just a amazingly horrible place to do a interview, i cant even watch this. which sucks because i really want to badly but the background noise is so irratating
The Break Room Interviews: Ken Levine
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- Mar 20, 2013
Irrational's Ken Levine chats with Kevin VanOrd in the Break Room about BioShock Infinite, religion, and much, much more.
good interview. the background chatter really added to the atmosphere. next time try interviewing at the airport. An earlier article never made mention that there was 2 people that were disturbed by the content, only 1.
OMG. FML. Did Ken Levine actually almost say "...let's face it, there's no way Elizabeth could be the female (insert the word protagonist)...in this story."?! That's a huge friggin' plot spoiler. I think he possibly just ruined the end of the game.
I agree with Ken Levine here. Kevin should most definately watch Old Boy. Amazing movie. Thats true for this interview as well. Very good journalism.
@misterBullseye if you liked Old Boy, you may also enjoy the other 2 movies of the trilogy called Sympathy for Mr. Vengeance and Sympathy for Lady Vengeance
Great interview. Quite enlightening. I am a fan of games with unique and very well thought stories, characters and surroundings and this was very good opportunity to understand the effort behind them.
Ken Levine represents the "professional game developer." Everyone wants to make money, but people like Levine are also more interested in establishing a legacy and giving people something memorable and something they can take with them. The CoD franchise is the antithesis of professional game development.
The religious and nonreligious need not be at odds with one another. It's the anti-religious and anti-nonreligious asshats that cause problems. After seeing that segment of the interview, I'm curious how this game approaches the issue. Ken's apparent attitude doesn't leave me that hopeful...
He makes Take 2 sound like a saint compared to publishers like EA and Blizzard-Activision. I should buy more of their games.
Noisy as hell. You should consider getting rid of the sounds in the background. So much that I can't be bothered to watch the interview.
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or kill the industry designing games that hinder the flow of the game with stupid hacking and collecting crap all the time ..
"What is the package of an Oreo cookie? ... Right? It is a... a representation of something that is trying to catch your eye and appeal to you. Does it taste like an Oreo cookie? No. Does it feel like an Oreo cookie? Can you eat it? No. Does it have any nutritional value? No."
What the hell is this? That doesn't even make coherent sense. This guy is really reaching.
@WCK619 He's saying that the game and the box art are two completely separate things with entirely different purposes.
The packaging of an Oreo cookie box does absolutely nothing to increase your enjoyment of the actual cookies.
@Scarab83 "Packaging for a snack like Oreo cookies and video game box art are not as different as they may seem, according to Bioshock Infinite creative director Ken Levine." exerpt for the oreo article here. So either you are mistaken or KL is.
KL's point was simple, he was frustrated that people were scrutinizing and criticizing their choice of box art as if it actually has a direct impact with the game development itself. His point was that box art, is just that, box art. It needs to sell the game, but has no direct impact on the game itself outside of the number of sales it generates.
So if they put Elizabeth on the back because in the focus groups Booker was a more positive 'buy impulse' people shouldn't try to read too much into it.
@Scarab83 ...and that purpose is what?
@petez34 No, that's the exact opposite of what I'm saying. They both serve the same exact purpose, which has nothing to do with increasing the enjoyment of what's inside the package.
@Scarab83 The packages of both products serve totally different purposes then, right? what would those purposes be?
@Scarab83 That's interesting. Doesn't an Oreo package have a picture of on Oreo on it? hmm?
@WCK619 Yes, it does. In so many words Levine is asking us to not judge a book by its cover.
The box art was a relatively unimportant afterthought after him helming the development of this game, which he obviously considers his brainchild and is rightfully very proud of.
I can't wait to play this!
@jpf1138 That's wrong. KL wanted to create an image of art that would make a prospective buyer pause and pick up the 'box' and hopefully lead to a sale--he thinks or says. you cant say that KL thinks 'it's a relatively unimportant afterthought' when Irrational conducted focus groups and surveys to vote on it! Therefore, KL is asking people to judge a book by it's cover. Please take your fanboy glasses off.
@petez34 @jpf1138 While it's true some people are as shallow and short sighted as to fall victim to a pretty package, I would think most people are not. I dont think anyone doubts that statistically sales will increase based on the cover art on the box due to the reality that it has been proven time and time again. This just goes to show the Darwinian theory has not caught up to that person that is/was so foolishly swayed as of yet.
Kevin DEFINITELY should see "Old Boy"; it is one of my favorite films of the last decade. Writing, acting, cinematography, etc. Everything about the movie is above and beyond amazing. And it has one of the best fight sequences you can ever hope to see.
Very nice interview. A lot of ground was covered, and it's nice to see an interview go on for so long.
Have been a Bioshock fan since the first. Been keeping up with the news. Can't wait till the game comes out :)
I don't know why Ken was so surprised by the original Bioshock's Success. Sure, the story was more complex than your average shooter, but the gameplay mechanics in the game have been proven time and time again to be very popular, and that's what ultimately sells games On top of that it looked nice, which always helps.
@PernicioEnigma It is probably because the System Shock games were financial disappointments, despite their critical acclaim. In the gaming world, financial success and critical success do not necessarily go hand-in-hand.
I didn't look to hard into this game because if bioshick 2, but I'll look into this Bioshock Inifinte.
Love how no programmers get any promotion...even though they're the most important part. I am one....lol.
Did Kevin just come from working part time at Rallys/Checkers? Wonder if he brought an extra Big Buford for Ken.