How does Battlefield:BC fair with all the other FPS on the market?

User Rating: 5 | Battlefield: Bad Company X360
Okay, after playing the beta, I thought Bad Company was average, but that was it. Although it was just a beta, it still could've given us more. I thought Battlefield 2 was a cool game, that had great moments online. Single player was just objective based as two fractions but it still got you hooked. Now, Dice as left the norm to give us an actual story to play. But the story itself is not all that interesting. Sure you have Sweetwater who is sort of the nerd of the group who talks about some of the most random stuff. Truckasaurus Rex anyone? The you have Haggard, who just likes to see things go boom! Then throw in Sarge, who is just a plain character. Nothing likable or different about him.

Now to the online, the meat-and-potatoes of any Battlefield game. Now that the final version is out did they fix any of the problems? Well yes and no. The two main gripes I have that they didn't fix are the lag and the hit detection. Every match that I have been in has had lag that slowed the game down to a crawl at least twice per match. Now I can play CoD4, Rainbow Six Vegas 2, and Frontlines, to name a few, with ZERO lag. Get with the program EA! But to counter that when the game is running smooth as silk, the hit detection rears its ugly head. One example of this is when I was playing on the desert level. One of my teammates told me the location of a sniper on one of the islands in the water. I spotted him and took aim. He was crouching down shooting at my other teammates, so he was distracted. I lined up the shot with my sniper rifle directly to his head and shot. Nothing. No damage blip, no concerned player I shot at. I shot again, and again nothing. Finally on the fifth shot. He went down. What the hell? And can you tell me how I was emptying my M14 clip into an enemy about 40 yards away, yet he pops me in the head with two shots from is pistol. The system needs improvement. and having to wait around 10-15 seconds to respawn into the game after dying is harsh.

Now onto the main selling point of the game, the destructibility. Honestly it was awesome for a few minutes, then it became just eye candy because most enemies and players are outside, rendering itself practically useless. On top of that, The way you destroy a side or roof of a building or fence is preset. Whats more is that a direct shot from a tank will only take out the first wall if there are more behind them. I can tell you this: the force that a tank drives the shell will go through more than one wall. And speaking of walls, with all the high powered weapons you can't even shoot through walls. Take out the preset destructibility of buildings, and you have a watered down Battlefield 2. I haven't seen a parachute yet and without the ability to go prone anymore, sniper shots are more difficult to pull off.

With CoD4 still doing very well along with being superior in almost every way online, along with R6:Vegas 2 and Frontlines, and Battlefield turns out to be just another average shooter with a little eye candy of the destruction that doesn't even do too much to save itself.