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Bioshock Infinite Proves There's More to the Series Than Just Rapture

It retains series' trademark combat and emphasis on theme, but Bioshock Infinite handles world design and storytelling in an entirely new way,

Say goodbye to the confined, melancholy remnants of Rapture, and hello to the unbounded beauty of Columbia. The “heavenly,” strictly American society, sequestered from the unworthy foreigners below, exists thanks to Father Comstock, the prophet who, amidst the darkness of uncertainty and external pressure, lit the path towards a brighter future for Americans. In his vision of the future, they are the chosen, and they are the deserved.

Creative Director Ken Levine discusses Bioshock Infinite's new direction and the difficulties involved creating a companion as complex as Elizabeth.

Bioshock Infinite opens with you, Booker DeWitt, en route to Columbia on a mission to either rescue or kidnap a girl in exchange for the forgiveness of past debts. A chest of your personal belongings is revealed: a pistol, a key featuring an etched birdcage, and a note containing symbols. When your boat arrives at a lighthouse in the middle of an angry, stormy sea, your porters depart.

Inside the lighthouse, Booker sits down in a conspicuously lonely chair. The floor opens beneath your feet, and whirring, powerful machines begins to stir. The lighthouse comes alive, bellowing and flashing an ominous red light. Gyrations cause your gun to slip away into the chaos below. Without further warning, the lighthouse skyrockets. The ocean disappears from view and turbulence increases as the lighthouse passes through the rain and clouds. The cocky Booker is shaken, and uncertainty overcomes any remaining shreds of confidence until suddenly, a serene blue light washes over the lighthouse interior. Columbia’s fabled airships and monuments come into view. Despite its idyllic appearance, Booker knows there’s more beneath its glossy veneer. If his mission is worth the forgiveness of his debt, and requires a pistol, there’s a fair chance Columbia isn’t as peaceful as it appears to be.

The lighthouse docks, and the door opens. Booker find himself in what appears to be a flooded chapel. Robed men with blank stares and clasped hands line the halls. After a set of stairs leads you past religious iconography and architecture, you enter the chapel hall. More men in robes tread through knee deep water towards a congregation lead by a priest. You work your way to the front of the line, and he sees that you are burdened under the weight of past sins; sins which must be cleansed prior to your acceptance into Columbia. Once, twice, are you baptized in the holy waters of Columbia’s chapel. Initiation complete, your entrance to the city is finally granted.

The opening to Bioshock Infinite is heavy, foreboding, and a clever introduction to Booker and his past. You’re given just enough of his backstory to understand his motivation and personality. Columbia, too, is presented in such a way that paints a picture rife with hints and clues of its origins. You see that it’s a utopia, you’re told that it’s lead by the prophet Comstock, and you observe that his sheep are utterly devoted to his vision for America. Citizens figuratively refer to it as a heavenly place, or simply, as heaven. As the player, it’s easy to want to connect the dots that are given, but inferences only tell so much of the story.

Upon arrival into the heart of Columbia, Booker finds himself wandering into the middle of a carnival. Men, women, and children are enjoying attractions, games litter the boardwalk, and the city is bustling with anticipation for the upcoming raffle drawing. Your first objective is to obtain a ticket, but the vending machine refuses your request. After exploring the area, you happen upon a woman selling Vigors, tonics crafted from technology that grant the consumer with new abilities. She offers you the Possession Vigor, giving Booker the ability to control machines and robotic contraptions. After a quick zap with your newfound possession power, the raffle machine dispenses a ticket, and it’s off to the drawing. Before you arrive, you notice a billboard warning people of the beast that bears the mark, “A.D.”, the same mark that appears on the top of Booker’s right hand.

Up until this point, Columbia’s darker tendencies have yet to reveal themselves. Once you arrive at the drawing however, it becomes clear that Columbia is built on a foundation of exclusion, religious persecution, xenophobia, and racism. While it’s immediately shocking to hear a character utter lines such as “Have you ever seen such a pretty white girl?” as she presents the basket of raffle drawings, it's even more unsettling to learn that the winner earns the ticket holder the “privilege” of publically stoning an African American. This spectacle definitely drives home the notion that Columbia is unwelcome to anyone who defies their ideals. That is, anyone like Booker.

Of course, Booker wins the raffle. The host of the drawing offers you a basket of baseballs intended to be thrown at the bound, mixed race couple who are pleading for your mercy. As you wind up, prepared to lodge the ball into the hateful mouth of the host, a policeman notices the mark on your hand and grabs your wrist. In that moment, your cover is shattered, and the game truly begins. You wrench a hook from the hand of an officer and gouge the face of his partner in order to make your getaway.

Peter Brown
By Peter Brown, Editor

Peter Brown has been writing about video games and hardware since 1999. He grew up with the NES and has an unwavering love for retro and arcade games. Though he's a New England native, he's called the Bay Area home since 2004.

28 comments
edgewalker16
edgewalker16

I found Bioshock to be "unboundly beautiful" as well...

SavoyPrime
SavoyPrime ranger

I like the minor changes they have made to Elizabeth. Game is looking good.

anuragd948
anuragd948

Excellent writing. Now I am truly excited for this one.

jonnybutler11
jonnybutler11 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

very well written, this sounds amazing, but i don't want to read past the first few paragraphs because i want to go into this game knowing as little as possible about the story!

Irukapooka
Irukapooka like.author.displayName like.author.displayName like.author.displayName 3 Like

 @jonnybutler11 Lol I didn't go past the first few paragraphs either. XD I don't want to risk spoilers and it sounds so amazing, that I'd rather just experience it myself instead of reading someone else's words. ^-^;

Owner34
Owner34 like.author.displayName 1 Like

I can't wait for this! It'll be phenomenal! I wish I didn't have to wait yet another month, but we all know it will be worth it!

evil_m3nace
evil_m3nace like.author.displayName 1 Like

It sounds so amazing, I want to play it now...NOW!

hangman000
hangman000 like.author.displayName 1 Like

Come out already you damn game!

Diggfinger
Diggfinger

?60 about to leave my pocket...must resists...must stay strong...not give in...to amazing game....

GamerOuTLaWz
GamerOuTLaWz

cannnt waiiiiitt  Columbia looks awesome 

s_h_a_d_o
s_h_a_d_o like.author.displayName like.author.displayName 2 Like

Spoilers ahoy!

capper64
capper64 like.author.displayName 1 Like

 @s_h_a_d_o Barely, it describes the opening to the game. If by the start of the second paragraph you hadn't realised there would be spoilers to the very start of the game then that's your fault.

the_bi99man
the_bi99man like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

Holy crap I can't wait to play this. Experiencing the opening to Bioshock was one of the most memorable moments in the history of games, and this intro sounds deliberately similar, with the lighthouse in the middle of the ocean. Only this time, the lighthouse takes you up, rather than down. 

KUNG-LO
KUNG-LO like.author.displayName 1 Like

Did anyone notice at the VGAs Elizibeth is missing her pinkie finger now or has a metal thimble on it. Weird huh?

SavoyPrime
SavoyPrime ranger

 @KUNG-LO Yeah, that caught me off-guard in the trailer cause I don't think I ever saw that before or that it had been mentioned previously.

Kuribboh
Kuribboh

 @KUNG-LO yes. It's the first time we can see Elizabeth's hands clearly.  I think she lost it

wes008
wes008 like.author.displayName like.author.displayName 2 Like

Looks like they reduced Elizabeth's cleavage. Ken Levine must have been piiiiiisssseeeeddd :P

Brakkyn
Brakkyn like.author.displayName like.author.displayName like.author.displayName 3 Like

 @wes008

Personally, I approve.  The game shouldn't sell copies based on the size of the valley between the mountains.  I always thought it was excessive.

Poodger
Poodger like.author.displayName like.author.displayName like.author.displayName 3 Like

 @Brakkyn  @wes008 I hardly believe that is the reason people would buy copies.

wes008
wes008

 @Poodger  @Brakkyn Yeah, I don't think people would by copies based off of that. I made my comment based on Ken Levine being, hmm, what's the word, puzzled? when people made remarks about Elizabeth's breasts. He said that they didn't make them sizeable intentionally, and that they want players to focus more on her character and emotions than her physical appearance. 

g1rldraco7
g1rldraco7

Very nice article here. Good points and what will make this stand out from the other two games in the series.

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Game Info

  • Xbox 360 PC PS3 Release Info

    • Release Date: Mar 26, 2013 (US)
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • VITA Release Info

    • Release Date: TBA (US)
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • MAC Release Info

    • Release Date: Q3 2013 (US)
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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