@ PCsama Okay, I know this is way late to be adding to the thread, however, PCsama, did you even pay attention to the first game? Depending on how you played the game--how you treated the little sisters throughout your play--there was a different ending, which, as luck would have it, explained to you what Jacks fate was. Honestly, there is no need for his story to be continued any further in the second game, save mentioning him to connect the stories. Go and play the first one again, PCsama, your answer is at the end of the game.
Defend Little Sisters in the latest downloadable content for BioShock 2.
If you liked the parts of BioShock 2 where you defend the Little Sister from a swarm of splicers as she attempts to harvest ADAM from a corpse, you're in luck. The next round of downloadable content--called the Protector Trials--focuses exclusively on these encounters from BioShock 2, forcing you to outwit and outlast the Little Sisters' assailants in six confined environments. Each of these environments is based on an area from the original game, such as the Adonis Baths, and each has three trials that are denoted by a different number of stars. When you successfully complete one of these trials, you earn the corresponding number of stars, which can then be used to unlock additional trials.
Naturally, there's one caveat for these trials--you must complete them using predetermined loadouts that are customized around a certain type of gameplay. For example, one loadout might focus on hacking, which in turn won't give you much in the way of raw firepower. Another loadout might focus on traps, giving you access to proximity mines, the rivet gun (with trap rivets), as well as the cyclone trap and electro bolt plasmids. You'll even encounter a trial that focuses specifically on your skill with a Big Daddy drill. At any rate, there are icons that show what you have access to before the start of the trial, so you know what you're getting into before it starts.
The idea behind these predetermined loadouts is to change and adapt your play style to what's available, so if you rush into these trials thinking you can rely on a single strategy that got you through BioShock 2, it'll be tough. One way to make it easier is to not place the Little Sister down at the corpse to start harvesting right away. This gives you an opportunity to scout the layout of the level, checking out potential splicer entry points as well as getting an idea of where the ammo and health vending machines are located. This is absolutely vital, because the last thing you want is to run out of ammunition or health in the middle of a splicer rush. Once you feel comfortable with the setup and you're sure that you have all of your defensive measures in place, you can set the Little Sister down and start the party.
In the trial we experienced in the Adonis Baths, the preparation time was crucial. We took a few minutes to place trap rivets along a path we thought the splicers would take to get to the Little Sister, found an optimal defensive position, and then began harvesting. Aside from making effective use of plasmids and weapons, we observed--for this trial--that it was a better idea to maintain a defensive position close to the Little Sister. All too often we were tempted to run off and continue killing splicers on the other side of the area, which then left our Little Sister vulnerable to attack. This not only increased our chance of losing the trial, but also hurt our score.
Scoring in the Protector Trials is determined by how long the Little Sister can harvest without being attacked--the longer she can drain ADAM uninterrupted by splicers, the higher the scoring multiplier becomes and the quicker she extracts ADAM. It's also worth mentioning that you earn money (which you can use to purchase ammo and health) for every splicer you kill. Of course, completely protecting the Little Sister is much easier said than done, particularly when you're reaching the end of the trial and the stronger enemies, like the Brutes, come rushing in and draw your attention away from her. But if you're successful in fending them off and completing the trial, you're greeted with a completion screen that shows you the total amount of ADAM harvested as well as a rating--C,B,A or A+--based on your performance. There are also new pieces of concept art and deleted scenes to unlock as well as new achievements and trophies to earn for completing trials.
BioShock 2: Protector Trials is currently scheduled for release on Xbox Live, PlayStation Network, and PC on August 3.
may be some will disagree with me BUT BioShock1 better that this one i just played it cause i spent my money on it , in the first 1 there was a good story about a passenger who's his airplane crashed down in to the ocean, must in 2 tells us what happend to him?(i gusse)
i gotta say im giving it 4/5 this SP DLC.+gotta say it looks fun if u play with some bioshock friend to see who best and all that and plus if u finish every trial u get to see all kinds of new concept arts,lost videos and other stuff.... but for minus all of us were hoping that it gives a much more hours of gameplay,new places and longer story for bioshock 2 singleplayer
Challenge rooms do not make dlc. And whats with RPGs releasing dlc like that wayyy after the game is forgotten. Like Mass Effect's Pinnacle Station. People play(ed) Bioshock 2 for the story, the RPG elements, and the exploration, smashing baddies into a pulp was just what you did to have fun on the way.
Challenge Rooms are not why people play Bioshock 2. Give people a look at other aspects of Rapture's life, downfall, and ruin and I think people would be less inclined to shrug this stuff off. Exploration, a sense of dread and impending doom, and playing with crazy new plasmids is what people love! Give them that and you'd have people all over this instead of laughing at it. What are they thinking? They need to fire the people making these garbage decisions!
That's a new one. You don't often see FPS players knocking the DLC for lack of story-based content. I'm aware Bioshock is not meant to be just a shooter, but it's still funny.
BioShock 1 was just an interesting and The second version of this game was too weak ,So too is weaker dlc
this game was released 6 months ago. I don't think people really care for the weakest part of the game, that is the mp. people finished the singleplayer and have moved on. Too little too late 2K.
i agree with you guys completely. after i´ve read the preview, my jaw dropped. THIS should be the DLC of bioshock 2??? no new episode, no new characters, no new (hidden) part of the story or plot, no new weapons but some kind of stupid challenge? absolutely nothing new? WTF!!
It would have been great if they released "episodes" or short single player campaigns each desingned around a unique character or theme from Rapture. You know with a few new plasmids, maybe a new gun, who knows? It would have been a lot sweeter than this crap.
I finished this game months ago and they're are just putting DLC out for it now, sorry already traded in and moved on
Let's accept it: the exploration factor was great for the Bioshock series, but this DLC will just removed that gameplay factor. You have to love the Bioshock combat mechanics to get this one.
I really liked BioShock 2, but defending Little Sisters was my least favorite part of the game. It's nice to see them putting new things out, but I'll pass this one up.
I think I will get this just for the artwork unlocks and the extra content you unlock in the new story based dlc that's coming next.
Looks good and happy to see them putting things out in fast phase, but one of the best things about the game is the story. Looking forward to a new game with story in the future. This edition doesn't hurt while we wait though, good job!
I agree with the user under me. Seriously, whats the point of those useless dlcs so much later after the release date? You cant turn a compaign focused game to a mp/trials dlc money maker.
Ok so you release a really good game and what do you do?! Release MediocrevMultiplayer Add Ons!!! Please for the love of god release some single player dlc that follows a story, like what Fallout 3 did with it's dlc.
Wait, so how does this work? Is it tied in with the Single player and/or Multiplayer? Or just a completely separate set of trials?
Bioshock 2 sucked and I am thankful that I did not get this game nor would I want to spend money on this useless add-on. Just because your first game was good does not meant that all of your games will be. In this case, they sucked!
Personally, I found those 'Defend The Sister' sections to be a drag. I would groan inwardly every time I found a corpse to be harvested. I much preferred wandering around the ruined city, admiring the views and getting into more 'random' feeling firefights.
I wish they'd scrape together some of the creativity that went into the original Bioshock, and do something similarly innovative and interesting. It was the innovation which made the original great. Rehashing innovation with a different spin makes no sense, nevermind DLC that's just rehashing the worst of the rehash that's already been done.
So I pay money for standing around and shooting people? Combat was never one of the strong points of the second Bioshock. How about a DLC that includes 5 new plasmids, more guns and a storyline based around Mark Meltzer?
is this for real? the little sister defends were the worst part of bioshock. 2k has totally dropped the ball on dlc for this game
Argh. Seems like it could be fun for a while, but I hated the parts in BS2 where you had to defend the Little Sister. I'd rather they released some form of story related DLC, although I imagine they'd have to take on a new character (maybe a "good" Splicer) considering the way BS2 ended.
I'm pretty disappointed too with the dlc so far, but mostly this. The parts in the story weren't so bad though, because you knew that if you did it, you would progress through the story and learn more about it, which is Bioshocks strongest feature. But to take away the story and just throw this in, seems pretty boring to me, and with the amount of games coming out, I wouldn't waste the 800 points on it. Im a big fan of Bioshock 1 and 2, but I really agree with people here, and think that they should be working on story dlc, not even the multiplayer dlc, just story dlc. Well, good luck 2K, you guys deserve it after all the hard work!
i didn't mind this in the actual game because it was dispersed within the levels. playing a MW2 'spec-ops' version involving only harvesting doesn't sound like much fun. to me bioshock is all about the story. if you take that out and keep the worst part of the game, you've lost me.
Very disappointing 2K. My favorite developers and publishers seem to be getting corrupted by this DLC fad.
@jeffar77: "So we are all in agreement." if that isn't reason enough to give a developer/publisher pause, then i don't know what is... ;)
So we are all in agreement. We want story DLC, not this "Harvesting Trial" stuff. The DLC's for this game have been a big disappointment so far. If the next DLC is not a Tenenbaum or Mark Meltzer story mode, then I may just trade this game in.
So let me get this right. They took one of the parts of the single player experience that people tended to complain about, then made DLC dedicated to that? Brilliant!
- Release Date: Feb 9, 2010 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Mar 29, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.