A witty and all-around fun action-RPG whose charm and accesibility is sure to make up for its shortcomings.
DesertClawX2X wrote this review on .
The game starts off in the midst of an invasion of the Allucaneet Kingdom by the ruthless Thirstquencher Empire (who names these guys, the Coke company?). The kingdom's tomboyish princess, Fillet (no comment) tries to summon the legendary hero, Brave Fencer Musashi, but instead ends up with a cocky, brash, smart-mouthed kid named Musashi. With no other options and defeat being a very possible outcome, Fillet sends the boy on a quest to recover Lumina (a legendary sword), the Five Scrolls (each with a different element) and defeat the Thirstquencher Empire. It's original (and draws elements from actual Japanese legends), but I've seen better.
Gameplay is perhaps the greatest feature of the game. Musashi starts off with just a katana called Fusion. The blade has the unique ability to assimilate most enemies and use their powers (for the most part) as its own. Add that to the various abilities Musashi call pull off with the aid of Lumina and the Five Scrolls, a set of Legendary armor that allows Musashi to become a wall climbing, double jumping ninja by the end of the game, and a few techniques learned with the help of the civilians Musashi saves, you have one deep and original combat system.
Like any RPG, Musashi has both HP and MP. His MP is called BP (Binchotite Points) and allows Musashi to pull off the many attacks that he assimilates from his enemies. Unlike most games, Musashi has a "sleep meter". As the game progresses, Musashi eventually grows more and more tired, eventually affecting his running speed, attack power, and attack speed. If his meter hits 100%, Musashi will forcibly fall asleep. The only way to remedy this is too manually have Musashi sleep or spend the night at the Inn/Castle. In addition, Musashi's HP and BP gradually decrease over time. These two aspect add an intriguing, if not annoying, element to the game, as you must constantly keep your eye on Musashi's health, binchotite, and restfulness.
In addition, a great deal of comedy can ensure from the gameplay, as certain parts mimic other games. For example, one end-of-game boss is the unholy fusion of Simon Says and DDR...
The graphics aren't that great, but since it is the Playstation, I'll let it slide.
The music is pretty good. It usually has an uplifting feeling, but does change depending on the situation. The voice acting is good as well, and the characters are given their own distinct personalities with their own brand of intentional (or unintentional) humor.
It's just too bad that in the wake on Zelda: The Ocarina of Time, many overlooked this (flawed) gem of a game. If you ever see Musashi (not its mediocre PS2 sequel), don't pass up the opportunity.