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Battlestations: Pacific Multiplayer Hands-On

Related Platforms:
  • PC
  • PS3
  • Xbox 360

We take to the skies and the seas in our first multiplayer experience with Eidos' upcoming WWII strategy game.

We've seen the single-player mode a few times before, and we finally got a look at Battlestations: Pacific's eight-player supported multiplayer, which puts you in the heat of battle between American and Japanese WWII forces. The action in Pacific takes place directly after the events in the well-received Battlestations: Midway, and we checked it out at Eidos' headquarters in Wimbledon.

There's a range of multiplayer scenarios in Pacific, and our time with the game focused on Island Capture mode, where you have to collect points--much like in the similarly named action game Battlefield--by holding bases scattered among the Pacific islands and atolls. While we had access to command and operate dozens of ships and planes later on during the session, we started off by piloting some planes of the Japanese Navy, including A6M Zeros and Kamikaze planes. The Zeros can be equipped in a fighter or bomber configuration; the Kamikazes, on the other hand, are designed for one end: impact, and death to you and your foe. While you'll have infinite ammunition of either Zero payload, the fighters are faster and more manoeuvrable, while the bombers are slower but more devastating against warships.

We fought a series of two-on-two campaigns against the Allies, with our goal being to inflict as much damage on enemy ships and planes as possible. Battlestation's AI will take control of friendly units when you or your human team members are not directing them, allowing you to focus your attention on any threat you feel is the most urgent. The Allies' AI-controlled capital ships launched a steady stream of landing craft and planes against our island-based airfield, meaning that a combination of fighters and bombers was essential. If you're game, you can attempt to bomb the destroyers directly, although we were told this needs to be done at high speed and high altitude for your aircraft to have a chance to survive, and it seems best reserved for highly skilled, or insane, pilots. The more sensible route is to bomb the weaker and smaller landing craft.

Aircraft, ships, and submarines control pretty similar to one another. The main button changes are due to different weapon configurations--such as shelling for ships and bombing for planes--or controls. Buttons execute different commands when you move to the tactical map, such as letting you assign units to attack enemy forces, to patrol a particular area, to hold a point, or protect another unit. We used this last tactic to good effect when using bombers to fly paratroopers over islands, and the assigned escorts would deviate only when engaging nearby hostiles.

The last, and most ambitious, mission we played was on a large map called Dreadnaught, consisting of one large island in the centre of the map and 12 smaller islands surrounding it in two rough circles. With a combination of dozens of naval and aerial units to control, we found the best technique was to spend more time than before commanding our units from the map screens and sending them to capture specific bases (occupied or not) or to cut off attacking forces. You'll get bonus points when you acquire bases, so it's important to capture bases early on, and only by holding the coveted centre island will you gain access to build the bigger ships, such as destroyers. You can control and build your forces from the map overview or take control of individual units to turn the tide.

Battlestations: Pacific looks like it will be a healthy blend of strategy and all-out action, and the multiplayer seems destined to make a good addition to the single-player campaign when the game ships out later this quarter. For more on Battlestations' solo modes, check out our previous coverage.

20 Comments

  • BiGG_SMiGG

    Posted Feb 13, 2009 11:12 am GMT

    OMG!!! i want this game so bad! the first one was awesome but this one looks unbelievable! i hope they make the camaign's longer, the other was too short. sorry ps3 owners, you dont know what your missing out on

  • boss130

    Posted Feb 4, 2009 8:33 pm GMT

    yeah I just noticed that. I am so ticked! I wanted the last game so you can only imagine how much I was expecting this to be ported. I wasnt only my fault. This game is listed in the "stories" section of the ps3 page. Damn

  • Gruug

    Posted Feb 3, 2009 3:57 pm GMT

    boss130: According to the Eidios website, this game is only coming to PC and 360. Sorry.

    I hope the PC version has better networking because the last version really was a pain in the south pacfic. I uninstalled it shortly after I installed it because it just was such a pain.

  • boss130

    Posted Feb 2, 2009 7:33 pm GMT

    so let me get this straight....This is coming to the PS3? This is actualy the first I heard of it since the last one only came out on the 360. I didnt even bother to check for this one. Cant wait!

  • p8riot08

    Posted Feb 2, 2009 5:10 pm GMT

    Looks cool. I hope a demo comes out. The multiplayer is looking great .

  • renknram

    Posted Feb 2, 2009 3:49 am GMT

    A "MUST BUY" for me, as a big fan of Midway, this sequel will definitely Rock!


    the Armchair Admiral awaits in Anticipation!

  • Pulgax

    Posted Feb 1, 2009 11:47 am GMT

    youre right!! a map editor will be a great adition,playing the same time and time again take some potential out of this game,,first one was fun to play, lets see what they got now

  • Helloiseeu

    Posted Jan 31, 2009 11:09 pm GMT

    The first one was pretty good. Hopefully, this one will have a map editor.

  • Dogar230

    Posted Jan 31, 2009 6:43 pm GMT

    I'll probably buy this 8) I skipped the first one cuz of the lukewarm impression the demo gave me. But it sounds like the sequel will improve everything that needed to be improved!

  • BryceyMan1

    Posted Jan 31, 2009 6:07 pm GMT

    1st one was awesome 2nd one looks even cooler

  • GHOLY

    Posted Jan 31, 2009 4:35 pm GMT

    i hope this game will be fun like blazing angels

  • splendormk7

    Posted Jan 31, 2009 4:15 pm GMT

    looks alright, i'll get it.

  • airsoftmanic

    Posted Jan 30, 2009 12:35 pm GMT

    this is nothing like warhawk. i cant even compare it to anything other than battlestations:midway.
    i loved BS:M and the way this is shaping up, this is going to be bought.

  • oneofthefall

    Posted Jan 30, 2009 6:45 am GMT

    sounds good i like the sound of "capture the Island" Multiplayer Mode

  • Shackles_of_Zar posted Jan 30, 2009 2:42 am GMT (does not meet display criteria. sign in to show)

    Shackles_of_Zar

    Posted Jan 30, 2009 2:42 am GMT (hide)

    wow x-box version of warhawk

  • Spencer28

    Posted Jan 29, 2009 4:38 pm GMT

    Man I can't wait for this game! Loved the first one

  • Brickett

    Posted Jan 29, 2009 12:23 pm GMT

    Looks good - I'll be picking this one up

  • bionicsquire

    Posted Jan 29, 2009 12:16 pm GMT

    yea it does hatmans

  • hatmans

    Posted Jan 29, 2009 10:05 am GMT

    Looks good and sounds a bit like AceHigh

  • ttam01

    Posted Jan 29, 2009 9:41 am GMT

    this looks sweet!

Game Info

  • Xbox 360 PC Release Info

    • Release Date: May 12, 2009
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.
  • MAC Release Info

    • Release Date: Oct 8, 2010
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.

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