Hi- octane Chaos...Hit the ground running...and gunning!
Or perhaps more like sharks, allowing your enemies to weaken each other, only to zoom in at the crucial moment for a feeding frenzy. There are numerous ways and various arenas( Deathmatch, Deathzone, "Carry the Ball", Blackout) in which to do this, and only numerous bloodbaths (and a regrettable amount of cheap deaths) can teach them. Other spice-ups include jump-pads, trapdoors, and trigger-able turrets (a real love-hate thing since, once you trigger them, you TOO are fair game for them). I found the control scheme adequate if adrenaline-deficient. Front/Side thrusters are great for close-quarters dodging, as well as for beating a well-timed retreat. Steering ,and slow directional movement is achieved with the analog stick. While this seems sluggish, it affords the upside of fine control necessary when trying to grab power-ups. I give the weapons only so-so(yawn) marks. At this writing, I had not unlocked a lot of what might , or might NOT be an awesome arsenal. The enemies' weapons seemed to hit a LOT harder than mine. Time , and more unlocks, will tell. Bear in mind, THESE ARE HOVERCRAFT. That means a totally fun ride, complete with periods of flight and plenty of lateral drift! In terms of overall enjoyment, it's tough to beat diving, guns blazing, over a cliff into a swarm of surprised enemies, wasting them, and thrusting away unscathed...Maybe someday, I'll actually DO that.