"Battlestations: Midway strikes just the right balance..." Sure thing, if you're an octopus.

User Rating: 5 | Battlestations: Midway PC
The thing that Battlestations Midway (BSM) and octopusses have in common is the sheer number of limbs required to have fun, roughly around 8 i'd estimate for BSM while knowing nothing about octos.

I do know however, that having one hand on the keyboard and one on the mouse while adjusting the helm of my flagship with my tongue and trying to find the formation controls with my left foot is not even barely sufficient to command a small group of units in BSM.

But that might be just me, i'm a control freak after all! For me it's just not enough to plot waypoints for my carrier on the map, i want to watch her turn to her new course as well - while being rammed by her escorts which are unable to find any pathing not going through my flattop.

So much for the Gamespot review line: "The artificial intelligence in the game works very well, and you never have to worry about your units disobeying orders or behaving irrationally."

Took me nearly 2 minutes to get rid of that Fletcher class DD trying to make babies with my CV or something. And nope, not only once, and yes, fully patched game.

To sum it up: BSM scores a clear zero when trying to look at it as a simulation which it is not, but it also scores a clear zero regarding its entertainment value just because one never feels like being part of an epic struggle.

Check for incoming torpedoes every 2 seconds, adjust helm constantly, configure strike planes while nothing else to do, repair damage in between, check again for torpedoes launched from planes destroyed 10 seconds ago, start all over again and adjust your 8 tentacles.

And now they tell me "Battlestations: Pacific" is under development.
That's just Great! Brace for impact!