Everyday Shooter+Katamari Damacy+one of the best level editors out there=Blast Works

User Rating: 8 | Blast Works: Build, Fuse & Destroy WII
For the people who don't actually like reading reviews, all of mine have an extremely condensed version at the end.

It's funny, you know, people are always badmouthing Nintendo's third-party support, so you'd think when a third-party title worthy of recognization comes along, they'd jump on it in a snap. Unfortunately for Majesco's Blast Works: Build, Trade, Destroy, this is not the case. Too bad.
This is truly an excellent showcase for what happens when developers actually put some thought (read: A LOT of thought) into their games' level editing systems. You can control everything from the background to where enemies appear in a level. You can create your own ship, your own enemies, your own final boss. If you've always wanted to create your own simplistic side-scrolling shooter, this is a major purchase on your list. However, the only real problem was just mentioned: simplicity.
This game has all the difficulty of a flash game designed for five-year-olds. The only thing that might throw anyone off is the Katamari-like ability to gather fallen enemies and increase the size/shooting power/defense of your self-created ship.
The only other notable features is the ability to upload your designs to WiiConnect24 so other people can try your demented designs, and vice versa.


Here's the super-short rundown:
Concept: Basically, create your own side-scrolling shooter game.

Graphics: Katamari style animation, kinda blocky graphics. 7/10

Sound: The music is okay for awhile, but the level editor music gets old REALLY quickly. 5/10

Playability: Controls work excellently, no major flaws. Editor is simple to use, but difficult to master. 9/10

Entertainment: If you use the level editor, you will get completely absorbed into this game. If not, eh... 8/10

Repaly Value: Nearly endless. 10/10

Overall: 8/10 (not an average)