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Brothers in Arms: Hell's Highway Hands-On

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We played through the first four levels of the nearly finished Brothers in Arms: Hell's Highway.

Brothers in Arms: Hell's Highway looks set to carve a niche for itself in the overcrowded World War II genre. But Ubisoft and Gearbox's insistence on qualifying its historical accuracy is becoming rather jarring. We were recently invited to central London to meet veterans of Operation Market Garden, the battle that features prominently in the game. The ex-servicemen offered their personal take on their involvement in the turning point of the second world war, which was both fascinating and moving to hear. The problem is that the game wants it both ways--it clearly wants to honour the soldiers, but it can't help glamourising the act of war itself.

Take the first level, for example, where we managed to score a headshot on an unlucky German. The camera moves from the first-person perspective toward a third-person view of your victim, at which point the directors of The Matrix take over and frame the blood-splattering, cranium-popping spectacle in painstaking slow-motion detail. On the second level, the same viewpoint is used to highlight the damage of a grenade as the explosion sent the limbs of two soldiers spiraling off in every angle.

If you're not surrounded by war vets, though, Hells Highway looks like it will be a more entertaining experience. The game has great cinematics with the obligatory Band of Brothers/Saving Private Ryan cinematography, while the excellent tutorial mission eases you into the game's cover-based combat system. It's heavily based on the "find, fix, flank, finish" combat style actually employed during the war, which means you have to pin your enemy down and then attack from a different angle to finish him off. You can use your teammates in either the fixing or flanking role, but you need to fire at the enemy until the red circle above his head turns gray to indicate he's been pinned down.

We got to fight alongside two different sets of teams during the first four levels--regular assault squads that use rifles and a bazooka squad for more explosive support. Both teams are easy to command--you hold down the left trigger to pull up a cursor and then point to where you want them to go. If you point at enemies, they'll start firing automatically, but if you try to send them somewhere dangerous, they'll automatically take cover and fend for themselves. On one occasion, our bazooka squad simply refused to pop out from around a corner to fire at our target, but otherwise, the system seemed to work just fine.

One standout feature is the destructible cover, which really comes into its own at the beginning of the fourth level. You can hide behind fences, but the wooden planks break apart under rifle fire, so you need to keep moving. Sandbags are a more solid defense, but they can be completely destroyed with a direct hit from rocket fire. There's no health system per se, but if you're out of cover your comrades will tell you you're in a vulnerable position, and the screen goes red if you become too exposed.

Adding to the violence we talked about earlier, Brothers in Arms features some fairly adult themes. Your AI teammates argue or bicker, and we even heard a couple of strong expletives in the cutscenes. While using a windmill as a lookout point, we saw a young farm girl being dragged into a barn. When we got back down to the ground and went to investigate, we saw how she'd been strung up by the German forces and left to die. There was also a moment when we headed into town to be greeted by a vicar, only to see him get shot by the advancing Germans shortly after.

The graphics in Hell's Highway are impressive, with faces that are visibly scarred from battle, as well as character models that are detailed right down to the dirty fingernails and scratched-up equipment. One of the coolest ideas was the achievements system, which is based on the Kilroy illustrations that real soldiers made in World War II. Bored American infantrymen inscribed drawings on the side of buildings to show that they'd been there, and you can earn achievement points by finding them hidden around the levels.

Brothers in Arms: Hell's Highway looks like an interesting new take on the FPS genre. The game has been in development for a while, during which time many other World War II shooters have made it to market. However, the cover dynamics and team play differentiate it from such series as Medal of Honor and Call of Duty. We've also yet to see the multiplayer game, which we hope will add longevity to the single-player experience. The game is due for release on the PC, Xbox 360, and PlayStation 3 on September 26.

152 Comments

  • Zantozzzz

    Posted Oct 16, 2008 3:49 pm GMT

    well if you only like games where you can shoot everything moves or shoot when you want this game is not for you. You must see before shooting.

  • allybug

    Posted Sep 22, 2008 2:36 pm GMT

    why are they hiding multiplayer it mustnt be much 2 boast about

  • RMorris101

    Posted Sep 22, 2008 8:50 am GMT

    Looking forward to this one... I have heard though that you only get to play as tanks in some awful shoot em up sections and in other sections you go it alone without any squads. If this is the case then it is a departure from what makes this game great :-(

  • LOXO7

    Posted Sep 21, 2008 11:33 pm GMT

    I just seen the TV ad. At first I thought it was a Wii exclusive game. Until I was corrected.

  • acer_062

    Posted Sep 21, 2008 10:16 pm GMT

    On order ... gime gime

  • Myxisbird

    Posted Sep 21, 2008 2:47 pm GMT

    Sounds epic! Can't wait to get my hands on this one.

  • blackjack95

    Posted Sep 21, 2008 12:08 pm GMT

    SIMPLY GOING TO BE TBE BEST IN THE SERIES

  • 1mpthra

    Posted Sep 21, 2008 10:33 am GMT

    I seriously cant wait! I hate how there keeping the multiplayer so hidden

  • WarGrad

    Posted Sep 21, 2008 7:39 am GMT

    Also what made the mission a disaster was the fact it was Montgomery in command of an operation that required speed, finesse, tactics, and some luck. He dragged his feet when things weren't to his liking and thousands of thousands of paratroopers were killed, wounded, or missing as a result. 8000 from the British 1st Airborne alone. He may have been known for finesse(maybe), tactics, and luck, but surely not speed. Sure intel was wrong, but commanders are supposed to overcome all obstacles are to be overcome in order to be successful.

  • -Saint

    Posted Sep 21, 2008 6:24 am GMT

    Most under-rated game of 2008: --> Brothers in Arms: Hell's Highway

  • furryfrump

    Posted Sep 21, 2008 4:23 am GMT

    release it all ready

  • soezayarshwe123

    Posted Sep 21, 2008 1:52 am GMT

    i like this game

  • wogglies5

    Posted Sep 20, 2008 11:38 pm GMT

    Finally it's coming out! No more delays! We can finally get our hands on it!!1!

  • Duxhockey

    Posted Sep 20, 2008 3:16 pm GMT

    I was skeptikal about the graphics because they were good in the first ads then they got worse and worse, but they definately got better anmd the story always looked good I can't wait for it on wednesday I already preordered limited edition at Gamestop. Limited Edition FTW!!!

  • sandking88

    Posted Sep 20, 2008 10:16 am GMT

    The official PC specs have been announced for Brothers in Arms Hells Highway! Check it out below:

    Supported OS: Windows® XP SP3/Windows Vista® SP1 (only)
    Processor: 2.6 GHz dual-core (3 GHz for Intel Pentium D 925)
    RAM: 1 GB (2 GB Recommended)
    Video Card: 128 MB DirectX® 9.0c–compliant, Shader 3.0–enabled (see supported list*)
    Sound Card: DirectX® 9.0– or 10.0–compliant
    DirectX Version: DirectX® 9.0 or 10.0 (on disc)
    DVD-ROM: 4x dual-layer drive
    Hard Drive Space: 8 GB
    Multiplay: Broadband internet connection with 384 Kbps upstream
    Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)

    *Supported Video Cards at Time of Release:
    ATI® RADEON® X1600/1650–1950/HD
    2000/3000 series
    NVIDIA GeForce® 6800/7/8/9 series

  • Berzi

    Posted Sep 20, 2008 9:31 am GMT

    game's visuals are totally realistic , actually i am looking forward to this game,Ubisoft games are very great

  • patsy-cline

    Posted Sep 20, 2008 1:53 am GMT

    Can't wait for it! I like the way this game has realistic tactics scheme, altought the WWII genre is worn out i still want it! P.S. I can't wait to blow a guy up with the tank!

  • kwloy

    Posted Sep 19, 2008 7:18 pm GMT

    WOOOO!!! CANT F'IN WAIT!!!!!!!!!!!!!!!!

  • lewis2112

    Posted Sep 19, 2008 7:00 pm GMT

    Cant wait for this bad boy, pre ordered it today at gamestation and i get a free remote control tank too XD

Game Info

  • Xbox 360 PS3 Release Info

    • Release Date: Sep 23, 2008
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • PC Release Info

    • Release Date: Oct 7, 2008
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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