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Bionic Commando Hands-On

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  • Xbox 360
  • PS3
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We equipped our mechanical claw for this reimagining of Capcom's classic franchise.

Capcom has been on something of a hot streak of late. Kicking off the year with Street Fighter IV was a great start, but one short month later, the Japanese publisher added to that success with Resident Evil 5. Its third major release of the year is Bionic Commando, a reimagining of its classic 2D arcade game into a 3D world. With the game entering its final stages of development, we got to play through a good chunk of the nearly finished code to see how it's shaping up.

The new Bionic Commando comes from Swedish development house GRIN, who just released Wanted: Weapons of Fate. The developers have essentially taken the grapple-hook mechanic of the original game and transferred it to 3D, allowing you to swing like Spider-Man from nearly any object in the game. Not only that, but you can use it to pull enemies towards you for executions, as well as to pick up huge objects, such as cars.

The game is set in an unspecified future, where the government has started to enhance human soldiers with bionic upgrades. The results are amazing, and the cybernetic soldiers help win wars and put an end to human battle. With the conflict over, the people soon turn against their saviours, and you join the story as Spencer, a Bionic Commando who has been locked up for five long years. There has been a terrorist attack on Ascension City, and the world once again needs to call on its cybernetic hero to save the world.

As you should be able to tell, Bionic Commando doesn't place much of an emphasis on story. The story just serves to place you in the middle of a postapocalyptic open-world setting, and it does this in admirable style, with an intro that sees you placed inside a missile and fired into the city from a jet fighter. Missing your cybernetic arm, you spend the first level running around with only one hand, before you soon manage to find your claw.

From here, it's a simple task of familiarising yourself with the claw functions in the training levels. It's actually quite difficult to get used to swinging at first, mostly because you need to time it precisely to maintain momentum, all while aiming at your next grapple point. If you time these aspects correctly, you can traverse huge distances with grace, while the main character's iron boots let you absorb the impact of falls.

Whereas the swinging mechanics work really well, the combat elements are less successful. The standard pistol can kill most foot soldiers with a few shots, and you don't need to be accurate to register a hit. You can also use the grapple hook as a weapon, dragging enemies to you or pressing the A button to jump on them. This is particularly useful with the larger mechlike enemies, who have a big yellow button that you can jump on to kill them, and if you're good enough, you can use your momentum to link jumping combos like some acrobatic killing machine.

We were also slightly disappointed by the restrictions of this open world. You're nearly always boxed in by radiation and water, both of which are deadly despite your mechanical upgrades. Huge blue walls indicate the radiated areas you can't enter, but water is even more deadly, requiring you to haul yourself out of it lest you electrocute yourself. As you progress, the flooded areas become even more expansive, and it's easy to die if you miss a jump.

One of the best weapons we got to play with was the rocket launcher, which allows you to target and then destroy multiple targets. This is pretty much essential for destroying airborne targets, and because there's no cover system, you need to keep moving or putting cover between you and your enemies. We also liked the nods to the original game, such as the sprite-based collectibles and the GRIN logo featured on the planes.

The finished game will be out on May 29 in Europe, and you can be sure we'll be putting the game through its full paces just ahead of this year's Electronic Entertainment Expo.

72 Comments

  • Sir3tt

    Posted Apr 14, 2009 5:03 pm GMT

    Wow theres so many ppl who dont like this game and i bet most of them dont even know what a good quality game is im impressed by what it has become from october and hopefully it will become another instant classic from capcom

  • evratto

    Posted Apr 13, 2009 7:01 am GMT

    whats the point?

  • clay865

    Posted Apr 12, 2009 5:45 pm GMT

    Most unfortunate

  • Sovereign_13

    Posted Apr 11, 2009 9:55 pm GMT

    the combat looks pretty boring and it seems like the camera it would cause some problems

  • miguelpaco

    Posted Apr 11, 2009 5:52 pm GMT

    loved the original, wont be getting this, whats with the tree-hugger look?

  • valcrist09

    Posted Apr 10, 2009 3:41 pm GMT

    the combat and cam angles look horrible.. I will not be getting this game.. like 90% of this game is swinging and gun play and its the worst part of the game? so stupid..

  • TheTemplar

    Posted Apr 9, 2009 3:46 pm GMT

    http://www.giantbomb.com/quick-look-ex-bionic-commando/17-408/

  • Stalker700

    Posted Apr 9, 2009 3:14 pm GMT

    Can't wait.
    It's like spider-man on steroids

  • swamptick

    Posted Apr 9, 2009 12:54 pm GMT

    The preview makes the game sound a little disappointing. I am hoping for good things from one of my favorite childhood games being remade.

  • dalua360

    Posted Apr 9, 2009 8:19 am GMT

    I liked the idea, but it seems too difficult to dodge enemies’ attacks, as there's no cover feature, so here is the question: Will it be one of those games that you can't avoid being hit? Because I hate it when you're running or in that case "swinging" and the enemy can still hit you with a supernatural aim!

  • jinjak

    Posted Apr 9, 2009 3:57 am GMT

    i thing it"s a good game.

  • HardcoreBunni

    Posted Apr 9, 2009 2:37 am GMT

    The swinging seems a lot of fun but the combat and the environment graphics look pretty bad. Seems like Capcom's "hot streak" is over =S

  • ihsanqueen

    Posted Apr 9, 2009 12:37 am GMT

    If it scores well on Gamespot, I'll consider buying it

  • cabbs02

    Posted Apr 8, 2009 8:14 pm GMT

    v agreed v

  • metabolic_youth

    Posted Apr 8, 2009 7:59 pm GMT

    This preview has warning signs written all over it. 3D and jumping-big no, no!

  • Enok6

    Posted Apr 8, 2009 2:54 pm GMT

    i got high hopes for this !

  • NuKkU

    Posted Apr 8, 2009 11:42 am GMT

    im keeping a eye out for this one i might get it when the price drops

  • jadefury27

    Posted Apr 8, 2009 9:55 am GMT

    his arm resembles tetsuo's arm in akira. nice.

  • spartan_1078

    Posted Apr 8, 2009 9:38 am GMT

    It actually seems interesting. Everyone complains about not being able to do this, or do that in a game. If you know what would make the most expansive, comprehensive game ever, stop whining and go do it.

  • Lucianomarx

    Posted Apr 8, 2009 9:23 am GMT

    hmmm looks boring...

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