The very best example of why the genre of quest is so sweet!

User Rating: 10 | Black Dahlia PC
I am so angry with the review at gamespot. I mean, I can quote a lot of stuff from the review and prove it wrong, but I am going to do only one:

"Adventure gamers who don't mind puzzles that are rote and unrelated to the story will probably enjoy the bulk of Black Dahlia."

First of all, I have never seen such clever puzzles before. They are difficult but not absurd, there is an easy logical explanation for every detail of every single puzzle. And second of all - every goddam puzzle is 100% related to the game... I mean what was so unrelated? Puzzle with the wrapping invitation to Raven Room? It is very relavant - Thule Brotherhood is secret and no wonder they had a code for opening the door to the private room on the invitation. Puzzle with the old and new runes on the round table of Thule Brotherhood's private room? But it has a simple explanation... I would like to ask the reviewer if he even paid any attention to the game. My bet was he didn't and he is not into the quest genre. So, why the hell he had a job to write this review?

If you are reading this, you are fond of mind challenging puzzles and you are into a great plot, this game will thrill your mind. It is so interesting, I kept playing it for hours! And the moment I finished it, I just had one simple but great desire - to play something like this again! But the problem is - it's almost impossible to find such a good game, especially nowadays, when developers are making games for a wide range of public and all that the wide range wants is some stupid action with a plot as simple as a kindergardern fairy tale.