One thing I seriously have a problem with is that you can not go prone in this game. How can you have a tactical shooter and no prone key??
We play through an extended chunk of DICE's upcoming shooter to see if it's still got the great character which made the first game special.
Battlefield: Bad Company was a game that had a lot of things going for it, but one of the best parts of the 2008 first-person shooter from EA and DICE was its charming sense of humor. You and your accident-prone squadmates in B Company were always getting into some elaborate headache or another, and the absurd conversations that came of those situations were easily some of the high points of the game. That same squad returns for the sequel, and though its antics have been toned down a little bit, the result is a game that feels much improved yet still manages to squeeze in plenty of laughs.
Early in the game, the cutscenes are pretty straightforward and serve mainly to lay the foundation of the game's globetrotting story of illegal weapons and paramilitary conflicts. But it's not long until the sense of humor that the first game was known for creeps back into the experience. At one point, a squadmate begins remarking on being shot at by enemies wearing cowboy hats. When asked why you're being shot at by cowboys--who haven't been in a war in a century--your squadmate Haggard replies, "The Dallas Cowboys go to war every Sunday. Sometimes Monday!" Then, there's the argument in a Bolivian jungle about the best kill scenes from Predator, your spacey helicopter Pilot Flynn who can never seem to get a hang of Tuesdays, and a host of other eccentricities that add a nice sense of levity to what's otherwise a very mature military shooter.
It's a good thing the guys in B company are able to keep themselves entertained because they're dragged all over the world throughout the course of the game. You'll begin in a snowy Russian village. This level--accented by towering, snow-covered mountains--puts you on a mission that alternates between chaotic front-yard shootouts and white-knuckle vehicle chases where one well-placed shot on your enemy could send a truck full of his buddies careening off a cliffside. Environments switch up quickly and soon take you to a Bolivian logging camp in the middle of the forest, as well as a remote outpost up in the mountains. Unlike the relatively flat and plain Eastern European countryside of Bad Company, these levels have a lot more character to them, with giant peaks dominating the skyline and rolling, atmospheric mist being frequent occurrences in these heavily forested areas.
Mission designs are different from the first game, as well. Whereas Bad Company's levels tended to be pretty open-ended cities that could be approached from a variety of angles--thanks to the aforementioned wide-open fields--the levels in Bad Company 2 more structured and deliberate. In other words, levels are more linear, but they're also quite varied. From that chase scene that weaves recklessly through mountain passes to a tense sniper sequence where you have to mask your shots with the sound of thunder, the missions seem to gain quite a lot from this new design. There are still a number of vehicle sequences to be found as well, and the game seems to do a nice job of balancing you as the driver with you as the gunner.
Destruction--that other Bad Company calling card--makes an improved return in the sequel. DICE has been quick to point out that entire buildings are now capable of being knocked down, whereas in the original, there was always a stubborn frame left over that refused to come toppling down. To be honest, the only time we got to see this in action was when we called in an air strike on an enemy tank. This air strike's explosions were generous enough to eviscerate a nearby building…and radio tower…and a few unlucky soldiers standing nearby. And while that sequence was cool--if a bit sloppy on our part---we noticed the enhanced destruction on a smaller scale far more often. See, now surfaces are capable of being steadily chipped away by incoming gunfire. In other words, hiding behind a stone bench means your shield will be shaved down and rendered far less effective. The fact that destruction is much less all-or-nothing really forces you to stay sharp in battle.
Judging from these first few missions of the campaign, the single-player component of Bad Company 2 is going to be a lot of fun. The environments are varied and impressive to look at, the gunplay is just as solid as ever, and firefights are almost gleefully chaotic thanks to the improved destruction engine. And, above all else, it helps that the game has managed to maintain its sense of humor. You can expect to see Bad Company 2 released on March 2 for PC, PlayStation 3, and Xbox 360.
1. The reviewer sucks at FPS, and should stick to doing paperwork. 2. Game looks ok, but not that good. Will provide a nice little break in between long stints of Bioshock 2 and MW2 multiplayer, but not to excited about it.
Here's a list of all weapons in BF:BC2: http://www.realshooter.eu/games/battlefield-bad-company-2.html#relateditems
I too was a little dissapointed to hear it won't be as open sandbox as the first, but it doesn't sound too constricting and looks fabulous. Although only 24 on multi, I can still hold onto mag for my large scale gaming :P I also didn't find the banter annoying in the first, I thought it was a hilarious posse who I grew to heart. Anyway, it's a definete purchase today
The environments in this sequel look stunning and varied, so nice to see they put effort into that. Can't wait for this game, for the SP & MP - DICE never disappoint, from the days going back to BF1942, I will likely class them as the best at what they do. See you on the battlefield!
This game is one of the best in this year if we look a FPS for this moment. It has intense single player great story great graphic, extra sound, models e.t.c. We can't put battlefield 2 with CoD Mw2 because in genre they are the same game, but in other hand so different. Both of them have something unique in style and gameplay...... And they offer much hours of fun... When the game comes out it's worth of buying. I have just finished bad company 2 and I want to ask when the bad company 3 comes out??? hehehehehehehe this is a one a hell of a game just great I need to buy an a original game It' must have.
fyi: Ontarians: was at Future Shop Kitchener yesterday. guy said it "should" be in stock bright and early!
there is still humor in it especially when they make fun of MF2 :D the campaign was better than the one in MF2 , i can't wait for Bad Company 3 fighting the russians in US .
Looks better then 1st one, but too bad that humor is decreased. I always laught when they talk about pizzas and fishing :)
The online levels still are sandbox style, It wouldnt be Battlefield without that. Its just the single player mode that they had ''trimmed'' a little.
BF comes out in USA on March 2nd and in Sweden wich it's made in on the 4th of March. I know they first ship the games to America and then Europe but since this is MADE IN STOCKHOLM they should at least have the courtesy of releasing it in Sweden on the 2nd of March. Although I pre-ordered it, this is a discrace to the swedish gamers. Thanks DICE....
Wow, the images look really sweet for this game. I have not tried the demo but will download it promptly. I must admit I'm pretty into MW2, although I've read a lot of hate about it on this board, and there are definitely flaws with it that is without question. Still, this game looks like it can surely compete, and although I am very fond of MW2's online gameplay (I never even completed the campaign because I just didn't care and all I bought it for was the multiplayer) the possibility of getting great, comparable if not superior online play as well as the added bonus of a sweet campaign definitely makes this game interesting to me. I may be set in my ways by now and might not make the permanent switch from MW2, which I have gotten really good at, but if the game is good enough you never know!
oh and i was just throwing in the hit marker thing as another thing that there was no need to change, but they did
@nubowner and anyone else, first let me get somthing staright. cod and bc are my favorite fps war games. i wasnt saying that bc are "copycats" or whatever, and im not trying to say that bc is just copying mw. im just saying i dont underst and why they had changed these elements from an already great game. i loved bad company because of these aspects that made it a unique game.
@dono14 who says copying mw2 is a bad thing it is a great game, besides i believe that the change that you brought up arent going to be that big of a deal anyways. For example, in bad co. 1 since i didnt have health regen (unless i unlocked the life injector, but it was only for the assault class anyways) if i got into a prolonged firefight with some one and eventually won, but they left me with only 10 health left instead of walking away and getting back my health back through regen, i would have to walk around the frontlines of battle (btw not the safest place to chase after a little yellow cross on your mini-map ) to find a medic. who if i reached without dying might be to stupid to realize that i needed health and just walk off. AND if i was unlucky enough to run into someone with 100 health or any number greater than the amount of health i had, most likely i would lose because i lost all of it in that battle i talked about a little while back. This is just a hypothetical scenario but maybe you should reconsider if these "copycats" are making bad decisions or not. OH and btw who gives a crap what the fricking hit markers look like on the screen??!!
nobody else creates a battlefield environment like bf bad company, sound engineering at its best, they get overlooked a lot but this is just impressive, add to that all they have improved over the first while keeping the same fun factor of the first, i never got bored of the demo and im still drueling over this game can't wait till tues. p.s 3-2 baby!!! go canada go!!!!!!
now that i think of it this battle between mw2 and bad company 2 is kinda like the little war between halo fans and gears of war fans riight?
never in my life have i ever played a demo for hours on end trust me any sane persone would get bored playing the same map with the same guns over and over again yet... any sane person would also realize that if the demo has you playin for hours day after day still wanting more well then this game is gonna be epic hands down and as for mw2 its old news now stop comparing its 2010 the slate has been wiped clean with bioshock leading the way until teusday my friends.
All I can see is that giant EA logo plastered everywhere, so you know the game is going to be laggy as hell online unless you own your own telecomunications company.
dono14: Said Posted Feb 28, 2010 4:26 pm GMT "i loved bad company 1, but there are things that worry me about bc2. from the gameplay videos i have watched and the demo i played it seems for some unknown reason they copied mw2 with alot of the elements in the game. like instead of a needle, your health regenerates. instead of earning credits to unlock items, you unlock them by ranking up, or using a certain class so much. a few other minor things such a when you hit someone, the hit marker now ressembles more of call of duty's, instead of the red circle in the first bc. instead of being able to run around with a knife, you can now only slash with it...like in call of duty. they also put more game modes..i know i should like this, but i thought gold rush mode was really the only mode needed for the game, because you could play it however you wanted, like you could play it like a team deadth match type game if you wanted. they even made the levels (according to gamespot and ign), less sandboxee and more straightforward, as he said in the video. they even changed the control scheme around, it now feels more like call of duty's controls. i don't know why they would try to copy another game when they already had an awsome and unique game on their own. " People - MW1 was created with the view and aspect of Battlefield games in mind. They copied Battlefield!
After playing the BC2 demo, I cant play MW2 anymore. Every time I attempt to, I get bored really fast, and I have put so many hours into MW2 previously. There is just more fun on the battlefields! =) I completely understand why everyone says MW2 is just overrated, there just wasn't any other game out there for people to see, but now there is. GO BAD COMPANY 2!!!
I think this is going to be better than mw2 as it takes the same awsome felling of going to war in a mostly realistic battlefield, but adds in dustuction and the ability to approach a problem any way youwant to.
bc2 is going to be fantastic game. mw2 was also good. face it they are both fantastic games. there is going to be an endless war about which is better. personally i think you should get both and see which one you like better
i loved bad company 1, but there are things that worry me about bc2. from the gameplay videos i have watched and the demo i played it seems for some unknown reason they copied mw2 with alot of the elements in the game. like instead of a needle, your health regenerates. instead of earning credits to unlock items, you unlock them by ranking up, or using a certain class so much. a few other minor things such a when you hit someone, the hit marker now ressembles more of call of duty's, instead of the red circle in the first bc. instead of being able to run around with a knife, you can now only slash with it...like in call of duty. they also put more game modes..i know i should like this, but i thought gold rush mode was really the only mode needed for the game, because you could play it however you wanted, like you could play it like a team deadth match type game if you wanted. they even made the levels (according to gamespot and ign), less sandboxee and more straightforward, as he said in the video. they even changed the control scheme around, it now feels more like call of duty's controls. i don't know why they would try to copy another game when they already had an awsome and unique game on their own.
Played the first one. I liked the graphics and the gameplay, i didn't like the open world so much. I liked the more streamlined approach. And online is going to rock.
@Aurdryen sales don't always mean quality. I feel that Battlefield is trying to give you more bang for your buck. DLC's are on the way on day one and more are in production. IW has released one map pack between MW and MW2 (although Killhouse is probably the best multiplayer map of all time), DICE on the other hand, is releasing one the day the game comes out, and has announced several others that are finished and on the way. Also, BF BC2 has a ten hour campaign that looks very promising. Imo, although it will probably not beat MW2 in sales, it will beat it in quality.
PC, finally, PC!!! I'm gonna buy it when it hit Malaysia- Wait!?! thats gonna take smoe time cause Dragon Age Origin and Mass Effect 2 appear in Gamer's Store in one month later after the official selling. In the mean time, I'll stick to the two games until BC2 is out in Asean. Hopefully the PRICE for it isn't as expensive as Modern Warfare 2.
Battlefield: bc 2 looks like a modern day killzone 2 for some reason. But it won't be better than mw2. $550 grossed in it's first 5 days and millions of people online everyday. nothing could take that down too soon. but i'm looking foward to it.
BF BC 2 graphics are weird. Im gettin the game, but why do haters have to cry about MW2. Lets be realistic, 800 THOUSAND people daily online PLUS people playing campaign and specc ops. The majorty rules, and MW2 is one of the best FPS ever. Lets see how BF BC 2 is, im hoping the best for it, because i wanna new game to play. How bout you BF fanboys SHUT THE **** UP, and play both? You know they are both good people, no need to choose one or the other.
Why are all BF BC fanboys haters? Get over it, CoD owns, not saying BF wont, because i am buying it, but get over it, MW2 is the most selling game of all time, was most anticipated, has 800 THOUSAND PEOPLE ON DAILY. So stop your whining, and get the **** over it. Stop ********.
amnonmal @ Exactly why COD was so horrible, a 6 hour long campaign..so you're basically paying 10 bucks an hour to play, then given a multiplayer (in my opinion) is exactly like the first just with riot shields and new maps..except the new maps are more claustrophobic and it feels almost pointless to be a sniper. And like I've said before, DICE has never been renown for their single player interfaces, they based all their games off of Multiplayer thats what they excel at. COD base their excellence off of their single player, which this season seems they've become mediocre at. March 2nd, 2010... Bad Company will win the war against Task Force 141!
- Release Date: Mar 2, 2010 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Dec 16, 2010 (US)