A very good game

User Rating: 8.9 | Battlefield 1942 PC
Battlefield 1942 is a multiplayer game. The Single player option is an afterthought, but you can use it as a means to practice flying or learn some tricks. The heart of the gameplay contains a living, breathing battlefield that allows for endless options in an immersive World War II environment. Battlefield 1942 should appeal to history buffs, First Person Shooter fans, online gamers, and strategists. In other words, most gamers will find this to be one of the best online games ever made and possibly the best game ever made. It is that good, that immersive, that entertaining, that exciting, and a work of art. There is really no reason to pass up this title. The sheer size of the game can be overwhelming at first with different unit classes and many vehicles on land, sea, and air. That's right, you can control planes, tanks, jeeps, boats, battleships, aircraft carriers, submarines, and other vehicles. This adds many options for you to participate in the success for your team. Identifying a need and accepting that role is at the heart of Battlefield 1942, and at the core of war.

Bullets whiz by as you traverse hostile terrain trying to gain position on the map. Planes sound closer as their propeller nears and the strafing begins...you can kiss yourself goodbye. Bombers bombing, warships blasting hillsides, machine guns firing, and tanks battling are some of the sounds that you will hear. There is a warlike realism that provides an encompassing experience. The explosions are huge, and all the little details make this game feel great. All the sounds heighten the gameplay and make you come back for more. Also, the music is a simple but fun song that creates a mood for the game.

The main online game is called conquest. There are other game options like capture the flag, but conquest is where this game really shines. The object of conquest is to capture spawn points on the map highlighted by a team flag. Each team has a home base spawn point, but there are advantages for having more. For example, when a team controls over 50% of the spawn points, it will remove tickets at a faster rate from the enemy. Tickets are points that countdown to zero in order to end the game. Each team starts with a certain number of tickets dictated by the server, and 300 is very common. This system encourages players to stay alive, because the team loses tickets for each death. This gameplay element adds a unique balance between killing and dying that makes the game interesting and challenging. The best way to stay alive is with stealth-like movement avoiding main paths. Also, finding health lockers and ammo bins are important for replenishing your health and ammo. Another need for capturing spawn points is to gain access to the resources there like vehicles, planes, guns, ammo bins, and health lockers. Furthermore, your team will have the ability to spawn at the new spawn points...hence the name. Like most strategy games, map control is important. There are 5 classes to choose from. Infantry, scout (sniper), medic, engineer, and anti-tank. They all have a need and play a role in a rock-paper-scissors gameplay element similar to what you find in a real-time strategy game. Furthermore, each class has a variety of weapons that add another layer of rock-paper-scissors gameplay for various situations. For example, the anti-tank class has a bazooka for shooting tanks, but may need to switch to a handgun for close combat. Also, an engineer could fix things, but may have to switch to a rifle for close combat or lay mines on bridges to stop tank advances. Many of these counters are discovered as you play the game, and keep you thinking about how to tackle different situations. When you die, you have the option of spawning as any class in an immediate need. It is easy to change classes by swapping packs with one laying on the ground.