fail to ensure there are enough engineers to provide maintenance; fires can erupt if you don't have an adequate civil protection system in place; and even the divine wrath of the gods can appear in the form of various natural disasters, such as lightning bolts. Your citizens can get sick and epidemics can break out if you fail to provide enough sanitation or health care; the list goes on and on.

Caesar IV's 3D graphics engine (a first for the series) appears to build upon that of Children of the Nile. The engine supports pretty graphical features, such as high dynamic range lighting, real-time shadowing, and water reflections, though the focus isn't so much on delivering eye candy as it is on presenting a clean look. You can gauge the health of your city often by just looking at it, as information is presented through the state of the buildings. If things are going well, you'll notice buildings will get upgraded on their own. Or, you can just look at the activity of your citizens. Tiny little plebs wander around the streets, pushing carts and doing various tasks, and you can click on them for a short little verbal comment about how they're doing, as well as glean more information about their general status.

There's a lot to do in Caesar IV, and it looks to be a fairly challenging city-building game. The game will ship with two campaigns, in addition to the tutorial. The first campaign will task you with being a Roman governor of various cities, and finishing it will unlock the more challenging second campaign. Caesar IV will come with a scenario mode that will let you focus on building a stand-alone city, and players can create and share scenarios using the built-in scenario editor. The game will also ship with a multiplayer mode, though we didn't get a chance to test it in action. It will be interesting to see how it, and the rest of this strategy game, pans out. Caesar IV will ship later this year.

26 comments
ajy2
ajy2

Uh, just got to the Tilted Mill message board yourself and see the fans asked for a new camera mode and the president of the company responded and sure enough, my version of the game has the new camera mode.

strangergv
strangergv

If anyone of you think that game developer's incorporate fan suggestions in to their games keep on dreaming.

strangergv
strangergv

I' am not buying Caesar four I already have a great Roman city building game (CIVCITY ROME) In my opinion there is no deferents beaten Caesar four and and Children of the Nile I rather play Children of the Nile and save my money

strangergv
strangergv

Die Hard Caesar fans unite there's only a hand full of you same of you got lost in the eight years Caesar three was released I' am not surprised people still like enjoy games like Caesar Cleopatra. Eight years after Caesar three witch was not a good game at all let's hope this one is!!!!!!!!!!!

strangergv
strangergv

[This message was deleted at the request of the original poster]

alijib
alijib

Can't wait to have my hands on the Caesar 4!!! I Still Enjoy Caesar 3 a lot :)

strangergv
strangergv

[This message was deleted at the request of the original poster]

zoomx
zoomx

This is interesting...i can't stand here waiting :)

ajy2
ajy2

I liked the demo and any issues we have found are already being fixed by Tilted Mill. I really like their community board. Fans can posts suggestions and they actually use them! :)

strangergv
strangergv

[This message was deleted at the request of the original poster]

Dragonstring11
Dragonstring11

Man, i haven't played a truely good city builder in quite a while, and Caesar IV certainly looks promising...way better than those other two rome city bulders that came out recently

_Sam_
_Sam_

I hope it's good

greyghosterly
greyghosterly

I loved Caesar III, and CoTN was also a great game in my opinion. So if they incorporate the wonderful graphics from CoTN into a Caesar III style game, I believe we'll have a winner. Besides the graphics, CoTN also gave us much more room to expand into... you could build really large cities, or multiple villages... I'm looking forward to this new game with great enthusiasm. Of course I played and liked every game in the Caesar line, so I'm biased. : )

BrazNomar
BrazNomar

I read somewhere (if not here at Gamespot) that the multiplayer is just about doing the best you can to build a city, and the best ones will get a place at a world ranking list. If anyone has played Emperor: Rise of the Middle Kingdom... forget it, it won't be like that. Or so I read. Anyway, yeah, I also feel like some others here. Reading some of C4 reviews doesn't seem to be different from reading a C3-with-3D game review.

strangergv
strangergv

[This message was deleted at the request of the original poster]

Rectifier201
Rectifier201

How would you play this game online? I hope it doesn't turn out to be just another RTS game online such as AOE3 where you build up an army while somewhat I guess your city and get rushed. Don't get me wrong I love AOE3 i played it alot when I got it but I also loved Pharaoh, I used to be addicted to that game, although I never tried the Caesar series, I know it's basically Pharaoh but in the Roman theme. Either way this game is shaping up to be amazing, if it is anything like Pharaoh or the older Caesar I will be happy. Im just really curious about the multiplayer.

WmRedwine
WmRedwine

When I played the demo, i really didn't notice a huge difference in the way the game PLAYED. It looked much better, obviously, but it felt a lot like Ceaser III.

dan_3
dan_3

I'm not sure what's harder to believe, the fact that Caesar III came out 8 years ago or that they're releasing another game, which in my opinion was very very good and needed very little improvement.

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