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BattleForge Updated Impressions: The Sandbox and Super Units

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EA Phenomic stacks the deck in this unique real time strategy game.

BattleForge

Check out some ultra-rare units in the BattleForge sandbox.

In the upcoming real-time strategy game BattleForge, you will purchase packs of virtual cards that can be unleashed in the game at any time. Developer EA Phenomic is hoping that collecting rare and powerful cards will be as addictive for players of BattleForge as it has been for fans of Magic: The Gathering, the collectible fantasy card game that has upward of 6 million players. Booster packs of eight cards will contain common, uncommon, rare, and ultrarare cards, and EA estimates that the packs will cost less than $5 each.

And if your pack contains a bunch of duds, head online and trade them away or sell them to the highest bidder in the auction house. Over time, as new packs and cards become available, you can amass a very sizable collection. And don't worry if your most powerful units die in battle--you will never have any of your cards taken away from you.

EA Phenomic stopped by recently to give us a look at the sandbox, the pregame staging area where you can test out your deck of cards. Here you can mix and match cards from four classes. Fire is a classic attack class; frost specializes in defense; and nature is a good support class and has the ability to heal. The fourth class, shadow, is associated with risk, EA cryptically told us, so details on shadow abilities will remain in, um, shadow. You can carry 20 different cards, and the game will ship with an estimated 200 total cards, with more to come as downloadable content. In the sandbox, you can play any of your cards and group your units together to see how they will fare in a real battle.

To put things to scale, thugs, which are fire-class foot soldiers, have an attack rating of 80 and health of 50. The juggernaut, an ultrarare fire-class unit, has an attack rating of 500 and health of 5,000. As one of the larger units in the game, the juggernaut towers over its enemies, using its special stampede ability to crush everything in its path. It also looks like a demon rhinoceros from a zoo in hell--you might want to hold on to that one.

The overall goal is to build your own personalized army. BattleForge will also feature cooperative play, which is a plus for new players too intimidated to go it alone. The goal is for players to assemble their armies together and battle through intense player-versus-environment scenarios, a sort of RTS game with the feeling of a World of Warcraft group raid. At the end of each mission, a loot master will distribute the spoils of war, which consist of persistent upgrades that can be applied to your units. If you don't play well with others, you can play against them in player-versus-player tournaments.

The card system is an interesting twist in the RTS genre and has potential for success. Last year, EA's UEFA Champions League 2006-2007 soccer game introduced a playing-card feature in which in-game points were used to purchase packs of gold, silver, and bronze player cards, and it proved to be one of the game's most popular features. Will BattleForge enjoy similar success? We'll find out when the game is released in March. If you can't wait until then, head over to Battleforge.com to register for the beta.

38 Comments

  • candoitagain

    Posted Mar 22, 2009 6:13 pm GMT

    Hah they said 200 cards and 5$ for a pack. Wrong!

    Now close to release... You get 64 cards ONLY. And 3000 BF points wich let you get another 96 cards for a total of 160 cards. Then you have to spend a minimum of 20$ for 64 new random cards.

  • Llothos

    Posted Feb 12, 2009 10:19 pm GMT

    I'm playing the beta right now and I have to say that I'm pretty impressed with the game. It is fun, challenging and best of all it's free (as in no monthly fees). I know this is beta but i'm also refering to when it's released, basically you will purchase the game which will come with a basic deck and from my understanding you will get some where around 3000 battleforge points (ingame currency) to buy boosters or tome deck (5 boosters for price of 4). This is all to start you off, now if you want more cards then it sounds like you will be able to buy 2000 points for about $20, or you can just trade to get different cards. Can't afford it this month then don't buy any points but you can still play the game. The only benefit to buying more cards is of coarse the better you can customize your decks, but it is completely OPTIONAL! Check out the beta for yourself, if you like RTS games I don't think you'll be disappointed!

  • leoleez

    Posted Dec 17, 2008 9:46 pm GMT

    good idea, but the there is alot of need in buying the cars, especially the good ones...

  • Metamorbis

    Posted Nov 30, 2008 7:29 pm GMT

    A brilliant idea I think, but I'm not sure how well it will be received. Combining the addictive nature of trading card games with the action and strategy of an RTS could be epic or just crash and burn.

    For everybody complaining about the price for booster packs, see it as a monthly fee that you would normally pay for most MMOs. What's even better about it is the fact that you apparently can even make money by selling cards in the auction house. If you play your cards right (pun intended) you can turn a nice profit.

    I'm very interested to see how this game will turn out and hopefully this idea will catch on.

  • mr111111

    Posted Nov 27, 2008 9:40 am GMT

    strange idea

  • Creative

    Posted Nov 24, 2008 9:57 am GMT

    It will be a game of the skill. I play the beta and everyone seems to forget that it's a RTS (REAL TIME). It's not like Magic the Gathering where you sit at table and keeping pulling card from your stacked deck. Here you make decisions in real time and skill would be required. From what I know, there will in-game currency, but it will be hard to collect it, as it would required a lot of your time. I don't mind paying $5 now and then instead of running same instance 20 times to get the armor I want.

  • Plethora22

    Posted Nov 21, 2008 5:58 am GMT

    I'm pretty convinced that this pricing format COULD succeed and eventually will succeed with the right product, no idea if this is it though. Its been tried numerous times before and in virtually every case its been a small developer with a small budget, resulting in a poor product. If the product itself is worthwhile and fun I wouldn't mind paying a bit every now and again. Just so long as being competative doesn't require more than, say, a booster a week tops...

  • nikej

    Posted Nov 21, 2008 4:28 am GMT

    Wait, wait. You are complaining about this while regularly for years now pay 10$ per month to Blizzard for WoW (in addition to the price of the original game and expansions)?

    At least who will want to can play this without playing a monthly cost. I am sure in the end it will come out cheaper then WoW.
    And who knows it might be just as fun a group of people.

  • itachi100

    Posted Nov 20, 2008 10:08 pm GMT

    EA, your starting to become terrible, not dead terrible, cartoon network terrible. your making yourselves look stupid on purpose!

  • -annihilator-

    Posted Nov 20, 2008 6:34 pm GMT

    This game looked really good to me... until I saw that you have to BUY cards to progress. If it was in-game currency, that would be great. But not real money. That's just greedy and ridiculous.

  • KPAC77

    Posted Nov 19, 2008 6:42 pm GMT

    Pay $100 then get a half game and to get the full experience you have to pay $5 every so often?? Half the problem with games being so expensive is that mummy and daddy give too much cash to their kids. Hopefully iwth the 'economic crisis' games will have to be very good value for money or people are just not going to buy them

  • jazilla

    Posted Nov 19, 2008 11:15 am GMT

    LOL charging peeps 5 bucks for cards that are essentially skills in an online RTS is asking for trouble. You are basically telling all players who either dont have the cash to spend, or think that it is ludicrous to have to spend money for individual skills that they shouldn't play this game. Why would I get a game that does this? this is pure rubbish and price gouging in a time of economic hardship. if you want to move product at this time, give the players free DLC and I guarantee you will move more units.

  • BontraXenderKyl

    Posted Nov 19, 2008 9:37 am GMT

    I wish that kind of EAish RTS will be good

  • dymo123

    Posted Nov 19, 2008 5:42 am GMT

    :
    "You can carry 20 different cards, and the game will ship with an estimated 200 total cards, with more to come as downloadable content."


    Who said you had to BUY cards after the game? If your 200+ don't hold you over the Newb stage then just move on. If your going to trash the game before release at least read the provided article properly...

  • GRoss_1

    Posted Nov 19, 2008 3:07 am GMT

    OMG!!!! What a rip-off! No way I'm wasting my money on this 'piece of art'. I am very disappointed in EA, again..

  • Humorguy_basic

    Posted Nov 19, 2008 2:59 am GMT

    Money making and that's it. Google a game called '7th Legion' a PC game that came out about 10 years ago. It was a real-time strategy game with this card option within the game - not $5 a pop! It was very original, made the tactics very exciting. (If the enemy got the 'immolation' card, he could wipe out any 'organised set of units'. I.e if you send a big wad of an army - they'd be cooked, lots of little armies would be better - but what if the enemy doesn't have that card?!!)

    This is the horse armor mod all over again. not for me.

  • linhlh

    Posted Nov 19, 2008 2:28 am GMT

    It is the same like many Asian MMORPG when you spend lots of real life money to buy gold and items to be "top", rather than by being skilled at the game. No, thanks.

  • wolfienigma

    Posted Nov 19, 2008 1:55 am GMT

    Oh look its a game to see how much real money someone can spend to be the most dominate person in a video game. Great idea EA you will surely lure the group of gamers that are unable to play games based on skill or ability.

  • Falru

    Posted Nov 19, 2008 12:14 am GMT

    Eh, neat concept but I'd prefer they left the collectible card play to...the collectible card games. I am a great fan of MTG (when I first learned how to play MTG, it blew me away, I'd NEVER liked card-battle games before it, the strategy involved is amazing; go slivers! (go ahead and flame me for that)), and I play MTGO a lot, but I'd prefer a card game card game, not an rts card game.

  • X3Warrior

    Posted Nov 18, 2008 8:57 pm GMT

    There is already a game like this. It is called Saga, and it is a pretty interesting game. It's an MMORTS, where you build up a fortress and use and army to attack any enemies that threaten you. However, you buy the booster cards at game stores.

    The website is www.playsaga.com. Check it out. Ten minutes wont hurt.

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