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Batman: Arkham City Review

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The Good

  1. Batman:Arkham City,you may not notice but you feel like saying, "I'M BATMAN!" once you play.

  2. A terribly dull Batman game. Only high point is the Joker himself.

Carolyn Petit
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Batman: Arkham City's irresistible world, joyous movement, rewarding combat, and varied side quests make it an exceptional adventure game.

It's not all about combat in Arkham City, though. Far from it. One of the greatest joys of the game is the act of moving around its open world. The grapnel gun made getting around enjoyable in Arkham Asylum, but Arkham City, with its numerous buildings to grapple onto and soar off of, is a veritable playground. You can zip up to ledges and rooftops with the push of a button, and you can leap off these surfaces as well, using your cape to glide through the air. Once you get the hang of generating momentum with your dive-bomb move, you can soar through the city, diving and climbing like a roller coaster. It's an exhilarating way to travel. And if, as you're flying high above the streets, you spot a group of thugs and fancy a fight, it's easy to plummet straight down and plant your boot in a goon's face.

Arkham City also acknowledges that Batman's brains are at least on par with his brawn. Occasional clever environmental puzzles, such as a situation involving a pool of water covered in thin ice, frozen cops who need to be saved, and a giant, deadly shark, require you to make smart use of your gadgets. More significantly, the Riddler returns to torment Batman, and he has stepped up his game considerably. As in Arkham Asylum, Riddler trophies have been placed throughout Arkham City. Some of these collectibles have been hidden in the city's nooks and crannies, and if you locate them, you can simply pick them up. However, in many cases, the trick is not locating them, but figuring out how to get them. There are Riddler trophies in plain view all over Arkham City, but they're enclosed in cages, and to retrieve one of these, you must figure out how the mechanism for that particular cage works. There might be a series of switches on a nearby wall that need to be triggered in a particular order. Or it may be a test of agility, with a switch that opens a gate some distance away that you have only a short time to reach before it closes. Some of these puzzles are surprisingly tricky, but there's always a discernible logic that makes working out the solutions rewarding. And in a nice touch, you can mark the location of trophies on your map so that if you can't figure out how to get one at the time, you can easily come back to it later.

In addition to his trophies, the Riddler has a new set of environmental riddles for you to solve. Some of these take the form of questions or statements, such as "Do you have Strange thoughts? Maybe you should seek help?" and "I am an actor who can transform a film with the final cut. Who am I?" Answering these requires you to locate the sign, storefront, or other environmental detail that contains the answer. The richness of the world already makes exploring it a pleasure; tracking down these solutions makes doing so even more engaging. Each of these that you solve unlocks an Arkham City story, which offers some textual background on the people associated with that particular riddle, deepening the neighborhood's sense of history. The Riddler's perspective puzzles also make a comeback. These are question marks painted in the environment that need to be viewed from just the right place to appear correctly. Working out the proper vantage point from which to solve these puzzles is as enjoyable as ever.

Solving these conundrums doesn't just reward you with a job well done. This time around, the Riddler has kidnapped hostages and placed them in riddle rooms throughout Arkham City, and the only way to get the locations of these rooms is by completing enough of the Riddler's challenges. And this is just one of the numerous side quests you have the option of pursuing or ignoring during your time in Arkham City. You'll almost certainly want to complete many of these, though. These engrossing quests often make great use of villains from the Batman comics who don't play a role in the main quest, and they have their own story arcs that are worth seeing through. They're also fun to play. There are strings of murders to investigate that have you analyzing crime scenes, following bullet trajectories and trails of blood. There's a madman who forces you to race across town to answer ringing pay phones before time runs out and he kills a hostage. There are innocent political prisoners who need your help. And much more.

If you buy the game new, you receive a code that gives you access to Catwoman. (If you don't have the code, you can purchase one in the game's online store.) If you have this content loaded onto your console, the story will occasionally switch to Catwoman. The paths of the two characters occasionally intersect, and if you have the Catwoman content, her occasional interludes offer some illumination on how she gets into the situations in which you encounter her as Batman. Playing as Catwoman is enjoyable; she has just enough abilities that are unique to her to make her feel distinct from Batman, while controlling similarly enough to feel immediately familiar. She can cling to certain ceilings and use her claws to scale walls, and her caltrops and bolas can be used in combat to trip and immobilize enemies. You spend only a short time playing as her during the main story, but once that's complete, you can switch between Batman and Catwoman at any time, and she has her own objectives and challenges to complete, and her own set of Riddler trophies to collect.

Once you complete the main story, you unlock the new game plus option, which lets you carry over your upgrades but also makes your life more difficult; you have to do without the helpful lines that appear in combat informing you that an enemy is about to strike. But once you've spent that much time with the game, you'll likely be ready for this challenge. And, as in Arkham Asylum, there are a host of challenge rooms that test your skills both in all-out combat and in stealth situations. Some challenges take the form of small campaigns that alternate between combat and stealth scenarios. Each campaign assigns you an assortment of modifiers and requires you to use each of them once. One modifier might benefit you, perhaps giving you regenerating health, while another might benefit your enemies, perhaps giving one a protective aura that prevents him from taking damage. These modifiers, and the tactical process of applying the detrimental ones to the easier scenarios and the beneficial ones to those scenarios you might have a tougher time with, make these campaigns feel distinctly different from the encounters you have during the story.

But more than anything else, it's your adventures and explorations in the city of Arkham itself that make this game extraordinary. The game's boss fights look dangerous and spectacular, but they're disappointingly easy, and on occasion, context-sensitive actions may thwart your efforts. You might intend to evade an enemy attack, for instance, but instead your button press makes Batman slowly disable some device as bullets are shredding your health. But these criticisms are nitpicks in a game that does so much so well. From the speedy exhilaration of soaring high above the streets to the atmospheric thrill of discovering long-forgotten secrets in the tunnels below Gotham, this is an unforgettable adventure that will keep you coming back to the cape and cowl long after you've seen the credits roll.

Carolyn Petit
By Carolyn Petit, Editor

Carolyn Petit has been reading GameSpot since 2000 and writing for it since 2008. She has a particular fondness for games of the 1980s, and intends to leave the field of games journalism as soon as she hears that her local Ghostbusters franchise is hiring.

13 comments
felipe_k3
felipe_k3

got the collector's edition when it came out. for christmas got the GOTY version, swapped my old copy but kept the artwork book, gave my old copy to my cousin who just got a ps3!

spidermanmon
spidermanmon like.author.displayName 1 Like

Boss fights are too easy..... better thean theam being to hard.I like this game who cares if the boss fights are to easy i dont.this game is fun and easy a winning combo for me:D.I play games for fun  the easyer the game is the better it is for me.if a game is to hard its no fun at all.not every body is a hard core  gamer gamespot there are Casual gamers too like me and I am sure there are others too.back on topic best batman game ever made!!!

jomipira
jomipira like.author.displayName 1 Like

And it's free this December for PS Plus subscribers!

zknight101
zknight101

Well I think that the Batman Arkham City is a very good Batman game. Why? Because of the fighting mechanics and it has variety of gadgets you can use against your arsenal: like using quickfire electromagnetic repulse gadget that can stun your opponents or the batclaw which can disarm the thugs' weapon. Another thing I like was that it has amazing side missions like that to use your Detective Mode to find clues to on Deadshot's victims or even Hush's victim (aka The Idenity Thief). Last but not the least is the boss battles are some good not some lame. The good ones are Ras and Freeze. In Ras, its all about using your fighting mechanic skills and one of your gadget. Mr. Freeze is all about using your brain and how you're going to lure into some environmental traps. The lame one is the Riddler, there's nothing much you do only to use the mode to find the green track without the hostages to stop moving and being blown to pieces. Overall the game is good and must to buy this game.

slugger909
slugger909

Lol Carolyn a 9 just because of easy boss fights. Pretty much all gamespot reviewers are morons

24714733
24714733

well even i feel the ending was way too simple for the game

teenwolf33
teenwolf33

Does any one think Rockstar can do a superman game?

wolfmgs
wolfmgs

I agree 9 is just, i dont agree with the ending is dissapointing it practically put the best villian ever out, the combat is super fun but is way to repetitive even when you fight joker you fight him as a thug. SPOILER: No doctor strange fight....it never happens, and batman isnt like he was in arkham asylum here in AC most of the game hes angry and desesperated.

The story was way better in Arkham asylum, and the DLC´s arent worth of paying 10$ or more. However Ra´s al Ghul and Mr freeze fights are a blast, and the combat is more smooth and fluid

ComanderBARNIK
ComanderBARNIK

I've finished Arkham Asylum today at 3 am and I can proudly say that this is one of the best games I've ever played, great combat system, surprisingly better than the similar one in Assassins Creed, easily the best character choreography in games ever, and very well created world.  Whats funny, what convinced me that batman aint some another ripoff in shape of a game was arkham city on PSN. So I dont have to worry about ACity being even better :D

SilverSurfer128
SilverSurfer128 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

Wow, my only beef with this game or this review is that it wasnt given a 9.5. This game deserved it and it deserves most of the GOTY awards. Spoiler Alert: Of all the moments in the game, I think that the one that stood out the most was when you find the place where your parents died and the following little scene or lack there of.

stampmeister
stampmeister like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 7 Like

All I can say is "wow"! I've played through this game 4 times. Arkham Asylum was a hard act to follow but the developers have pulled it off with Arkham City. The plot is very interesting with a number of twists. The game does a terrific job of bringing the comic book characters alive. Better, IMHO, than any of the Batman movies. Playing in normal mode I found the combat challenging even the boss fights. Granted, most boss fights have their 'secret' and, once discovered, can be easily bested in subsequent run-thoughs but the game makes up for this by unlocking a more challenging mode when you play through it once. The only knock I have on the game is that it relies on a dizzying array of button combinations (which get unlocked as you progress). Remembering them all and timing them perfectly is hard to pull off. Many combos aren't effective until you've correctly done this 8-12 times in succession which only adds to the confusion. I'm not very good at this and the video guides I've watched are pretty much at my level of success. That said, this is one of the best game franchises available for the PS3 and I really look forward to the next one.

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