Just played through it on PC and had no problems with controls. Overall it was really enjoyable although I was frustrated at some enemies at times. Graphics are great and environments are even better. The game grows all way through the end and I think it's worth a 7,5 score. Good final bossfight too.
Blades of Time overcomesobstacles of its own creation with the strength of its novel time-twisting abilities.
- Intriguing and well-integrated time-manipulation mechanic
- Interesting puzzles
- Graceful movement leads to satisfying combat
- Good environmental variety
- Vast assortment of enemy types.
- Unreliable controls
- Wielding a gun removes the joy of movement
- Forgettable multiplayer.
The fight was going poorly for Ayumi. Down to her last shred of life against a foe three times her size, she had just one chance to come out alive. So she fell back on her old standby: time manipulation. In a red flash, one Ayumi became three, and her once-living foe entered the realm of the dead.
There are situations in Blades of Time when Ayumi's mystical powers come together in such spectacular ways that you can hardly contain your excitement. Figuring out clever ways to lay waste to demons triggers "eureka!" moments, and that feeling resurfaces in a variety of clever puzzles. Blades of Time offers such a novel spin on traditional third-person combat that you might be able to overlook the unresponsive controls and the jarring gun combat for a little while. But no matter how enthralled you become, it won't take long for the harsh light of reality to illuminate the many pitfalls. Blades of Time is a great concept in an uneven package.
Like all women who don skimpy clothes and know a stunning array of martial arts techniques, Ayumi is a treasure hunter. Her multidimensional tale contains so many opposing factions that keeping everything straight is as difficult as the slaying formidable foes who try to kill you, and her annoying narration only further distances you from her plight. When the perfunctory ending sequence plays out in less than a minute, you wonder why you should even care about the outcome at all.
Although the story in Blades of Time is a poorly constructed mess, the events you partake in are anything but. Maneuverability is the binding force that makes chopping down foes a satisfying endeavor. Ayumi glides across the ground like an angel with a bad attitude, and a breezy dash lets you dive into and out of battle in a pinch. Attacks are limited to two buttons, which means you don't have much variety in your moves, and there is a noticeable lack of weight in your mighty attacks. However, such limitations are not a detriment. Positioning is imperative and health is in short supply, so rushing in to unleash a mini-combo and then sprinting back out is a sure survival tactic. Button prompts appear over weakened foes so you can deliver devastating finishers, and these elements combine into fast-moving, empowering situations.
But that's just scratching the surface. Tap a button to rewind time, and you see the fight play out in reverse before your eyes. You regain control of Ayumi when you stop this process, and you now have a partner at your side. A clone reenacts whatever moves you recently performed. Using this power, you can hack away at a foe, rewind the clock, and then hack away at the same foe simultaneously. Abusing this ability is not advisable. When you go back in the past, reality conforms to how it was in that earlier state. If you already took down an enemy's life bar, you undo that damage when you rewind the clock. This balances your power to some extent. Inadvertently healing a boss can cause fights to drag on endlessly, so you have to make smart use of your powers if you want to excel.
Situations surface that force you to use this power intelligently. A creature may wield a giant shield that prevents you from attacking its soft back tissue. If you unleash a deadly sword-swinging show on that shield and then spin back time, you can open him up to damage. Distract him with your clone while circling behind, and you can slash away at his weak point without retribution. Outmaneuvering these hellacious beasts makes you smile with sadistic glee.
Exploitations temper some of that enthusiasm. There are fights in which you can cheese your way to victory by doubling your attacks until an enemy lamely falls at your feet. This is especially noticeable during sequences where long-distance foes can be taken out with your gun. By firing into the crowd, rewinding, and then firing some more, you can mow down meanies before they can come close to you. Although there is joy in hearing the echoing rush of two guns firing in symphony, such a victory is hollow. You feel like you're taking advantage of the system rather than making the most of it. This scenario is made worse by the lousy gun controls. Blades of Time's emphasis is on flashy movement, but your momentum is squashed when you whip out a firearm. Ayumi stands stoically still while letting loose a bullet barrage. By forcing her to be grounded, the game ensures you can't abuse your guns in every fight. But there are times when you need to rely on long-distance attacks, and whipping out your rifle feels emasculating.
Noticed a lot of flaws from my perspective of this game, most of these are rants, and it's directed at the devs, not Tom or other players. So, here it goes :
1. If you want to name a main character of a game as "Ayumi" you should know that players would expect an asian looking (could be hot/cute/pretty/whatever ~ pick one) girl, and not some poor attempt at a blonde hispanic/western half cute and half hot woman. If you don't know how to do this, hire a better 3d/artist.
2. A main character needs "character", no matter what genre the game is, or else, it'd be forgettable. After a complete playthrough, I still don't know and/or couldn't grasp what kind of person Ayumi is. Was she a good person? was she smart? was she a courageous? was she loyal? what motivated her to do those things she did? heck, I don't even know if she was a nice person or not, the lack of character in Ayumi is downright silly, especially for a game without character customization feature. I can answer those with most main character on most games I've played so far, but not with this game.
3. So many plotholes in the main storyline, I'm surprised that the game had any storyline at all. A lot of things happened without reason, and those that had them, were mere fillers just to provide excuses so Ayumi can continue on killing everything on her path. Now I get that this is an action game, but holysh*t Gaijin, cmon!
4. Voice in general. I'm not too bothered by the voice acting, it was adequate, but the continuous monologue by Ayumi even when nobody is around to listen really made her look stupid (this is outside the many things she did in the game for silly reasons) and some of the things she said reflected this and gave the impression that she's not, smart.
5. The game put almost zero value on exploration, it doesn't award players who took extra time to check holes, weird passageways, alternative routes, none. Not even random easter eggs or weapons/equipments, even no insignificant items laying around outside of the main game direction/path. Even the classic mario on nintendo had put more effort into this.
6. Coming from Gaijin and Konami, the difficulty scaling on different monsters are beyond my understanding. The bosses were downright easy, while some random adds on random encounters can be frustrating occasionally. It was almost impossible to beat most lower ranked monsters by pure hack n slash + spells. The game itself wasn't hard, but to take an action hack n slash and implement such a mechanic that hack n slash in itself is not viable on almost every scenario, is not ok.
I did however, enjoy the graphics. It is not as pretty as most modern games, and disregarding the animation quality, it is quite fine. Everything else, well, as I mentioned above. In short, this game is not worth anyone's penny, unless it's a hardcore fan of this genre, or the previous releases.
Pretty looking game, very similar in game dynamic to Too Human which I enjoyed despite the repetitive nature of the game however just playing the demo on 360 was virtually impossible due to the lack of inverted Y axis. A pity as I'd probably have enjoyed the game.
There is only one bad thing about this game and it is the main character. Her voice (i'm a bit subjective in this issue), name, appearance and some of her animations. Using rifle is a bit awkward for such a game and unnecessary, but it does not ruin the game. Good game but not perfect. If you're looking for a good action-adventure game, try this one. 6/10 is not fair at all for this game. It must be at least 7/10.
intriguing and well integrated time-manipulationmechanic??? LOL that was the most annoying time rewind in any game ever!!
I am doing a playthrough of the game on PC and uploading it to YouTube.
So far I have the first two levels uploaded.
I even made sure to make the video quality as high as possible for YouTube.
Just selecting Original mode when choosing the video resolution.
I used the Japanese voice actors because they were better than the English ones.
Also didn't use any commentary because that would ruin it.
just finished the PC version and it's one of the best non-free-roam action-adventures I've played. none of the negatives, which are mentioned in the gamespot's x-box review (unresponsive keys, dated GFX, standing gunfire), are related to PC port. it's also ported very well, with optimized performance and full settings, not like most of crappy action-adventure console ports in last few years
Why is her name Ayumi again? She looks nothing like she did in X-Blades. They dropped the anime/exaggerated design of the first game in favor of a "hardcore" gamer approach--making the main character look like a model for Playboy. Why not just call her Amy or something generic. Personally I think exaggerated look of the first Ayumi was far more interesting. It's just so odd seeing this American bombshell chick and her name is "Ayumi", don't feel right to me.
Loved the first one, granted it had a it's flaws. It just had some sort of magic to it. When this just jumped onto steam, immediately for sale, its surprising. Konami had no intention to even advertise it lol. I just hope it still has some of that magic in it, and they fixed some of its faults. Judging by the review -- seems they didn't.
I played the demo, which was ok. It didn't really grasp my attention and I kept thinking it was like a shi***** version of God of War, just with a woman.
I just played the demo and it was fun as hell. It seemd like they implemented som really cool and creative stuff into it. Can the rest of the game be that bad? It's a shame if so I was really looking forward to playing this....I might still though
it looks better than X-Blades but that doesnt say that much xD ill play the demo, it looks okay and maybe ill pick it up for a low price some time
Demo just froze up for the third time... yeah, I think this game needs a bit more polish. Seems as bad as X-Blades to me.
@MasterOfSprites -- I think it took me around 10 hours, though that's just a rough guess. This doesn't have an in-game timer, something that should be standard for every game.
This Konami-helmed sequel makes me think of the second AVGN Bible Games episode where he took a look at Noah's Ark on NES and was like, "Who would publish this game?!" and then he zooms in on the Konami logo while the NES Contra theme plays in the background. It's like, "Who would publish a sequel to X-Blades?!" (NES Contra Music: Dah, dah, dah, daaaaahhhhh (BLA-SMASSSHHH))
Xblades was a pack-in game I got once with X360 Arcade package deal. It was tripe - traded in the next day. So I will be giving this title a wide berth - thanks.
I'm actually surprised this game got a review in the first place. Definitely could have been worse, so I'll give props to the developers for making a legitimate attempt at a new IP.
@ElfShotTheFood, the answer is easy - it was not difficult for Konami to finance this game, since the developer is located in Russia, where salaries are 1/8th of what people earn stateside, for instance.
It's a decent game for the most part. Certainly better than it's predecessor. The game is a good buy at $39.99 too if you're looking for an action game to pass the time between a bigger title. The voice acting is the worse though.
y3ivan i have the game and there is writen that it use use Dagor engine, same as xblades. Great game actualy
overcomes hurdles obstacles The funny thing is that hurdles could replace either of the other words.
Of all the games released this generation, X-Blades seemed like one of least likely to get a follow up. But here it is.