Lot's of great ideas, amazing presentation, not enough focus on the Single-player!

User Rating: 7 | Battlefield: Bad Company X360
This title has the makings of a classic, in fact, there's is quite a bit to be appreciated online right out of the box in a unique, fully realized warzones replete with almost completely destructible environments, a vast arsenal at your disposal, vehicles covering land, sea and sky and fast-paced acrtion tying it all together. (Not to mention some decent, FREE downloadable content!) But the single player thus far has completey stepped on it's own feet creating an initially fun and destructive outing that turns into a grind of epic proportions.

The mission are pretty much samey "go here and kill everyone until ominous female voice over the radio radio tells you to go somewhere else and kill everyone." Simple enough to match the off-color humor that abounds throughout the game; it fairly well manages to keep the atmosphere light and airy in lieu of more serious and grave shooters like Call of Duty or Ghost Recon. Get's repetitve quickly, however; that's why the Frosbite engine allows you to blow up everything, so you can keep yourself entertained; kinda like a one-year-old in a playpen, trapped in a simple box but strangely content...

The maps are ENORMOUS which is generally a great thing... until you die and are re-spawned halfway across the map and miles from the objective you were approaching; obsessive hidden collectable seekers be warned; many a time, I found myself way off the beaten path for 20 minutes at a time only to me murdered and half to trek ALL THE WAY back to where I died. Hopefully you spawn near a vehicle or else you're in for an epic walk ala Lord of the Rings (and that strange, bald, emaciated, skeletal figure following you everywhere and talking to "his precious" is me, lost somewhere out in BFE looking for that last gold bar...

The team AI is terrible, easily the worst I've had the misfortune of dealing with. First of all, it's never quite explained why you, as the newest memeber of the Bad Company foursome, constantly find yourself LEADING your squad despite the Sarge, the gruff spiritual ancestor of Halo's Sargent Johnson, barking orders and "taking charge" in all the cinematics. Their genius is counter-pointed by seemingly brilliant enemy AI who wield fully automatic assault weaponry with surgical precision and are clearly only interested in killing YOU. Seriously, I can't count the number of times my squad of MENSA flunkies would be standing directly in front of four enemies in plain sight, not firing, and those same enemies would perceive me, the guy cowering behind the blown up building and stabbing himself in the chest with a miracle cure-all needle, as the threat!

All of this amounts to yet another game which has failed to balance its on and offline experiences and missed the mark on what easily could have been a GREAT game. If you're sold on a great mutliplayer experience, look no further; if you're off-line or more concerned with a rich single-player experience, you might wanna look elsewhere.