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  • May 4, 2010 8:50 pm GMT
    IMO, the most useful recon class is the one that TC terms as "Marksman." Laying down motion mines and C4 all over the place, while staying on the frontlines and spotting for teammates/picking off medics and heavy MGs, will definitely give you more wins than just hiding in some dark corner of the map and praying for someone to walk through your line of sight. Gives you more points, too.
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  • May 7, 2010 2:05 pm GMT
    Snipers are definitely coo yo.
  • May 14, 2010 4:26 am GMT
    [This message was deleted at the request of the original poster]
  • May 14, 2010 4:34 am GMT
    Good post. I saw it mentioned on the front page but I didn't read through the whole topic to see if it was mentioned again. I just wanted to mention that one important job for a recon on a team attacking an objective is to find a nice comfy place to hideout and be a mobile spawnpoint for your team.
  • May 18, 2010 7:43 am GMT
    http://www.youtube.com/watch?v=0p4fkH9qC4M

    This video made me try this game. I thought it was just another game like, Modern Warefar/COD.
    ---
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  • Jun 4, 2010 9:31 am GMT
    excellent information, TC. i just picked up BFBC2 recently, just started playing online a couple days ago (i'm a private .. yay!). i'm still learning the ins & outs of the game, and this topic should help my tactics out quite a bit.

    on a side note, i bought my copy used, does anyone know where i can get a VIP code, i heard that gives me more maps.
    ---
    XBL GT - hooligan402
  • Jun 9, 2010 4:22 am GMT
    "Taking the crate is not the only objective!!!! An objective is any goal set by your team/squad in pursuit of the ultimate goal: blow the crates AND WIN."


    It's pretty hard to win when the last crate has a charge on it and the only 4 people left alive on our team are 50 yards away getting easy kills while the attackers are teabagging our base. That's all i'm going to say. I'd write a paragraph, but I'm decent enough to stop here.
    ---
    Gamertag: Navy Pheonix | Steam: NavyPheonix l Sniper's Always Use Long Barrels Because They Are Compensating For Something, and it's Not Their Kill Count.
  • Jun 10, 2010 2:00 pm GMT
    So after the latest update, has anyone else noticed the giant white tracer lines showing people exactly where snipers are? Kinda makes sniping useless doesn't it?
  • Jun 15, 2010 3:54 pm GMT
    I wanted to give my insight into sniping on BF, cos there's some hefty bollocks in this thread IMHO.

    First some context: XBOX, Conquest, proper BF mode (i.e. not what people call hardcore).

    1) "Recon means recon!" Crap. Recon isn't about recon (in the same way that words like "designated marksman" and "anti-material" are utterly meaningless buzzwords in BC2). Everyone can spot. Everyone can communicate. Recon has nothing that gives it any real advantage in the area of spotting over any other class. 2) "Infiltration"

    It also doesn't have BF2142 cammo or BF2 immunity to radars... recon has nothing to give it any 'infiltration' role. What is infiltration in BC2? Throw a sensor and send in the squad. These two points are compounded by the fact that this is a *squad* game, not a class game. How does "infiltration" fit into a squad game?

    3) Which rifle? Take the bolt action rifles and throw them out the window because a sniper with a bolt action rifle is largely useless. I used only bolt rifles in BF, BF2, BF2142 and BF1943...but BC2 is different. Reload times are massive, against a good player you will be killed within a reload and you are limiting your capabilities and pushing yourself out of the squad. Semi auto recon can move and shoot, do QQB, and snipe effectively at all ranges. IMO use a SUV. The silencer is worth its weight in gold. Discard magnum ammo (pointless for all snipers) and get body armor (well worth it). Get rid of mortars, they're pointless and boring to use. Get c4: its far more applicable and IMO far better gameplay. Plus I would never in a million games put myself in view for anything like the length of time a mortar takes to order.

    4) "No head-shots means you're not sniping"

    Nonsense. You get bonuses for helping and helping achieves helping. This is another reason why bolt action rifles are limited: I often aim to injure enemies rather than kill them if there is a lot of them and a lot of movement. Trying to get a headshot will decrease chance of hitting compared to trying to get a any-where shot. A grazed soldier will lose 90% of the time in a 1 on 1. A clip of 10 rounds means (conservatively) 3 injuries... leading to 3 kills one way or another. In principal 10 bullets could mean 10 hits, and 10 team advantages and therefor 10 (almost) secured kills. Also: no kill = no kill-cam reveal. And a sense of infuriation because they will think the players are using rapid fire or something.

    5) Shoot and move!

    Another myth. Move if moving is a good idea... stay if it isn't. To snipe effectively you need to know where EVERYONE is ALL of the time...and know EVERY POSSIBLE firing line. You position yourself to avoid these all of the time. Movement = cross firing lines and more unknowns = higher chance of getting shot. Much harder to control your visibility when moving. So...don't be afraid to stand your ground.

    5) Get in their heads!

    Know where they can spawn and judge whether they'll spawn there. Keep an eye open for suspiciously fast re-spawns = 'mobile spawn point'. Know who are the ones who launch vendettas and use it against them. Get good at predicting whether they have made you and if so the odds of them coming for you. Know where they'll spawn before they do. Judge timing! How long does spawn take? Let them see you in the kill cam but dont give away your reposition. How long will it take the to get into your firing line? When can you expect them to appear round a corner? If they dont where could they be? Assess the possible routes and re-aim. Assume the worst case, assume they hit your most vulnerable angle. Clear that first. Then clear the other angles. Dont stay visible for too long...if theyve gone theyve gone. Always have a fall back cover position that you fell is free from firing angles.

    Another rule: The more you can see, the more can see you.

    6) Learn patterns.

    One of the first rules of sniping: If you see one you'll see another. You see a player run past a point...can you predict their path? If not...where 1 soldier runs there is a higher chance of another following in their footsteps than anywhere else. People rarely recheck their paths. What does that mean? Someone runs into a building they will check all new places before even thinking about checking where they came from. Get behind and follow there path, 4 time of 5 they'll be oblivious.

    7) Feel the danger and trust your team.

    Getting a feeling for chunks of the map that are safe and chunks that arent. Team mates are a wall between you and them. Another BIG rule: NOTE DEATHS! Teammate died? Where? Left or right? Is the are to your left now an unknown? Feel the danger and think about possible firing lines. Reposition...but only just enough. Sometimes the team will let someone in...but tough...this is a team game.

    8) Reverse angles are better than confrontational angles. Get ahead and face back.

    9) Sniping isnt about range...it's about being in a place they dont look. That could be 6 meters away.

    10) What is recon about then?

    Recon is fluid. You're a fixed sniper and a high volume killer. You trick players into hunting you down instead of winning. You become invisible when your squad is dead so they always have a spawn point. You are a body guard when the squad is capping and act as a reliable spawn point. Work with an assault so you have never ending sensors. Move with the squad or act as a fallback spawn point. 11) You are about "special/high priority/key targets"

    Crap. Be indiscriminate. In most situations that level of analysis is both impractical and a luxury. Injure then Kill everyone you see. Don't always take the shot straight away. Register the target in your head. Take cover, line up the shot then emerge, fine tune the shot and take them out. If when you're in cover you think there are more lethal targets, take them and come back to the original target. Don't stare! The time you spend looking through your scope should be directly proportional to how safe you feel about EVERY line of sight to your current position.

    So carve up your field of view. Narrow the world down to a tiny slice and scan slice by slice. As you do you expose more of yourself, but are also becoming more confident about what you are seeing. Zero confidence = you're blind. Take yourself out of the firing line and start again.

    12) Counter sniping in BC2 doesnt really see much use. Often the best way to deal with a sniper is just position yourself so they can't see you. Theyll get bored. Dont bother even killing them. Kill them and theyll reposition...or even worse, think about doing something useful. Injure them and let them lick their wounds. If theyre a hassle deny them a target. They'll be there later.

    Saying PCs are better than consoles is like saying cars are faster than highspeed trains because a handful of production cars are.

  • Jun 16, 2010 11:05 am GMT
    Marksman FTW!
    I couldn't agree more to the point of careful positioning.
    For example, Rush on Laguna Presa (On the set past the bridge), I managed to absolutely destroy by getting in the right spot. I had a fairly limited field of fire, but the enemy could barely hit me in return. Add in the fact that I was calling in Mortar Strikes at every chance I had, and the clearing became a virtual killing ground, and the house with the M-Com a slaughter house.
    The other great point was the "One shot doesn't have to mean one kill". Especially if you're playing Marksman, semi-autos aren't one hit kills. More often than not I get assists rather than kills, but that's half the point of the Marksman.
  • Jun 17, 2010 10:39 am GMT
    It's sad this got stickied. The snipers have always been the guys that can't do anything else, so they hide in the back and pick off a couple randoms here and there that are actually playing the game in it's intended form (i.e. fighting to control a rush box, capturing the flag, racing to a new headquarters etc.).

    The problem with snipers in a squad based game is that when I enter the game to attack the enemy base and support our team, but it takes me an hour to run from where my cowardace 3-man sniper squad is hiding.

    I will guarantee you this: the team with the most snipers will LOSE - every single time. Yet there's a sticky convincing people to rock the sniper class. Pathetic. COUNTER SNIPER - now that would be a sticky!!
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  • Jun 17, 2010 11:56 am GMT
    Snipers are better, cry more.
  • Jun 17, 2010 12:41 pm GMT
    "The snipers have always been the guys that can't do anything else,"

    No i think youll find thats all classes...its just you are predisposed to assuming its snipers.

    There are plenty of players who contribute nothing to the game, its just easier to see in snipers.

    I was just this minute in a game where 3 (snipers, two behind me at range and me fairly close marksman range) of us where looking after A. Then someone came over to register his disgust in what we where doing. Though he hadnt realised that we have to hold 2 flags and had 10 players total...so 3 players looking after a flag is fewer players than SHOULD have been there doing what we where doing...and the fact that A was held for 80% of the game and 4 APCs and countless soldiers died trying to cap it was integral to winning the game and free this guy from having to string together a tactic more effective that "run at the next uncapped flag".

    Saying PCs are better than consoles is like saying cars are faster than highspeed trains because a handful of production cars are.

  • Jun 17, 2010 10:00 pm GMT
    I have the best squad in the world.

    If you're this serious about tactical shooters, go play project reality.

    When snipers are used right they can be good, but usually if you have a s**t ton of snipers on your team, you lose
  • Jun 18, 2010 2:36 am GMT
    Actually, the way the scoring works right now...a s**t ton of snipers could have a good chance of winning, assuming they know how to play.

    -Bolt and semi auto sniper rifles as well as shot guns, rifles, assault rifles, SMGs...with motion sensors and c4 as standard. All the weapons you need.

    -No revivals of course, but as I said...win = majority of the flags. In a match up between all medics v all recon...I don't think it would be that obvious who would win. Medics have revives, and realistically also can snipe (given LMG range and precision)...but, no AT. Played out on arica harbor...would be interesting.

    Saying PCs are better than consoles is like saying cars are faster than highspeed trains because a handful of production cars are.

  • Jun 18, 2010 2:48 am GMT
    squad 1 and 2 (attack squad)
    2x SemiAuto Snipers +c4 +armor +ammo (central map territory holding + fall-back spawns)
    2x Assorted weapons +c4 (seizing)

    squad 3
    2x Bolt action +mortars (range)
    2x Semi Auto (spotters and padding)

    Saying PCs are better than consoles is like saying cars are faster than highspeed trains because a handful of production cars are.

  • Jun 18, 2010 4:29 am GMT
    @crzyferret
    First few posts = lmao
    win win win

    Just recently got this game, about 2 hrs online, and loving every minute.

    Awesome tips though; very helpful. Any chance of something similar for the other classes?
    ---
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  • Jun 18, 2010 5:30 am GMT
    Oh another good tip:

    -Look out for enemy mines and snipe them when someone walks/drives past.

    -Laying C4: Few different ways of laying it. Watch the teams patterns you might see a single player who is doing laps for some reason or keeps using a similar quad rush. People ALWAYS follow patterns without realising it. For a fast moving put 2 or 3 c4s in a line in the direction of expected movement. Give plenty of time for the c4 to actually explode...it takes quite a while for some reason. For hitting slow moving targets at a bottle neck put the c4 so that one is to the left and one to the right...this way theyre less likely to see it.

    If theyre are smart they will not venture in until the feel its safe...so a good arrangement is to have the two c4 either side (the c4 has quite a good range, in fact it often does more damage at range than attached), maybe put it up a height (like inside a door way frame)...then put a third piece in fully view behind those forming a triangle. The idea is they see the third piece and shoot it...but you have placed the c4 so that they sweet spot they park in to shoot the c4 is also right in between the two other pieces. This is useful for catching the smarter players.

    Saying PCs are better than consoles is like saying cars are faster than highspeed trains because a handful of production cars are.

  • Jun 18, 2010 10:22 am GMT

    From: MarcoTenshi | #453
    "The snipers have always been the guys that can't do anything else,"

    No i think youll find thats all classes...its just you are predisposed to assuming its snipers.

    There are plenty of players who contribute nothing to the game, its just easier to see in snipers.

    I was just this minute in a game where 3 (snipers, two behind me at range and me fairly close marksman range) of us where looking after A. Then someone came over to register his disgust in what we where doing. Though he hadnt realised that we have to hold 2 flags and had 10 players total...so 3 players looking after a flag is fewer players than SHOULD have been there doing what we where doing...and the fact that A was held for 80% of the game and 4 APCs and countless soldiers died trying to cap it was integral to winning the game and free this guy from having to string together a tactic more effective that "run at the next uncapped flag".


    I respect your response, however, I think this is the exception; not the rule regarding snipers.
    Also, you are speaking of sniper-mode match ("capture the flag". I was speaking from a rush perspective.

    That said, I would rather have you on my team (yet probably not squad), than on the other team.

    See you on the field, my friend.

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  • Jun 19, 2010 10:29 am GMT
    This isn't 'Nam, THERE ARE RULES!
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