BioShock is a first-person shooter video game by 2K! This game is given a rating of 9 but people dont agree with it!!!!!

User Rating: 10 | BioShock X360
Gameplay

BioShock is a first-person shooter with RPG customization elements to the game, similar to that found in the spiritual predecessor, System Shock 2. A 14 minute video showing gameplay and some of the game's AI was released on September 20, 2006.

The player collects weapons, health packs, and Plasmids that give him special powers such as telekinesis or electro-shock, while fighting off the deranged population of the underwater city of Rapture. The player at times will need to use stealth to slip by security cameras and foes, and can also hack into security stations to turn automated drones to his side.

The main resources in the game are ADAM, EVE, and Money. ADAM is used for character growth, EVE (which is similar to "mana" in fantasy RPGs) allows the use of Active Plasmids, and Money allows the purchase of special items and ammunition as well as bribing, or effectively 'buying off' security bots and turrets.

To adapt and advance their character, the player can spend ADAM to gain Plasmids to modify himself and give himself new or enhanced abilities and weapons. These are grouped under the Combat, Engineering, Active, and Physical trees. The "Active" Plasmids are essentially alternate weapons, activated by the player in order to be used. The other classes of Plasmids (referred to as Tonics) are passive ability-boosters. One Tonic (Camouflage) causes the character to become invisible when he is not moving.

The developers encourage the player to use their super-powered plasmids imaginatively. Plasmids are versatile, and the player can use them in concert with each other and the environment to great effect. For example, one of the first bosses the player will face is a crazed surgeon. The player can use Incinerate to set him on fire, then as he tries to put himself out in a pool of water the player can use ElectroBolt to electrocute the water. While he is stunned and convulsing, the player can hack a nearby medical station so that it will poison the surgeon when he tries to heal himself. Telekinesis can be used on anything not nailed down; not only can the player catch grenades or rockets and throw them back at an enemy, he can also pick up a burning object and throw it to set an enemy on fire, or even defuse and re-set traps. The player has a limited number of slots to use on different types of Plasmids, so they have to decide which ones to arm themselves with and which to put into storage.

It is hinted that some (if not all) Plasmids alter the character's appearance (some screenshots show the character's hands with a texture similar to some of the splicers' skin), keeping up with the theme of "sacrificing your humanity" referenced by Ryan in one of the game's trailers. The 'improved' versions of Plasmids have a more drastic effect on the player's appearance (for example, the initial Electro Bolt Plasmid has little effect on the player's appearance, however when upgraded to Electro Bolt 2, warts and skin disfigurations can be clearly seen on the player's hand). In all, there are over 70 plasmids and tonics.

There is also weapon customization. The player can alter weapons to hold bigger magazines, to augment firepower, etc.. The player can also equip each weapon with three different kinds of ammo (for example, the revolver can shoot normal, anti-personnel and armor piercing bullets). There is also a camera in the game that can be used to learn an enemy's weakness.

The player also has access to a type of vending machine called U-Invent, where the player can combine bits of scrap found around Rapture to create ammo, traps, hacking devices, etc.. Instead of reloading a saved game state if death occurs, the player will simply respawn at the nearest Vita Chamber.

Story

Setting

The game takes place in 1960 in a fictional large underwater metropolis called Rapture, built on the seabed in the mid-Atlantic Ocean. Built in 1946 by the industrialist Andrew Ryan, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by undersea volcanic openings. During the early 1950s, Rapture's population peaked at several thousand, and was composed of people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, catering different quality products to different levels of the society.

A scientific discovery upset the balance of the society. A young German scientist named Bridgette Tenenbaum discovered a species of sea slug that could secrete pure stem cells, later called "ADAM". These could be used to enhance one's body, improving physical or mental capabilities, curing diseases and healing injuries. ADAM was developed in a series of generic modifications that could give humans special powers (which used a serum called EVE) and additional innate abilities. Dr. Tenenbaum created the Little Sisters as a way to recover ADAM from Rapture's dead, converting the material within their body back into a usable form.

However, the discoveries came at a cost. The society of Rapture was faced with internal power struggles as many began to politically and financially challenge Andrew Ryan's rule of the city. The widespread use of ADAM caused many people to start to go mad. The entire society collapsed on New Year's Eve in 1958 as those injected with ADAM broke out into riots and razed the rest of the population.

Plot

The player takes the role of Jack (taken from the name on the package he holds), a passenger on a plane that suddenly crashes into or explodes over the Atlantic Ocean near Rapture in 1960. Descending into Rapture via a bathysphere terminus, he discovers the city has fallen into chaos. A year earlier, the genetic mutations that had been so fashionable caused nearly the entire populace to go insane. The few living citizens , called "Splicers," scavenge for ADAM from the corpses strewn about the city. As Jack arrives, a man called Atlas, communicating through a short-wave radio, directs Jack to safety. Ryan watches Jack's every move, thinking him to be a CIA or KGB agent. Ryan sends his Splicer troops to kill Jack. Atlas tells Jack that the only way he can survive is to inject himself with plasmids and to use their abilities. Atlas tells Jack to kill the Little Sisters and to drain their ADAM in order to become more powerful; Dr. Tenenbaum, who is also watching Jack's progress, insists that Jack only kill the sea slug so as to rescue the human girl within each Little Sister.

As Jack works his way through the city, he learns through audio journals and diaries of the deceased left about Rapture that prior to the collapse of society, Ryan's power was challenged by other groups. Frank Fontaine, a mobster that smuggled goods into the city, had sufficient power, money, and supporters to fight against Ryan. Atlas himself was a leading political figure in an uprising group; as a result, Atlas's wife and child were kidnapped from him and locked away in a bathysphere. He enlists Jack's help in saving them. Unfortunately, as soon as the two arrive, Ryan sadistically causes the bathysphere to explode; an enraged Atlas tells Jack he must find and kill Ryan. Jack moves through the wreckage to Ryan's Splicer-patrolled residence.

Eventually Jack makes his way to Ryan, who has stopped putting up any resistance to Jack's efforts. Instead, he reveals to Jack why he is here: Jack was actually born in Rapture. (In an audio diary from another character, Jack learns that he is Ryan's illegitimate son with a hooker.) Ryan further informs Jack that he was trained by Fontaine to be an assassin. Before being put into the surface world by Fontaine, Jack was further subconsciously embedded with instructions to hijack a plane, crash it near Rapture's surface entrance, seek out Ryan, and assassinate him. Ryan calmly demonstrates this by ordering Jack to kill him, using the trigger phrase "Would you kindly...". Jack realizes that Atlas has been using the same phrase since he arrived in Rapture. After Ryan is dead, Atlas reveals himself to be Fontaine. With Ryan dead, Fontaine no longer needs Jack, and leaves him to the security system of Ryan's residence. However, Dr. Tenembaum and her Little Sisters save Jack before security kills him.

After Jack recovers, Dr. Tenenbaum assists him in getting to Fontaine by working out how to block Fontaine's control of Jack. Dr. Tenenbaum predicts that the only way to approach Fontaine would be to assemble a Big Daddy suit and follow the rescued Little Sisters through passageways only they can access. As Jack approaches, Fontaine, who had not previously done any genetic enhancement to his body, injects himself with all the ADAM he had stored up, becoming an inhuman monster. Jack and the Little Sisters are eventually able to subdue Fontaine.

Depending on player actions before this point, one of two things will happen. If during the game the player rescued every Little Sister as requested by Dr. Tenenbaum, the Little Sisters swarm Atlas/Fontaine and stab him to death with their ADAM needles. The Little Sisters are then shown leaving Rapture. Tenenbaum goes on to explain that thanks to Jack, they can live normal lives in the outside world. The last scene is of an elderly Jack on his death bed, comforted by the now-adult Little Sisters. which Dr. Tenenbaum finally noted "that Jack received a family"

On the other hand, if during the game the player killed any Little Sisters as urged on by Atlas/Fontaine, Jack is overcome with his lust for ADAM and snatches the nearest Little Sister when Fontaine is dead. The first person view ends and Tenenbaum begins a monologue in which she discusses how disgusted she is with Jack for his cruelty and lack of control, implying that he killed the Little Sisters. At the same time, a silent cut scene takes place in which a naval submarine surveying the downed plane's crash site is surrounded with bathysphere pods from below. The sailors on the submarine's deck gawk as the dozens of bathyspheres pop open and splicers jump out. The splicers slaughter the submarine crew, and the camera halts on one of the sub's onboard ICBMs before fading to black.

There is a third ending that is almost identical to the bad one. In one, she sounds angry. (Harvestgatherers) and the other sad (Killedgatherers). Plus the wording and timing are a little different.
Significant plot details end here.

Enemies

Four main categories of enemies are encountered: * Aggressors (Splicers): Deformed, genetically modified Rapture citizens who are now remnants of Ryan's army, the Aggressors cannot survive without ADAM due to their extensive biological modifications. Early Splicers seem to be referred to according to their weapon preference, such as "Leadhead" for those who prefer guns. There are five types of Splicers: 1. Houdini: These Splicers can vanish and reappear, and throw fire or ice balls. They seem to be the only Splicers capable of using offensive plasmids. 2. Thuggish They wield pipes, wrenches and other melee weapons. 3. Nitro: Nitros use grenades and petrol bombs. 4. Spider: They have the ability to crawl on walls and throw hooks at the player. 5. Leadhead: Leadheads are named for the bullets that they fire at the player.

Splicers wear little or no armor, and normally roam the levels of Rapture, searching for other inhabitants to kill and steal ADAM from. As their name would suggest, they are aggressive and quick to attack, and will use their enhanced physical strength, group tactics and, sometimes, semi-biological weapons to kill all in their path. In order to hide their now-deformed facial features, many of the Splicers wear masquerade ball masks from the 1958 New Year's Eve party, the year during which Rapture fell into disrepair. Splicers will sometimes play dead; surprising the player as they approach them. * Gatherers (Little Sisters): The Little Sisters are genetically modified prepubescent girls. The Gatherers, whom Dr. Tenenbaum created as a solution to the ADAM shortage, extract the inert ADAM from the dead (which they call "angels") using retractable needle syringes and then consume it, their bodies reprocessing it into a usable form. The BioShock team designed these characters in order to draw out an emotional response from players, who face an ethical choice between saving or murdering the Little Sisters to obtain a much-needed resource. Nevertheless, doing so is severely difficult due to their symbiotic relationship with the Protectors. According to lead designer Ken Levine, the Gatherers have a direct link with the main character. In a recently released audio file, Levine clarifies that the player cannot physically harm a Little Sister directly, but can "harvest" the ADAM from them (a process which they will not survive), by forcibly extracting the sea slug from within their bodies. This will be presented via audio, and a black screen. Players are also given the option to "rescue" the Gatherers, which nets only half the ADAM of a harvest, but makes an ally of Dr. Tenenbaum, who presents herself early in the game to provide the tools needed to rescue these creatures, along with promises of future compensation. This compensation, among them plasmid upgrades few other inhabitants of Rapture possess, makes rescue a desirable long-term strategy. Ultimately, the player's decision vis-à-vis the Little Sisters will influence the game's ending. * Protectors (Big Daddies, or Mr. Bubbles and Mr. B as the Gatherers call them; also called Metal Daddies by Splicers): Mute, lumbering bio-mechanical monstrosities, created to protect the Gatherers. They are heavily armored and wield either a large drill ("Bouncer"s) or rivet gun ("Rosie"s). Their armor somewhat resembles a large diving suit. These diving suits are in fact functional; as a Big Daddy can sometimes be seen outside Rapture walking along the ocean floor. Most of the inhabitants stay out of the way of the Gatherers and Protectors. They will not attack the player unless provoked .According to lead designer Paul Hellquist: "Once you mess with them, you find out why no one messes with them." In a recent trailer/commentary for BioShock, it was revealed that, despite their size and typically slow movements, they become incredibly fast once engaged, in some cases quicker than Jack. However, the player can defeat them easily enough if the correct plasmids are used, such as shooting bolts of lightning at a Big Daddy standing in a pool of water. Later in the game, the Big Daddies become Elite Bouncers and Elite Rosie's. The Elite Bouncers charge you quickly, and the Elite Rosies have powerful rivet guns. A Big Daddy that has no associated Little Sister to defend will plod about and look in decorative Art Deco holes in the wall where Little Sisters are known to hide. If the player gets in the way while they search, then the Big Daddy will casually swat the player aside without a second glance and continue investigating. If the player kills a Protector that is associated with a Gatherer, the Little Sister will run to the corpse, crying and pleading for it to get up. * Security Bots: Seen throughout the city of Rapture, they are called via alarm by various security cameras. Security bots hover and fly using rotors and are armed with machine guns. When disturbed, the security camera's siren will sound and security bots will stream out for a limited time. There are three ways of taking down security bots: the player can either attempt to destroy them, shut off the security system by paying the money demanded to access a Bot Shutdown switch, or manually hack into their systems. Alternatively, the player can also hide and avoid them altogether using Natural Camouflage until the alarm stage ends. Hacking bots and other mechanical devices prompts a mini-game resembling Pipe Dream. A successful hack results in the bot following and protecting the player. The security system can also be suborned using the "Security Bullseye" plasmid on an enemy, prompting security bots to attack the designated target.

Development

Influences

Levine has stated in an interview with gaming website IGN that the project has drawn on many influences, mostly from utopian and dystopian literature; "I have my useless liberal arts degree, so I've read stuff from Ayn Rand and George Orwell, and all the sort of utopian and dystopian writings of the 20th century, which I've found really fascinating." He also states that he wanted to confront challenges that face the modern world such as "stem cell research and the moral issues that go around".

In an interview appearing in gaming magazine EGM, Levine states:
“As a kid, I was obsessed with 1984 and Logan's Run. I love exploring what happens when good ideas fall apart. ”

One reviewer compared BioShock to Orson Welles' 1941 film, Citizen Kane, both of which were set in post-war America. The character Andrew Ryan is noted for having a physical appearance very similar to that of the film's title character, Charles Foster Kane. In addition, the characters Atlas and Fontaine are both allusions to Ayn Rand's Atlas Shrugged and The Fountainhead, respectively.