Some may say my score is too generous; others will say it is too harsh. The truth is: You will play in fear of a glitch.
Missile129 wrote this review on .
Yes, Fable 2 is crammed with glitches. From the minor but annoying to the major and frustrating right through to the catastrophically gamebreaking - the only solution is to restart your entire game.
Though i say "entire" with some exaggeration. The story is, undeniably, short. At the beginning of the game you receive some cards which literally lay the story out for you. By the time you complete the first one, you'll be thinking they can't all possibly be this easy let alone short. The fact of the matter is: no sooner will you ask yourself this question than you will be killing the final boss.
Speaking of which, the final boss is also incredibly easy. It took me one hit to kill him - he fell off the edge and thus died; i struggled more on the bosses before him! A rather definitive factor that makes this game easy is the "death" feature. When your health bar is depleted you are "knocked out". After about 5 seconds all foes around you are pushed backwards and you jump right back into the battle at full health. The penalties for death: Loss of some experience gained that is not spent, all not collected experience dissappears (easily avoided by slamming the right trigger before you die) and your character gains a scar. A Resurrection Vial will stop these negative effects but lets face it, unless you are really saving up EXP or are self conscious of a scar on your face, there's not much point. It also means the Crucible, which you are told is a very dangerous place and you should make sure you are fully prepared, is a walk in the park - YOU CAN'T DIE!
That said, Fable 2 does have some replay value. Despite a short story you can make additional characters (however only one save file is allowed per character) and there are 3 different endings to game which also affect your "post-story play". Although the story may be short, there are plenty of little extras on the side, for example gambling, getting married and having children, perhaps even committing bigamy! Houses to buy, businesses to purchase, decorations to make everything just how you like it.
Furthermore there are a wide variety of jobs available at different times that can earn you money. These range from woodcutting to the assassination missions. Unfortunately, most of these jobs are a "press A when the cursor is in the green section" or "press A when the bar turns green but make sure it doesn't hit the end" - quite frankly boring after a few minutes of play. Although in later levels, when you are promoted and have a good chain of perfects, they can become rather challenging and entertaining - you have to get there first, break the chain and it's back to easy boring stuff...
So what about character customisation? Well, you can choose between a boy and a girl, get tattoos, change your armor from a choice of a rather poor selection. Yes Fable 2 doesn't have many armor selections at all. Infact, i'd say there are less 10 "sets" but obvious numerous ways to mix and match them. In addition, the armor does not have any different armor values other than how it affects your good/evil pure/corrupt alignment.
Ahh of course, the thing that makes Fable, Fable! Not only is our beloved Good vs Evil alignment in the game where every action you make affects how good or evil you are and thus your character (Halos or horns for example). Often there are 2 routes you can take on a quest: one good and one evil. In addition to the good vs evil is a pure vs corrupt. This one is based on things such as the food you eat - were any animals killed in the making of it? Having two alignment certainly opens the window of opourtunity, for example a Good/Corrupt character makes an interesting concept. That said, it is a lot easier and quicker to be evil - mainly because mercilessly killing everyone you meet doesn't take much effort considering you can't die!
Combat in Fable 2 is definately an amazing structure. You can use your melee abilities or Strength, your fantastic skill with the ranged weapons (including guns) and your grasp of the power of Will (magic). As you attack enemies in different ways you will gain different experience - in strength, skill and will, in addition to general experience which can be substituted as either of the 3. It is certainly a pleasurable experience to shoot someone with your gun, zap them with lightning and then appear right behind them before delivering that fatal blow with a gleaming sword.
Although armor may not be very diverse, weapons are. Melee includes swords, axes, maces, hammer, katanas. Ranged weapons include guns of all different shapes and sizes in addition to bows. Will includes a vast amount of spells on offer, unlike the previous fable, they are not affected by your good/evil or pure/corrupt alignment either. I will say however, atleast in my opinion, spells are more offensively aimed. There is no longer and armor spell or healing spell. The most defensive spells would be Force Push (pushes everyone within range backwards while dealing strong damage), Chaos (confuses foes, they may scrub the floor or even blow you a kiss!), Time Control (which is usually used as an offensive spell anyway) and Vortex (summons a vortex that traps foes).
Considering you can not talk, your interaction with the world is fairly limited and done through the emotions you learn as you play the game. Infact at several intervals other characters will comment on your quietness. Emotions come with their own minor challenge too and yes, its the release the button when your cursor is in the green bit - again! You can also interact by purchasing gifts for to give to people in addition to receiving gifts from them if you make them like you enough - or scare them!
Finding treasure is easy with your trusted canine friend who will bark and lead you to all treasure whether you need to dig or simply open the chest he'll be there for you! You can even teach your dog tricks and give him a name.
Sure you have the money, money is easy to get in Fable 2, but where do you spend it? It would help if shops didn't run out of stock after buying 1 of an item. That means if you want 2 health potions you have to visit 2 potion shops or come back later. How annoying...
In my opinion, Fable 2 focuses too much on the "added extras" and forgets about the actual storyline.
While Fable 2 is a fantastic game from start to finish, completing all those extra bits on the side and post-story, it feels a little lacking. There isn't even a decent map feature! If you visit forums or review sites, which i assume you do considering you are reading this, you will play this game in utter fear of having a glitch that will make you have to restart everything, albeit very little, again. We all sit here saying "It will never happen to me", the truth it: it can and it most probably will. Your glitch might not be game breaking, but it's a glitch nonetheless. We shouldn't have to play a game this buggy; I'd have preferred it to be delayed. Well this is a lesson for everyone who complains about delays: it IS often for a jolly good reason!
I am digressing.
Fable 2 is a game that will most certainly give you a brilliant and unique play experience. Although short, it does offer replay value and a lot of things to do post-story. The combat is excellent and nicely redefined. Although customisation is lacking as far as armor goes, weapons and your 2 alignment meters make every experience a unique experience. Try to play this game exactly as you did the first time - I guarantee you can't!