Bioshock Infinite Proves There's More to the Series Than Just Rapture
It retains series' trademark combat and emphasis on theme, but Bioshock Infinite handles world design and storytelling in an entirely new way,
Say goodbye to the confined, melancholy remnants of Rapture, and hello to the unbounded beauty of Columbia. The “heavenly,” strictly American society, sequestered from the unworthy foreigners below, exists thanks to Father Comstock, the prophet who, amidst the darkness of uncertainty and external pressure, lit the path towards a brighter future for Americans. In his vision of the future, they are the chosen, and they are the deserved.
Bioshock Infinite opens with you, Booker DeWitt, en route to Columbia on a mission to either rescue or kidnap a girl in exchange for the forgiveness of past debts. A chest of your personal belongings is revealed: a pistol, a key featuring an etched birdcage, and a note containing symbols. When your boat arrives at a lighthouse in the middle of an angry, stormy sea, your porters depart.
Inside the lighthouse, Booker sits down in a conspicuously lonely chair. The floor opens beneath your feet, and whirring, powerful machines begins to stir. The lighthouse comes alive, bellowing and flashing an ominous red light. Gyrations cause your gun to slip away into the chaos below. Without further warning, the lighthouse skyrockets. The ocean disappears from view and turbulence increases as the lighthouse passes through the rain and clouds. The cocky Booker is shaken, and uncertainty overcomes any remaining shreds of confidence until suddenly, a serene blue light washes over the lighthouse interior. Columbia’s fabled airships and monuments come into view. Despite its idyllic appearance, Booker knows there’s more beneath its glossy veneer. If his mission is worth the forgiveness of his debt, and requires a pistol, there’s a fair chance Columbia isn’t as peaceful as it appears to be.
The lighthouse docks, and the door opens. Booker find himself in what appears to be a flooded chapel. Robed men with blank stares and clasped hands line the halls. After a set of stairs leads you past religious iconography and architecture, you enter the chapel hall. More men in robes tread through knee deep water towards a congregation lead by a priest. You work your way to the front of the line, and he sees that you are burdened under the weight of past sins; sins which must be cleansed prior to your acceptance into Columbia. Once, twice, are you baptized in the holy waters of Columbia’s chapel. Initiation complete, your entrance to the city is finally granted.
The opening to Bioshock Infinite is heavy, foreboding, and a clever introduction to Booker and his past. You’re given just enough of his backstory to understand his motivation and personality. Columbia, too, is presented in such a way that paints a picture rife with hints and clues of its origins. You see that it’s a utopia, you’re told that it’s lead by the prophet Comstock, and you observe that his sheep are utterly devoted to his vision for America. Citizens figuratively refer to it as a heavenly place, or simply, as heaven. As the player, it’s easy to want to connect the dots that are given, but inferences only tell so much of the story.
Upon arrival into the heart of Columbia, Booker finds himself wandering into the middle of a carnival. Men, women, and children are enjoying attractions, games litter the boardwalk, and the city is bustling with anticipation for the upcoming raffle drawing. Your first objective is to obtain a ticket, but the vending machine refuses your request. After exploring the area, you happen upon a woman selling Vigors, tonics crafted from technology that grant the consumer with new abilities. She offers you the Possession Vigor, giving Booker the ability to control machines and robotic contraptions. After a quick zap with your newfound possession power, the raffle machine dispenses a ticket, and it’s off to the drawing. Before you arrive, you notice a billboard warning people of the beast that bears the mark, “A.D.”, the same mark that appears on the top of Booker’s right hand.
Up until this point, Columbia’s darker tendencies have yet to reveal themselves. Once you arrive at the drawing however, it becomes clear that Columbia is built on a foundation of exclusion, religious persecution, xenophobia, and racism. While it’s immediately shocking to hear a character utter lines such as “Have you ever seen such a pretty white girl?” as she presents the basket of raffle drawings, it's even more unsettling to learn that the winner earns the ticket holder the “privilege” of publically stoning an African American. This spectacle definitely drives home the notion that Columbia is unwelcome to anyone who defies their ideals. That is, anyone like Booker.
Of course, Booker wins the raffle. The host of the drawing offers you a basket of baseballs intended to be thrown at the bound, mixed race couple who are pleading for your mercy. As you wind up, prepared to lodge the ball into the hateful mouth of the host, a policeman notices the mark on your hand and grabs your wrist. In that moment, your cover is shattered, and the game truly begins. You wrench a hook from the hand of an officer and gouge the face of his partner in order to make your getaway.
Review Scores
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Game Info
- Release Date: Mar 26, 2013 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: TBA (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Q3 2013 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
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