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Bit.Trip Core Hands-On

Related Platforms:
  • Wii

The second game in this wonderfully retro rhythm-shooter series is due to arrive on WiiWare this summer, and we've got hands-on impressions.

Released this past March, Bit.Trip Beat was a game that seemed tailor-made for the WiiWare service. Its intentionally lo-fi sound and stylized pixel graphics didn't stretch the Wii's hardware, and the unique, rhythm-shooter style of gameplay made clever (if subtle) use of the system's motion controls. But there's no denying that Bit.Trip Beat was hard--really, really hard. Thankfully, the brief duration and suitably low price point made sure that its vindictive difficulty level didn't wear out its welcome. Now Bit.Trip Core is right around the corner, another charming but thoroughly difficult shooter in this newfound series that will test the limits of your love for old-school gameplay.

If all this sounds a little confusing, check out this gameplay video.

The big difference in Bit.Trip Core is the new control scheme. Whereas the first game had a bit of Pong thrown into it with the way you'd move a paddle up and down on the left edge of the screen to hit objects zooming in from the right, Core keeps you planted firmly in the middle of the screen in the form of a plus shape. This time, you'll have targets flying by from various combinations of up, down, left, and right--starting as straight paths early on and getting progressively more unpredictable. In short, you're glued to the middle of a busy intersection.

Instead of moving a paddle up and down to hit the targets, you'll fire a beam of light at them as they pass you by. You hold a direction on the directional pad of the Wii Remote to highlight either up, down, right, or left, and then hit the 2 button to fire. There's no motion control this time around; it's all done with the buttons on the Wii Remote. The benefit is that your targeting is a lot more precise, but the drawback is that this game is even harder than the first one, if you can believe that. When you've got targets coming by from every directional combination, things get insane. And just like the first game, these targets often wreak havoc on your expectations by swirling around, stopping in midmovement, and basically taunting you to hit them.

But the payoff is that shooting these targets produces a variety of 8-bit sounds that fit harmoniously with the bare-bones electronic beat emanating from the game. When you're in a groove, you really feel like you're making that music yourself. It's easier to get entranced than it was in the first game because you've got the tactile feedback of hitting a button to the beat rather than tilting the remote. But with targets approaching from many new directions, it's also much harder to get back into that groove once you fall out of it. Thankfully, there's now a one-use screen-clear ability and a level-progress meter to lend a (slightly) helping hand.

As long as you've got the patience to master the patterns, Bit.Trip Core looks like a no-brainer for fans of the first game. You can expect to see it arrive on WiiWare this summer.

30 Comments

  • Gelugon_baat

    Posted May 7, 2009 6:57 pm GMT

    Wow. This game looks hard. And God knows how much I suck at reflex-oriented games.

  • oblivionownn

    Posted May 6, 2009 9:41 am GMT

    @Shaunmc: I totally agree, in Bit.Trip Beat, playing in co-op made it harder, because player 1's bit would move over player 2's.

  • Nonnative

    Posted May 5, 2009 3:11 pm GMT

    who would want to play this these days , i mean srsly ? U can play games like this on ur mobile phone , but with better graphics

  • jashwin

    Posted May 4, 2009 7:39 pm GMT

    i really dont care about wii games.im quite happy with my ps3..

  • kkevguy47k

    Posted May 4, 2009 3:04 pm GMT

    intresting

  • geist9049

    Posted May 4, 2009 8:37 am GMT

    i dont know if it's just the graphics of the game or the video itself but that reminds me of an old 8bit style atari game someone would have programmed in basic

  • shaunmc GameSpot staff member

    Posted May 3, 2009 11:23 pm GMT

    One thing that jerk of an author forgot to mention (whoops, that was me) is that like the first game, this one has some crazy co-op. We tried two players, and basically Player 1 controls the up and left beams while Player 2 tackles right and down. To me, it feels a lot easier than playing on your own. I don't want to spoil anything, but co-op at the end of level one gets really intense.

  • Joe6391

    Posted May 3, 2009 4:57 pm GMT

    Motion controls could ruin this type of game anyways.

  • Jimmi323

    Posted May 3, 2009 3:19 pm GMT

    @LarkAnderson I guess I'll forgive you... but only because your review of FFIV convinced me to pick it up!

  • LarkAnderson GameSpot staff member

    Posted May 3, 2009 3:01 pm GMT

    @Jimmi323 hahaha, sorry man, jumped the gun on that comment. I'm not normally a huge jerk, I swear!

  • Supergodzilla1

    Posted May 3, 2009 5:30 am GMT

    Looks strangely cute. Kinda wish I had a Wii- euthanize me please.

  • Jimmi323

    Posted May 3, 2009 4:39 am GMT

    @LarkAnderson I think there has been a bit of a misunderstanding. I am simply trying to clear up MDIK232's confusion about Chris_Watters' post.

    Look at the post below mine. I should have quoted it, sorry.

  • LarkAnderson GameSpot staff member

    Posted May 3, 2009 12:19 am GMT

    @Jimmi323 Promo copy? Right, because we can't actually enjoy games? Please.

    I loved Bit.Trip Beat, though I "only" gave it a 7.5 on our review scale. In my time with Core I've enjoyed it much more.

  • Jimmi323

    Posted May 2, 2009 5:37 pm GMT

    He works at gamespot... promo copy probably

  • MKID232

    Posted May 2, 2009 12:24 pm GMT

    "I've been playing this game in my spare time and am totally into it. I wasn't that great with the rotation in Bit.Trip Beat, but this D pad thing is really working for me. Fun stuff!"

    I don't think it's out yet.

  • Betaslayer

    Posted May 2, 2009 11:45 am GMT

    it looks like REZ kinda

  • Grovilis

    Posted May 2, 2009 11:01 am GMT

    Now this is a game that would take some fast brain power. After playing that for a while, I'd have to rest for a bit to have a brain cool down. lol

  • why9090909090

    Posted May 2, 2009 8:19 am GMT

    i got a headache watching the video, cool concept but you'll only play for short bursts of time due to the extreme ache on your eyes

  • bredeyabo

    Posted May 2, 2009 1:13 am GMT

    that would kill my brain to play :S

  • redsident

    Posted May 1, 2009 9:32 pm GMT

    It's funny how they incorporate the word "Trip" into the title... like I should be on something to get the maximum experience of this game.

Review Scores

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Game Info

  • Wii Release Info

    • Release Date: Jul 6, 2009
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.
  • 3DS Release Info

    • Release Date: TBA
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.

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