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do you guys think they will ever do anything to counter the stacked teams?

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  • Feb 12, 2012 11:04 pm GMT
    When I used to play halo 2 online via live, you were always put into a game that had players of equal skill. It had a complex point system and they thought of everything so people getting beat wouldn't quit. Well on bf3 most of the time i end up on either a good or bad stacked team. it not fun either way. I bet i end up playing a truely close and fun round 1 out of 20 games. sure sure i keep coming back but now its because i spent this money on this gaming system and game. dont get me wrong i still enjoy it but....

    This isnt news to anyone around here but i think its killing the game, i feel like its only going to get worse from here on out unless they find a way to balance this out somehow. it sucks to be on the winning team and bust your hump getting all these kills and you get team switched due to all the rage quiters on the other team...i could go on and on but we all know how this goes.

    It would be nice to hear that they have a plan or at least a rumor of a plan to counter this somehow. maybe they deduct 500 points for quitting regardless of circumstance, and they force you into squads and spread the squads around to balance the teams...just something needs to be done imo.
    ---
    nds cyclods, 3.71m33-4 psp slim 4GB, 7 xbox's (all moded), ps2, ps1, game cube, n64, game boy advance, dreamcast, genesis, qosmio, 360, mad emulation.
  • Feb 12, 2012 11:12 pm GMT
    highly doubt it but one can always hope.
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    One-Clan-Under-Moon-and-Star
  • Feb 12, 2012 11:22 pm GMT
    Make the amount of points you lose the quit % x 100. That way if you hardly quit, say 6% quits, you only lose 600 points. But if you quit 60% of the time that is 6000 points.

    Everybody wins!
    ---
    Obscure Creations
  • Feb 13, 2012 12:16 am GMT
    I'd rather quit than get trashed 3-15 with 5 people who's below level 10 taking on 7 eagles in Metro 16 players. If it were a vehicle map and I was in a tank, I'd still be able to turn things around. But on foot it's pointless.
  • Feb 13, 2012 1:13 am GMT
    Syco Clown posted...
    Make the amount of points you lose the quit % x 100. That way if you hardly quit, say 6% quits, you only lose 600 points. But if you quit 60% of the time that is 6000 points.

    Everybody wins!



    Your idea is a complete joke. Suits your screen name.
    ---
    Genius has its limitations. Ignorance has none.
  • Feb 13, 2012 1:44 am GMT
    Rather than punishing people for rage quitting when getting trashed, they could reward someone for switching over to the losing team instead like giving them bonus points for all actions that reward points and such and maybe extra points for doing well in a losing team if you stay the entire duration of the match.

    If players are gonna be punished, I'd rather people who switch sides get penalized than people who quit. What I'd really like to see is people who switch sides getting their points and kills reset so that it's no big deal to switch early in a round (with auto balance on of course), but you'd think twice before jumping ship late game in a 1000 ticket Metro server.
  • Feb 13, 2012 3:00 am GMT
    Xeno_Predator posted...
    Syco Clown posted...
    Make the amount of points you lose the quit % x 100. That way if you hardly quit, say 6% quits, you only lose 600 points. But if you quit 60% of the time that is 6000 points.

    Everybody wins!


    Your idea is a complete joke. Suits your screen name.


    Much better than your idea at least

    I don't see the problem. If people want to quit and make it imbalanced they deserve to be punished. It is hardly going to affect anybody if you quit and your % is low. But if you jump in a server a quit every time you start losing, well you deserve to lose points.

    I'm fine with people not getting any points if they quit early, but then everyone will whinge that their PC always dies. You can't please everyone.

    Rather than put other people down, why don't you suggest an idea?

    PS: The above ideas from tcchip are pretty good.
    ---
    Obscure Creations
  • Feb 13, 2012 3:16 am GMT
    Some servers already have a team scramble feature after every round that arranges teams off of score or spm and k/d. It should just be mandatory for all ranked public servers.
    ---
    "Your belief in God is merely an escape from your monotonous, stupid and cruel life."
    -Jiddu Krishnamurti
  • Feb 13, 2012 3:32 am GMT
    I have noticed this on a few servers I play on, and it seems to keep squadmates together which is pretty good.
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    Obscure Creations
  • Feb 13, 2012 9:24 am GMT
    mhughett posted...
    Some servers already have a team scramble feature after every round that arranges teams off of score or spm and k/d. It should just be mandatory for all ranked public servers.

    The only thing that sucks about these servers though is when you're trying to play on the same team with a few of your friends. We usually have to leave these servers due to the auto-balance.
  • Feb 22, 2012 10:27 pm GMT
    QuietDrive85 posted...
    mhughett posted...
    Some servers already have a team scramble feature after every round that arranges teams off of score or spm and k/d. It should just be mandatory for all ranked public servers.

    The only thing that sucks about these servers though is when you're trying to play on the same team with a few of your friends. We usually have to leave these servers due to the auto-balance.


    while i factor that into the potential problem, i sincerely wonder how many people play this game as it was intended: as a cordinated, tactical effort. I have real friends that play all the time but its such a pain in the butt to get everyone to use any tactical menurvering and i think i know why: its too much work.

    while it is very fun to play this way from time to time, i would guess i play less then one % of the time the way we should play . i hop out my tank to fix and someone takes it???? what kind of team work is this. so, if this squad thing is the reason we don't have matches based on rank because it might interfere with squad play, i say who does this anyways? heck most of the time no one including the squad leader even caps the stuff he commands and half of the players font even join squads.

    maybe they should have 2 main yet different types of servers. maybe they could have some thing like:

    game type 1: ranked based match making- you join these servers and you are randomly put on a squad on a team based on your rank.

    game type 2: clan/squad based matches: meant for serious squads or players who would like to play as a team with tactics, using mics, and the "q" button for quick commands. these servers could simply be listed as "tactical team play" or something like that.

    etc etc etc....

    maybe everyone learns to play in game type 1, with the idea that people will eventually want to move into more the more serious game type while playing the game as it was intended. maybe you just want to run around and shoot people tonight, then you join game type 1, but you will be put in games where your rank determines the opponents you will play against. tomorrow night your clan has a scheduled night with another clan.

    imagine playing a game where you actually valued your life and you had to play as a team and or squad to simply stay alive, and i dont mean you are forced to do this, but this was the only way to avoid being shot.

    this game has so much potential that almost no one seems to care about.
    ---
    nds cyclods, 3.71m33-4 psp slim 4GB, 7 xbox's (all moded), ps2, ps1, game cube, n64, game boy advance, dreamcast, genesis, qosmio, 360, mad emulation.
  • Feb 22, 2012 11:11 pm GMT
    A team scrambler is useful, but it needs to NOT be completely random either. I can join a 16-player game where it's a fairly balanced set of players on both sides so the loss margin is fairly small. Then in the next game the teams are reshuffled so that you get 8 colonels on one team and the lower level players on the other, some as low as level 2. It's a massacre that has people rage quitting within five minutes.

    Another thing I really hate is when the auto balancer kicks in on its own without waiting for player death. It absolutely sucks when you're leading the boards on the winning team then you get killed and placed into the opposing side that you played a major part in screwing over. The balancer should not be transferring the top person on the board, period.
  • Feb 23, 2012 12:45 am GMT
    These servers are rented privately, not run by EA, so they'll never force team balancing. Some servers will run balancing scripts and some won't. That's what we get for not paying a monthly.
  • Feb 23, 2012 1:04 am GMT
    Yeah this is a big problem on the PC and it's basically killed the game for me. I find my self playing my 360 version exclusively anymore just so I don't have to deal the team balance crap. Graphics and player count are nice on the PC but it's sure hard to enjoy when you're getting spawn camped every other round.

    I'm not a teamswitcher or ragequitter so I'll stick it out to the bitter end no matter how bad it gets, and it can get pretty bad on PC.

    The only thing players can do is seek out servers with a team scramble and hope for the best. I would love to find a server with a teamscramble that kicks after 3 win streak AND after a lopsided (~20% ticket margin) win. If I ever find one they'll be getting a server donation from me.
  • Feb 23, 2012 2:03 am GMT
    AngrySquid270 posted...
    I'm not a teamswitcher or ragequitter so I'll stick it out to the bitter end no matter how bad it gets, and it can get pretty bad on PC.

    I have never switched teams in an active game from the day I got the game, but I quit if the base raping gets too bad. Even if I'm on the winning team, especially on a 1000 ticket Metro server and we cap all 3 points within 5 minutes.

    However, there was one game I played last week where I was on the winning team on the US side and we actually let the Russian side keep the cafe point and kept all the fighting to within B. It was still a cluster f***, but at least it wasn't a massacre, and the opposing side really appreciated what we did... until the next round anyway.
  • Feb 23, 2012 8:11 am GMT

    From: QuietDrive85 | #010
    mhughett posted...
    Some servers already have a team scramble feature after every round that arranges teams off of score or spm and k/d. It should just be mandatory for all ranked public servers.

    The only thing that sucks about these servers though is when you're trying to play on the same team with a few of your friends. We usually have to leave these servers due to the auto-balance.


    Maybe it's because I grew up in the N64 days, and played Golden Eye/Perfect Dark against my friends splitscreen style. I don't mind if my friends are on the other team. Sometimes I find it more enjoyable to kill people I know then randoms. That's just me though, we like competing against one another, but we grew up that way. No teams, no friends, you against everyone else.

    This time though, you can't screen watch so F*** yeah.
    ---
    "I will swallow the entire ocean to do away with all that's pure! Because I am hollow and it's the potion to do away with all my hurt."
  • Feb 23, 2012 8:22 am GMT
    I'm not a teamswitcher or ragequitter so I'll stick it out to the bitter end no matter how bad it gets, and it can get pretty bad on PC.

    But you're not having fun, so why not leave servers where one team is completely stacked? I don't have much problem finding games where its not so unbalanced that it ends with spawn camping every round, but sometimes it'll take switching servers a number of times to get into a good game.

    My recipe for success - I don't look at ticket counts, I look at the number of players not in a squad. If that number is more than 4 or 5 I leave the server. Because even if my team is getting stomped when I get in the game the next round is usually much more even. At that point the only thing that'll really mess up the balance is if one side has excellent pilots and the other side has newbs in the jets and chopper.
  • Feb 23, 2012 9:23 am GMT
    I wonder if anybody from dice or ea reads theses posts and feels like Tzeentch....
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    You know you can do that anywhere. It's the amount of time you can survive doing it that matters.
  • Feb 23, 2012 9:30 am GMT
    But you're not having fun, so why not leave servers where one team is completely stacked?

    I absolutely have fun trying to wrest control of the map from a dominant team. Managing to get through/around the enemy to neutralize/cap an unguarded flag is just about as fun as it gets.
    ---
    Stoe Orkeo!
    Sig Divider Holocaust 1/30/08 - NEVER FORGET

  • Feb 23, 2012 9:39 am GMT
    I agree, I love to turn the tables on a stacked team that is busy baseraping. But the other poster said -

    Yeah this is a big problem on the PC and it's basically killed the game for me.

    Which sounds like he isn't having fun.
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