is cold! ;)
Part of the issue with the vehicle heavy maps is that the vehicles aren't exceptionally interesting. Over 130 years into the future it seems like technology might have spawned more than simple tanks and jeeps. Flying vehicles act a bit like helicopters. They're much harder to crash, which makes sense, though it does cut down on the challenge of flying. The most interesting vehicle is probably the anti-grav tank that glides over the landscape. It's a slow moving beast with an set cannon (no swivel, just tilt) but can strafe from side to side. Bland vehicles and color palettes are forgivable if a bit sad. The cold and dark future Earth is something we've come very accustomed to in video games. It wouldn't hurt to add at least a little bit of color. In some ways it's suitably depressing but just isn't particularly interesting to look at.With a number of revisions and additions, Titan mode is the largest. Titan is played across one of five 48 player maps. Instead of control points, missile silos are scattered around the environment. Every so often, they'll fire a missile. It's up to each team to uplink and capture the silos by standing near to them and hold them long enough to fire a missile at the enemy Titan ship. Enough missile hits and the Titan shield will drop. At this point, infantry takes the lead by assaulting the huge flying base. The issue is simply getting there. Players can either fly transport and attack vehicles over to the enemy Titan or launch from a mobile personnel carrier. These transport vehicles can shoot pods high up into the air at which point the soldier inside can steer enough for the pod to land on the Titan deck and assault the craft.
Many of the games of Titan have been pretty disorganized, but when you get a good group of players that are obviously working in teams, the mode becomes very exciting. Indoor battles can be intense and games can be won and lost in the defense of a Titan. Once commanders learn to issue specific defense and attack orders to squads (and once players learn to join a damn squad so they can be issued orders) once both Titan shields are down, things will get even better. Either way, this objective mode is definitely a welcome addition to players like us that appreciate having a substantial goal to go after rather than arbitrary points that tick down over time. When an enemy Titan explodes it's easy to feel more satisfaction with victory than when a game just ends in the middle of battle in Conquest mode. The only issue isn't really with the mode but the explosive visuals when a Titan finally is destroyed. DICE really should have put some resources into making the Titan actually explode. Pieces should rain down on the landscape and fire should fall from the skies. What they have now just isn't satisfying enough to our inner pyro.