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BioShock First Look - Exclusive First Impressions

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Take an exclusive first look at the successor to System Shock 2 from Irrational Games.

Irrational Games originally conceived of its cult-classic hybrid game System Shock 2 as a "spiritual successor" to the original game. And Irrational's next game will, in turn, be a "spiritual successor" to System Shock 2. We're pleased to bring you the first official details on BioShock, a new game that will attempt to further the open-ended, emergent gameplay of the previous games by offering even more choices for players to creatively interact with the world around them and to solve the challenges that face them.

While System Shock 2 represented what Irrational general manager Ken Levine describes as "a convergence of technology and commercialism" (that game took place on a corporate-sponsored starship), BioShock will instead represent "a convergence of technology and biological life," or more specifically, genetics. It's important to note: BioShock is not a sequel to any of the System Shock games, nor does it have any official relation to those games. But like the previous games, this one will offer a horror-themed gameplay experience in which what you observe, and what happens to you, will be tempered by your own choices. "[At Irrational], we think emergence is the future," says Levine.

BioShock takes place in a mysterious genetic laboratory. Other than that the complex is strewn with corpses (also for reasons unknown), nothing is clear to you. From what you can tell, the laboratory complex is apparently a holdover from World War II--you'll see remnants of the war as well as peeling paint throughout the complex. Something apparently happened back then that caused the complex to be abandoned by whoever was using it. In fact, the complex has only recently come back into use by the scientists circa the early 21st century, and advanced, top-secret contraptions used for arcane biotechnology experiments have been hastily bolted into the rotting walls of the complex.

You'll explore the complex from a first-person perspective, similar to System Shock 2 or Deus Ex, and you'll find it inhabited by three primary "castes" of creatures, which Irrational is currently referring to as "drones," "predators," and "soldiers"--creatures that might once have been human. We were shown a few concept images of creatures that were part human, part monster. Exactly how these creatures came to be this way isn't clear, but Irrational has suggested that some of them are actually fused with human anatomy: human lungs are grafted onto their bodies to breathe, and the human arm dangling off to the side can still hold and fire a gun.

Yet instead of being controlled individually by different kinds of artificial intelligence, these creatures apparently make up what the developer calls an "AI ecology." Essentially, Irrational decided to try to create an instinctive behavior in the creatures that inhabit the game in lieu of creating individual characters with scripted lines (because characters like these have a tendency to be misused by players in unexpected ways, and eventually they will break down). Instead, each of the three creature types is driven by overriding motivations--a concept that was inspired by, among other things, watching wildlife TV shows with animals and insects that have comprehensible, biologically intuitive, but decidedly non-human behaviors.

For whatever reason, the drones' daily routine involves roving the compound in search of corpses, which they feed on, digest, and process the dead flesh into usable, recyclable genetic material (similar to the way cows digest plant matter in their four stomachs). They then return to the complex with their harvest. Predators, which may have originally been conceived of as warriors for the mysterious scientists, have instead turned on the colony and developed a taste for drones. The extremely tough soldiers were put in place to guard drones, presumably as a response to predators.

22 Comments

  • Pentuni

    Posted Jul 12, 2011 8:04 pm GMT

    Now i'm the first person to comment in two years.

    Yes, it looks like a totally different game now.

  • Fuhjem92

    Posted Jul 10, 2009 5:00 pm GMT

    Huh, I'm the first person to comment here in almost two years.

    Man, bioshock was pretty different back then. Cripes.

  • mastermune89

    Posted Aug 20, 2007 3:51 pm GMT

    man this game changed alot huh?

  • Ellipsis667

    Posted Aug 19, 2007 3:54 pm GMT

    This is the first of quite a few games I feel like I need to pick up during these last couple months of the year. I can't wait to dive deeper into the world of rapture(no pun intented... alright, pun intended). I've got 5 or so games pre-ordered and Bioshock's starting off this amazing run of games. I'll tell yas this: November is gunna be a pricey month.

  • Talon124

    Posted Aug 18, 2007 3:50 am GMT

    Looks great BUT u think this could handle it?

    Pentinum D 2.9GHz (rated at 5.2 GHz on systemrequirements lab)
    2.5GB RAM
    512mb GeForce 7600GS (overclocked bigtime)
    Vista Basic
    and some HD Audio Device have no idea what it is

  • BigDaveyDogz

    Posted Aug 16, 2007 12:03 pm GMT

    I like how they took the idea of the drones harvesting DNA and the Predators protecting them and turning it into the Little Sisters & Big Daddies in Rapture...more creepy in my opinion.

  • Goliathvv

    Posted Aug 16, 2007 9:26 am GMT

    The new concept is surelly better, and it gives room for deeper gameplay experience and for a better story, they did the right thing by changing the theme.

  • Myrkan

    Posted Aug 16, 2007 7:51 am GMT

    the Predator/Drone concept seems interesting, but honestly I am SO glad they changed it, if they made this version, then it would be pretty much like any other FPS out there. Old science lab, wierd creatures... sound similar? I'm glad they switched it to Rapture in the 1960's - plus I prefer the relationship between the Big Daddys and Little Sisters.

  • sarahalderson

    Posted Aug 16, 2007 5:07 am GMT

    I'd like to see this "old" Bioshock get made - the premise sounds really cool.

  • Darksoup

    Posted Aug 16, 2007 4:26 am GMT

    I agree

  • Benny_is_here

    Posted Aug 16, 2007 3:34 am GMT

    Interesting how things were changed in the process. I like the new BioShok better.

  • DontEatCream

    Posted Aug 15, 2007 11:50 pm GMT

    Damn. This "old" BioShock sounds just as crazy as the "new" Bioshock.

  • specific_oceans

    Posted Aug 15, 2007 8:48 pm GMT

    damn the enemies sound cooler than the way they were redesigned

  • club-sandwich

    Posted Aug 15, 2007 8:17 pm GMT

    Eagles5

    tis game is coming to ps3...excelent....
    -----------------------------------------------------------------------------------
    no, it's not
    http://www.gamespot.com/pc/action/bioshock/news.html?sid=6158961&mode=all

  • unreal_ll417

    Posted Jun 7, 2007 10:01 pm GMT

    Are you going to be able to use a DirectX 9 video card or are you going to have to buy a DirectX 10 video card to be able to play Bio Shock ?

  • creep93

    Posted Apr 20, 2007 12:00 am GMT

    Wow. I'm really looking forward to this game!

  • grovestreet12

    Posted Mar 3, 2007 3:54 am GMT

    Lol no it isn't, Unlucky!

  • Eagles5

    Posted Jan 11, 2007 12:27 pm GMT

    tis game is coming to ps3...excelent....

  • vivaciousleper

    Posted Oct 11, 2006 12:12 pm GMT

    I saw a movie type walk-trough like a 15 min product show and it looks wicked definitely one to swoop in on

  • ZippyDSMLee

    Posted Oct 1, 2006 1:55 pm GMT

    must get must get must get 0-o
    LOL
    really tho if its anything like SS2 its worth its wight in gold ^^

Game Info

  • Xbox 360 PC Release Info

    • Release Date: Aug 21, 2007
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • PS3 Release Info

    • Release Date: Oct 21, 2008
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • MAC Release Info

    • Release Date: Oct 7, 2009
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • BB Release Info

    • Release Date: Apr 2, 2009

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