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GDC '08: Bionic Commando Update

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Nathan Spencer's cybernetic abilities are coming into their own as development continues on this revival of the NES classic.

SAN FRANCISCO--At Capcom's demo suite close to the Game Developers Conference, we got a look at two levels from Bionic Commando, the company's upcoming modernization of its classic NES action game featuring a character who couldn't jump, but had a bada** cybernetic arm to make up for that shortcoming. Well, in the new game, you can jump. Plus your arm is even more awesome than before, so we figure you're coming out way ahead on this one.

In collaboration with Swedish developer Grin, Capcom is listening to a lot of feedback from fans as development on Bionic Commando progresses. The first level we previewed was set near the beginning of the game in a dense urban environment, shortly after terrorists set off a bomb aimed at toppling the Federated States of America--the prevailing regime in the game's vision of the future. Nathan Spencer, the bionic commando himself, was picking his way through the ruined highway and leveled buildings, fighting enemy soldiers who were taking cover behind crushed cars and other rubble.

Similar to Gears of War, the game will occasionally prompt you to hit a view button to zoom in on a background element. In this case, we saw the top portion of a skyscraper toppling to the ground in the far distance, amid the combat up close. Capcom producer Ben Judd mentioned that Grin has been taking fan feedback about the game's washed-out look into account; this particular level has been given a more saturated, bluish tint that we thought leapt out at us pretty starkly.

As mentioned, this level was early on in Spencer's mission, and as such, Judd told us the character had few of the powerful special abilities he'll be armed with later in the game. For instance, you won't be able to pick up large objects with your bionic arm at the outset, but later on, even cars will become useful projectiles against larger enemies. Judd says the game will use a challenge system similar to the one seen in Call of Duty 4's multiplayer mode, which tasks you with performing simple tasks such as "swing 10 times in a row." Some of these will simply be for bragging rights or other peripheral benefits such as achievements in the Xbox 360 version, but some challenges will actually give you new gameplay abilities that will make your mission easier.

Though Capcom didn't let us try the game for ourselves, we got a feel for how the grappling mechanics will work. You've got a persistent crosshair onscreen for your weapon, and inside that reticle you'll see a smaller orange target appear anytime you're pointing at a surface you can successfully grapple onto. We were worried the game would have relatively few predefined grapple points, but Judd says you'll be able to swing from just about anything, as long as it won't somehow cause physics problems or interfere with the level design. That orange indicator will also turn gray if you're targeting a surface that you could grapple to if you were a bit closer; in those instances, you'll generally be able to jump, use your arm, and snag the surface successfully in midair.

The next level we saw was set in a park and contrasted the previous city level with an entirely organic environment of grassy hills, rocky cliffs, waterfalls, and ponds. The number of tall overhangs and large chasms prompted us to ask Judd about falling damage in the game, which he said is being considered and tweaked as part of the ongoing design process. Currently, the player incurs only a small amount of falling damage after a large fall, and it appeared to us that you can use the bionic arm to grapple to a flat surface below you to get there safely without taking any damage at all.

In the park level, we saw a burlier kind of enemy called a biomech, which is a big suit of powered armor with a human soldier inside. This particular biomech was essentially a strong melee fighter, though Judd said there will be numerous other kinds of biomechs, including one that can fly. This particular one had a weak point on its back, so Spencer had to get around behind it and throw an object to hit its weak back panel. We also got to see one of Spencer's more unique arm-oriented attacks, called the zip kick, during this fight. This involves him leaping into the air, latching onto an enemy with the arm, and then literally zipping straight at the enemy to deliver a powerful two-footed kick. This worked well against foot soldiers, but the biomech bruiser was able to shrug it off.

We're impressed with the direction Bionic Commando is going in so far, with its focus on intense skill-based grappling and combat. We'll have to reserve real judgment until we get our hands on the controls, of course, but we're encouraged that Capcom and Grin are listening closely to fan feedback over the course of development. (Yes, the hydraulic "hot dog" cabling on the arm was significantly reduced in this build.)

93 Comments

  • MikeyOfLamb

    Posted Jul 9, 2008 9:09 am GMT

    So, I'm kinda confused. Is this kinda like a 3rd person shooter? Simular to Lost planet or Gears of War? Or is this more like action game like Assasin's creed? Looks interesting.

  • bob9999999999

    Posted Apr 25, 2008 8:45 am GMT

    Looks impressive. Capcom has been impressing me the last few years. If this game pulls it off it could be really fun. I just hope that it is long enough. I'm tired of games that have short campaigns because of expense.

  • Aka_Oni

    Posted Apr 15, 2008 11:22 am GMT

    This game looks awesome. May have to get this one regardless. There's no school like old school.

  • DizzlMan

    Posted Apr 14, 2008 6:46 pm GMT

    This looks sweet, i wounder whats its going to be rated

  • eminem_trick_01

    Posted Mar 24, 2008 6:18 am GMT

    the 2d picture looks awesome...

  • xanderenigma

    Posted Mar 11, 2008 11:08 am GMT

    look forward to playing this!

  • basem_fisher

    Posted Mar 6, 2008 1:14 pm GMT

    3d is a lot better encourging 2 play z game .

  • FunCrusher303

    Posted Mar 5, 2008 12:37 pm GMT

    why not 2D?

  • Drewg1e

    Posted Mar 2, 2008 11:09 am GMT

    what i love about this revision of Bionic commando is its solid foundation and legacy. At the time bionic commando on Nes was one of a kind. all other platformers had your character jumping around but the swing mechanic was what made this game unique and challenging. with this nes foundation the developers have taken the mechanics and the mythos of the story and refined it to a point where i feel like it still captures atmosphere and heart of the original. I wonder if like the original there will be a graphic image of the final boss's face melting after you kill him at the end of the game?

  • sage_witch

    Posted Mar 1, 2008 9:49 pm GMT

    Ok, I'm gonna go ahead and say it: I HATED the first Bionic Commando. OK, now that that's out of the way, this game, so far, looks pretty good. Despite being called Bionic Commando, I'll probably rent it.

  • Azuki

    Posted Mar 1, 2008 4:15 am GMT

    Capcom a year or so ago asked what 2 old franchises fans wanted remade. The top 2 were street fighter and bionic cammando.
    Thats why we have this game and sf4. Personally I look foward to both.

  • zombie8me

    Posted Feb 29, 2008 9:40 am GMT

    I have never played the NES version of Bionic Commando but even this early on in development it seems that Capcom could go in so many different directions and possibly make another classic game out of what is already a classic game. I'll be keeping my eye on this game's progress.

  • knut-am

    Posted Feb 28, 2008 12:17 am GMT

    lol, havent they got anything better to do then making old nes games new ?

  • Xenocide001

    Posted Feb 27, 2008 3:52 pm GMT

    OMFG!!!.. Bionic Commando always RULZ!... i hope this game kick some asses and bust some heads...


    i want a bionic arm... and some bionical parts to my cat...

  • bamfer3

    Posted Feb 27, 2008 5:17 am GMT

    i can't wait for this, this brings back the old days of bionic ommando on my nes

  • Gadeos

    Posted Feb 25, 2008 1:27 pm GMT

    This is gonna be insane. When I was a child, original Bionic Comando had me playing for hours straight until I could finish it. I even got the NES emu for PC just to play this and other classic games. Damn I'm excited about this

  • scottwilkins

    Posted Feb 25, 2008 9:16 am GMT

    Sony seems to be paying a lot of "payola" as this game is advertised here on PS3, but not the other platforms. It'll most likely be like all the other capcom games and look identical on PS3 and Xbox360 (though likely better on the PC)

  • KwonBoAsoCool

    Posted Feb 25, 2008 7:57 am GMT

    ya, the graphic looks nice

  • IPwnNooBs666

    Posted Feb 24, 2008 10:08 pm GMT

    This game looks and sounds all kinds of awesome. Bring it, Capcom!

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