Nothing New Doesn't Detract from this Franchise

User Rating: 8 | BioShock 2 X360
Bioshock was a wonderful game that had many twists and turns that had me utterly gobsmacked as I made my way through Rapture. In a return trip to Rapture, I found things felt all too familiar, yet I was still affected by the narrative and ambience of the wondrous world. Bioshock 2 is a separate story from the original game. In this somewhat predictable sequel, gamers are treated to playing as a Big Daddy, one of the many antagonists from the first game. You are a decommissioned (murdered) Big Daddy who is resurrected for unknown reasons, drawn to the little girl who was your original Little Sister.

The controls for the game have evolved ever so slightly, allowing the player to both use the 'special powers' as well as guns, or what-have-you, at the same time. What troubled me, though they explained, was as a Big Daddy, you should have been able to mow through the splicers, but that was rarely the case. The game explains it away as you are only at half strength, but it would have been nice to have those powers and roam around that world. The added nemesis of the Big Sister was truly terrifying. The environments made for very challenging battles, mini-boss battles.

The graphics were top-notch, again, the sound perfect. The little details were there, clearly apparent in the final level where you get to see things in a different light. It is these sorts of things that make the Bioshock franchise stand out from others. I would have liked a more original story instead of a game that felt far too familiar, but the time spent in Rapture was a delight, despite the sameness to the game. This game only makes me anticipate Bioshock Infinite that much more.