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Beaterator Review

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Back on September 29, Rockstar released Beaterator for the PSP. You may be wondering why we haven't reviewed it yet. The answer is simple: Beaterator isn't a game. It's a music-making software application that happens to have been made by a game publisher for a game system. Yes, those...

Back on September 29, Rockstar released Beaterator for the PSP. You may be wondering why we haven't reviewed it yet. The answer is simple: Beaterator isn't a game. It's a music-making software application that happens to have been made by a game publisher for a game system. Yes, those close ties to the gaming world have led us to preview Beaterator, but it's not something that our review scale is designed to evaluate. That's why you have not and will not see an official review for Beaterator on GameSpot. But in case you're still on the fence, I'd like to share some personal impressions of Beaterator now that it's out and I've spent some quality time with a retail copy. (Here's the quick version: I like it a lot.)

For a basic rundown on all the features be found in Beaterator, you'll want to check out the preview I wrote last month. There you'll find a basic summary of the different methods of making and recording music. No major features have been added or removed since I previewed it; you're still going to find the Live Play mode for taking the 3,000+ loops and playing a song on the fly; Studio Session for playing live songs with a few more options for customizing the sound; and Song Crafter to get into the real nitty gritty of your music.


Here's an example of Live Play in action.

We'll start with Live Play. You don't need anything more than a rough sense of musical timing to get the most out of this mode. You're basically just given a template of loops (hip hop, house, etc.) broken down into various instruments and ability to start and stop them at will. It's a simple system, but one that lets you feel like you're actually making music even though you're only controlling which loops play and when. Besides serving as a friendly way for newcomers to get a feel for making music, the cool part about Live Play is that you can record your performance, then take it into the other two modes to fine-tune your work.

Studio Session is sort of the bridge between Live Play and Song Crafter. What it does is allow you to fill all the loop slots manually, edit the individual loops to your liking (more on that in a bit), and just generally do the same thing as Live Play but with more customization. I honestly didn't find myself drawn to Studio Session much at all. It's nice that it exists as an option, but I usually found myself attracted to either the mindless fun of Live Play or the all-out creative potential of Song Crafter. Studio Session doesn't really offer either one, it just sort of sits in the middle all on its own without either of those benefits.

But that's just as well, because once you jump into Song Crafter (the third and most advanced of the three modes) you won't want to leave any time soon. Song Crafter is the real heart of Beaterator, and it's where you'll find yourself feeling most rewarded for your creative endeavors. It resembles a traditional music-editing software app in the way you're given a grid-based view of the entire song with color-coded audio loops to help visualize everything. And while there's a lot of depth here, the act of quickly making a song and then taking the time to fine-tune that song are separated enough that you won't need to be a music software expert to make something that sounds great off the bat.


One of the many tutorials you can find.

A lot of that is thanks to the huge library of quality loops, which are separated between those made by the in-house musicians at Rockstar Leeds and those recorded by Timbaland. I found myself using the Timbaland loops way more often because of their more compelling sound, but the Rockstar ones are pretty good too, with selections running the gamut from techno beats to jazzy guitars to atmospheric synthesizers. If there's one problem with the loops, it's that previewing each one requires three or four seconds to load when running off a UMD copy of Beaterator. It's not a problem if you know what you want right away, but if you're trying to decide which of the 18 "Drums Groovy" samples to use in your intro, those load times add up. However, I also tested a copy downloaded from the PlayStation Network store that I got running on a PSP Go, and the load times were much, much better. Not quite instantaneous, but noticeably improved.

If you're not content with the 3,000+ loops that come with the game, you can edit each one of them or make something brand new. Audio loops (i.e., ones recorded from real instruments and not emulated) can be trimmed, cut, repeated, and faded in and out, while MIDI loops go a step further and let you go in and change each individual note right on down to snare hit velocity or synthesizer waveform oscillation. Yes, there's a lot you can do, but I found myself perfectly happy to learn everything there was to learn, and didn't find myself struggling with the menus or interface much at all. In fact, you can pull up helpful tutorial videos any time you want from the main menu, and the interface does a good job of remembering previously used samples so you don't go hunting all over the place when you want to recycle something from earlier in the song. Some form of edit-undo would have helped for those times I goofed up and deleted a chunk of song that I had meant to copy, but those gaffes were pretty few and far between.


Playing your song back in Song Crafter.

While I could go on and on about the myriad ways you can create and tweak sounds to put your own personal touch on your songs, the bottom line is that Song Crafter will gladly steal away hours of your life at a time. There's a lot to take in, but you'll feel rewarded every time you finish a new song. And when you've done that, you can take those songs onto Rockstar's Social Club website and share your tracks with other players and also follow the uploads of those you've deemed to be your favorite artists. The song upload process is a pretty painless one: You just need to register for a Social Club account, connect your PSP to a WiFi network, and upload your song right from the system. There's no delay, either--we uploaded a song and found it on the site within seconds. It's a surprisingly easy process to go through, and there seem to be quite a few standout tracks on the site already. You can also export your song to a raw WAV file and transfer it to your computer from the PSP.

Beaterator may not be a traditional game, but anyone who owns a PSP and has an interest in making music would do well to check it out. It's not as full-featured as the more high-end music editing software applications out there, but it carries the dual benefits of being a fraction of the cost and portable enough to craft songs on your morning bus ride. I definitely recommend it.


I won't be quitting my day job any time soon.
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Dualmask 5 pts

One thing people need to be aware of about this product is that it's quite the battery hog if you're using the UMD. I noticed it drained mine noticeably faster than most games I play on PSP, enough to make me consider buying it from the Playstation Store so I can take advantage of the digital version instead--lesser loading times, no spinning disc, etc. I spent so little on my physical copy that I don't even feel bad about buying it again--it's definitely worth it.

dwd_27 5 pts

i own this game i love this game i always play this game

Lhachy 5 pts

gamestop has an awesome deal on this and i'm going to buy it. :] i'm excited. my friend's ericson has an app on it like this.. but a lot more simpler. and i loved it... and was amazing with it. ha ha i made him a couple ringtones. :)

mrkickme 5 pts

I wanit! just what I was waiting for on the psp

Kleeyook 6 pts

This game (maybe) looks so cool! I'm sad I don't have any ability about music. :(

hank_101 5 pts

Looks pretty cool, but definitely not something for me.

calebcop 5 pts

looks boring. Or just something I wouldn't play.

mataphysical 5 pts

I brought this game. the best thing is the ability to record your live play beats and have it record to your studio sessions so you can edit cut copy paste add or remove tracks you may or may not want. a must have for anyone who wants to get into recording. thee most portable recording studio around

q_style 5 pts

I'm taking this with me on my deployment to Iraq this is just what I needed to fill in those downtime on the go.

i_noseworthy 5 pts

Sooo, what exactly has changed in the years since MTV music generator was reviewed to dictate that these types of "programs" are beyond reviewing? 1 for the PS was reviewed, and 2 for the PS2 was also reviewed. Exact same type of game (program, application, whatever you want to call it). So I'd say that yes, there is a system for these types of games to be reviewed. And it's been in place for many years... Just my 2 cents.

143C5 5 pts

The game looks interesting but I'll too hard for me.....

SpiKeX-Crom 5 pts

still think this game looks boring.

Gunnershock 5 pts

This game looks awesome i wish is was on the PS3

_heretic 5 pts

@JusticeCovert Well, I guess what I should have said was, you've basically reviewed it already. All that's missing is to put a "score" on it (and I don't really think anyone cares about the number), and then post it in the reviews section. As it is, if someone came here to check a review for this title, they wouldn't necessarily find this on the Beaterator page, since it isn't even listed under Previews & Features, just under the News stories for the game. It seems like, even though it might be awkward to try to apply Gamespot's review scale to this, it would be of more value to people browsing the site if this were included as a review. If necessary, you could of course give a disclaimer about why this doesn't fit the usual game review scale.

cube-gage 5 pts

its like reason, but in your back pocket. Its a shame that I havent got a clue when it comes to making beats on reason or any other software. But maybe this game would be simple enough to teach someone like me how to do it. This should come to home consoles as I think we would see a youtube phenomenon of peoples best beats. thumbs up from me.

IXIWhistIXI 5 pts

Anybody serious about making music, or perhaps even just interested in it but unsure isn't going to buy this "game" it's stupid....you can get programs that can do SOOOOOO much more on your computer for the same price. I don't think anybody's mixing beats anybody wants to hear on their morning commute. With how it's advertised and what not, it just seems like a scheme to sucker urban kids into buying it. YO UZE CAN MIX YO OWN BEEEEETZZZ DAWG! BUY DIS SHT! YEAHHHHHHHHHHHH...wait...no.

IXIWhistIXI 5 pts

[This message was deleted at the request of the original poster]

spoonOFknife 5 pts

this is awesome, nice one rockstar looks like you can have all the fun and satisfaction of progressing through a 'normal' game with the added bonus of having some cool music to take away afterwards

Makhdoom82 5 pts

reminds me of Dance E-jay software :)

SpiKeX-Crom 5 pts

SNORE!! What a bore. Wait?!? This is a video game? Oh, well, I ain't wasn't a buck on this bull.

maverick_76 5 pts

I like that the PSP is seen a machine fit to create apps for, not just games in a traditional sense.

blacknight06 5 pts

? I don't see why you can't just review it as a music creator then

JusticeCovert 5 pts

@_heretic: Beaterator isn't a music-creation "simulator" at all, it's a bona fide piece of music creation software. You're right that we've reviewed titles that wouldn't necessarily be considered "games" in the past, but I'm not sure any of the examples you give are really comparable to Beaterator. Electroplankton and Wii Music are in the same ballpark, I guess, but they certainly more closely resemble traditional games than Beaterator does. I could be wrong, but I don't believe either of them let you create/save your tunes either.

_heretic 5 pts

"You may be wondering why we haven't reviewed it yet. The answer is simple: Beaterator isn't a game. It's a music-making software application that happens to have been made by a game publisher for a game system." This doesn't seem like a particularly good reason for not reviewing Beaterator. You've reviewed things that aren't really "games", like Endless Ocean, Seaman, Electroplankton, Wii Music, and many kinds of driving and flight simulators. This could be seen as just another type of simulator, though it is even closer to the real thing as you actually are sequencing music. Certainly, you don't need to do a review of any particular title, but you also don't really need a reason not to review something, either.

king_bobo 5 pts

So, in a funny kind of way, this continues with Sony's 'Play. Create. Share.' genre, right? Sounds awesome! :)

Firebullet199 5 pts

Lokks cool. but not something I'm into.

aris1127 5 pts

it really helps me to create music...long live beaterator

Jackmac36 6 pts

@Neosword I just recently bought Beaterator, and I'm loving it! I'm having a blast making up my own tunes on the fly, and I have barely put any time into it! Realize that this is coming from somebody who cant read music, and does not even know what things like octaves are. I simply have a love for music, and anybody who shares that passion should get this.

Neosword 5 pts

Looks really interesting, but like something you'd have to put a lot of time into to be good at.

shaunmc 48 pts

Back on September 29, Rockstar released Beaterator for the PSP. You may be wondering why we haven't reviewed it yet. The answer is simple: Beaterator isn't a game. It's a music-making software application that happens to have been made by a game publisher for a game system. Yes, those close ties to the gaming world have led us to preview Beaterator, but it's not something that our review scale is designed to evaluate. That's why you have not and will not see an official review for Beaterator on GameSpot. But in case you're still on the fence, I'd like to share some personal impressions of Beaterator now that it's out and I've spent some quality time with a retail copy. (Here's the quick version: I like it a lot.)For a basic rundown on all the features be found in Beaterator, you'll want to check out the preview I wrote last month. There you'll find a basic summary of the different methods of making and recording music. No major features have been added or removed since I previewed it; you're still going to find the Live Play mode for taking the 3,000+ loops and playing a song on the fly; Studio Session for playing live songs with a few more options for customizing the sound; and Song Crafter to get into the real nitty gritty of your music.

[video=6232966]Here's an example of Live Play in action.

We'll start with Live Play. You don't need anything more than a rough sense of musical timing to get the most out of this mode. You're basically just given a template of loops (hip hop, house, etc.) broken down into various instruments and ability to start and stop them at will. It's a simple system, but one that lets you feel like you're actually making music even though you're only controlling which loops play and when. Besides serving as a friendly way for newcomers to get a feel for making music, the cool part about Live Play is that you can record your performance, then take it into the other two modes to fine-tune your work. Studio Session is sort of the bridge between Live Play and Song Crafter. What it does is allow you to fill all the loop slots manually, edit the individual loops to your liking (more on that in a bit), and just generally do the same thing as Live Play but with more customization. I honestly didn't find myself drawn to Studio Session much at all. It's nice that it exists as an option, but I usually found myself attracted to either the mindless fun of Live Play or the all-out creative potential of Song Crafter. Studio Session doesn't really offer either one, it just sort of sits in the middle all on its own without either of those benefits. But that's just as well, because once you jump into Song Crafter (the third and most advanced of the three modes) you won't want to leave any time soon. Song Crafter is the real heart of Beaterator, and it's where you'll find yourself feeling most rewarded for your creative endeavors. It resembles a traditional music-editing software app in the way you're given a grid-based view of the entire song with color-coded audio loops to help visualize everything. And while there's a lot of depth here, the act of quickly making a song and then taking the time to fine-tune that song are separated enough that you won't need to be a music software expert to make something that sounds great off the bat.

[video=6232967]One of the many tutorials you can find.

A lot of that is thanks to the huge library of quality loops, which are separated between those made by the in-house musicians at Rockstar Leeds and those recorded by Timbaland. I found myself using the Timbaland loops way more often because of their more compelling sound, but the Rockstar ones are pretty good too, with selections running the gamut from techno beats to jazzy guitars to atmospheric synthesizers. If there's one problem with the loops, it's that previewing each one requires three or four seconds to load when running off a UMD copy of Beaterator. It's not a problem if you know what you want right away, but if you're trying to decide which of the 18 "Drums Groovy" samples to use in your intro, those load times add up. However, I also tested a copy downloaded from the PlayStation Network store that I got running on a PSP Go, and the load times were much, much better. Not quite instantaneous, but noticeably improved. If you're not content with the 3,000+ loops that come with the game, you can edit each one of them or make something brand new. Audio loops (i.e., ones recorded from real instruments and not emulated) can be trimmed, cut, repeated, and faded in and out, while MIDI loops go a step further and let you go in and change each individual note right on down to snare hit velocity or synthesizer waveform oscillation. Yes, there's a lot you can do, but I found myself perfectly happy to learn everything there was to learn, and didn't find myself struggling with the menus or interface much at all. In fact, you can pull up helpful tutorial videos any time you want from the main menu, and the interface does a good job of remembering previously used samples so you don't go hunting all over the place when you want to recycle something from earlier in the song. Some form of edit-undo would have helped for those times I goofed up and deleted a chunk of song that I had meant to copy, but those gaffes were pretty few and far between.

[video=6232965]Playing your song back in Song Crafter.

While I could go on and on about the myriad ways you can create and tweak sounds to put your own personal touch on your songs, the bottom line is that Song Crafter will gladly steal away hours of your life at a time. There's a lot to take in, but you'll feel rewarded every time you finish a new song. And when you've done that, you can take those songs onto Rockstar's Social Club website and share your tracks with other players and also follow the uploads of those you've deemed to be your favorite artists. The song upload process is a pretty painless one: You just need to register for a Social Club account, connect your PSP to a WiFi network, and upload your song right from the system. There's no delay, either--we uploaded a song and found it on the site within seconds. It's a surprisingly easy process to go through, and there seem to be quite a few standout tracks on the site already. You can also export your song to a raw WAV file and transfer it to your computer from the PSP. Beaterator may not be a traditional game, but anyone who owns a PSP and has an interest in making music would do well to check it out. It's not as full-featured as the more high-end music editing software applications out there, but it carries the dual benefits of being a fraction of the cost and portable enough to craft songs on your morning bus ride. I definitely recommend it.

[video=6232986]I won't be quitting my day job any time soon.
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