Game Masters: Peter Molyneux
What's the fabled game designer up to now that he's left Microsoft?
Molyneux unveils Curiosity - Report
E3 2012: Social-media-focused experimental game from Molyneux studio 22 Cans to launch in a few weeks; players will have the option to purchase in-game items, the most expensive of which ...
Molyneux plans to 'change the world'
Humility, Milo, and chair-adjustment personnel--the Fable creator explains why he left Microsoft and what's next.
Escape From Mount Stupid: Religion
Danny details the times religion has been used in games, and wonders whether the industry's portrayal of Islam is enforcing negative cultural stereotypes.
Molyneux getting lifetime achievement award at GDCAs
Fable maker to be honored at Game Developers Choice Awards; Tim Schafer returning to host event.
GDC 2009: Fable's Peter Molyneux plays with portals
Lionhead founder explains his studio's innovation process and demos a number of successful and unsuccessful experiments.
GDC 2009: Wright, Molyneux sound off on societal impact of games
Spore and Fable II creators join Bing Gordon, Lorne Lanning, Ed Fries, and Rusel DeMaria for a discussion on the education possibilities, potential pitfalls, and global connections of games.
Q&A: Lionhead's Molyneux roars
The legendary developer talks about a possible sequel to Syndicate, who is best positioned to win the next-gen console wars, and the state of indie game development in the UK.
Black & White to get clan support
Lionhead will release a patch next month to add multiplayer clan support and other new features to its 3D strategy game.
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