Too short and too hard, this Katamari lost its magic.

User Rating: 7 | Beautiful Katamari X360
It's sad when you see a game franchise stray from that which makes it so entertaining. Katamar Damacy wasn't about the challenge of the task, it was about the satisfying feeling that comes from rolling a bunch of crap up into a ball. The game was like a vacation from real life and standard gaming. Yes, Beautiful Katamari is too short. Even at it's discounted price, it's a poor value. Yes, it's more of the same... you'll even recognize many of the areas from the very first one. And yes, it does little if anything to capitalize on the Xbox 360's major muscle.

Despite all this, the game's most glaring flaw is its suddenly spiked difficulty. Rolling is relaxing no longer. Levels are claustrophobic and cause hell with the camera, the environments are loaded with moving obstacles that bump you around violently, and the layout of objects to pick up is counter-intuitive to the size of the Katamari and pacing of the game. This adds up to major, major frustration. Oddly, the first one or two levels were the most difficult. Once the game asked me to make a majorly big ball of junk, things seemed easier. But rolling up that first 50cm in 3 minutes? You'll be pulling your hair out.

On the first damn level.

Once you can work past the truly frustrating levels, the game offers the same rolling gameplay the others have presented, for better or worse. Having played the others already, I feel like I spend $40 for a few frustrating hours and some a measly 250 achievement points... the other require tons of re-rolling in levels... those frustrating ones just mentioned. Forget about it.