With Mass Effect on my mind for a while, this game came to be quite fun despite some issues.
SOADToTheMax wrote this review on .
Story: I really dont want to explain the beginning so as to not ruin any twists or whatever but it struck me at first as, "This might be just stupid." But interestingly enough it managed to mold together the twistyness of it and maintain a good storyline. 1191 A.D; You are Altair (Accent marks I guess some where >.>) and you are and assassin (Oh snap) and part of a guild of assassins. You're rank in the beginning is pretty high up but after a slip up in recovering an ancient artifact you are demoted to a novice and must work your way up by taking out 9 main hits. It gets lengthy but like I stated the story will make itself evident when you reach cinematic parts. All-in-All: Definetly one to remember. Good in most respects.
Graphics: Gorgeous. The mountains stretch far and are ignored only by the detail of Altair and the cities you explore. Enemies are essentially guards and they have their own style per city, 3 cities total along with an open kingdom area to get from point A to point B. The guards do become recycled but I just cared about killing them rather than looking. The mass amounts of civilians is impressive but they aren't all that bright. They no when to run in a fight and just how to get in you're way at the wrong times, making you really want to stick to the rooftops, not a bad thing though mind you. All-in-all: Gorgeous. Suffice it to say your adversaries are recycled but none-the-less it's all polished sharply.
Gameplay: I didn't do the stealth thing but more so the "GTFO citizens! I must kill!" Charging past guards and drunken people alike to only meet up with my target with a blade hidden on my arm to be shoved in his neck. The battle system shines pretty fluidly if you can control it right, providing in the beginning a semi-challenging experience that isn't too much of a push-over. But later when more weapons and skills are thrown at you, enemies go down noticeably faster. Seems logical though right? Better sword easier kill? True and that is fine with me. The weapons are definetly limited but can be a thrill when used right; you're short blade, long blade and throwing knives all play a fun part in however you wish to take on your opponents. There's a counter system that is just hilariously brutal and some other dodging and guard breaking moves that are placed in for an easy fight.
All-in-all: Once learned, the fighting system and Free-running can be a blast at any givin point. Also counter with you hand blade, hilarious.
Sound: Swords clash, arrows whiz (Not the best) but still good, and guards yell the same 4 or 5 lines over and over again. Now the Cinematic voice acting stands out and works it part in setting the mood. Altair never bothered me at all contrary to what other people say. And the music is fine but I like my own custom songs to go with fighting better. All-in-all: It's there and it works.
Violence: The blood sprays when sliced, countered, or backhanded. Ragdoll is there and funny on the rooftops when you chuck someone off a high point to be met with the screams of civilians. Not to mention counter moves are fun when it zooms in and the area around you blurs to show the intensity of the fighting that takes place every time. All-In-all: Only the counters really had me going, everything else was alright.
ALL-IN-ALL: It's fun, repetitive but fun. I failed to mention it early but my wishy-wash feelings on this game are because of the repeated ways of gathering information and how to even find the information to start with. Collecting flags is a plain bore sometimes, I'm pretty easy to be entertained so I do disregard abit of the repeatness of it all and get caught up in starting fights to get me through the game along with the good story. So give this swell Ol' game a rent and appreciate past its flaws.