Rapture feels a bit more like home, and the rulers of Rapture never seem to learn their lesson.

User Rating: 9 | BioShock 2 X360
When I first played BioShock, I was not sure what I was getting into. I had the lucky experience of not knowing anything about the game as I went through it, and I was therefore freaked the crap out on more than one occasion. I'm not a big fan of horror movies, but I absolutely loved that game. In BioShock 2, the city of Rapture offers just as good of an experience, even though you feel more at home (you don't feel like an outsider and that every nook and cranny is staring you down, wanting to eat you alive).
You play as Subject Delta, a Big Daddy prototype, who is trying to reunite with the Little Sister who was assigned to him. The story is similar in nature to the first BioShock, insomuch as it deals with the fact that humans, no matter how crafty, smart, devious, or resourceful they are, can never change human nature. The leaders of Rapture seem to never learn. The whole setting is a failed utopia, and the ones still in power after this society has collapsed still try to control physical and psychological traits in humans and change them as they will. However, the protagonists of these games go on a journey to prove these mad rulers wrong. The story is a great ride, not as freaky as the first game, but still chilling and very well done.
The gameplay is easy to navigate, and the shooter aspect of the game is nice for the style. It's not Modern Warfare, which is purely a shooter, but it doesn't need to be. BioShock 2 incorporates a wide range of weapons and gene tonics that make for a formidable arsenal. Big Daddies are still very tough to beat (at least on the hardest difficulty), which is very nice (I like a challenge haha). All in all, a very great sequel.