Not shaken. Not even stirred.

User Rating: 5.5 | Blood Stone: 007 PC
I played through this game, and now I'm left with nothing but a yawning sensation pressing to come out my mouth.
Usually, I'm not much for the listing reviews, but here goes.

-The enemy AI is non existing, and alot of enemies standing next to huge explosive containers doesn't really make up for that.

-Action sequences feels really dull, except maybe the cliffhanger moments.
And you get awarded with "focus attacks" when you do stealth kills, but why bother, when you can just pop the enemy in the face with your silenced Walter PPK? The enemy takes a second or 2 to react when you pop out of cover, but by then, he and at least 2 of his buddies are dead. And there's no reason, apart from the focus attacks, to go stealth. The enemy doesn't sound any alarms, they don't call reinforcements, they just duck behind the nearest cover, which is usually right next to some very explosive containers.

-The mobile phone gives away everything. Where the enemies are, what explodes when shot, where to go, which parts of mechanics can be shot and destroyed. It's like you're taken in the hand by a kindergarten teacher and she follows you through all the way, telling you exactly what to do. There is absolutely no puzzle solving what so ever. Every time you come to a place in the game where you might be just a bit in doubt on what to do, the mobile icon pops up in the corner, you press "1" and the mobile tells you what to do, where to shoot or which mechanic has to be activated. A puzzle solving function would have suited this game great as it does any 007/agent game.

-The linearity: when you use your mobile, there are places that have waypoints for every 10-15 metres. It's not like you're supposed to get lost in a game like this, but, honestly, come on... And there are absolutely no reasons for straying from the set route. No collectibles of any kind, no hidden weapons caches, no nothing. But when the total arsenal of the game only fields 6 different weapons in the first place, what would be the point anyway?

-The driving and sailing sequences are dull and feels the same. The boat sticks to the water like it was asphalt, and never slides even the slightest bit when you turn.

-Graphics and audio wise, this game looks and sounds 5 years old. This must be the most polygon reduced game I've played, well, since i stopped playing PS2. Actually, I wouldn't be surprised if it could be run on a PS2.

Must say, though, that the cliffhanger moments are quite exciting, and there is a nice variety in the locations. But that's just not enough. And there aren't really any bugs, glitches and the like, so that's always a plus. If only a small one.

All in all it feels like a game that was made over the duration of no more than a month.