Band Hero Review
Band Hero makes fake plastic rock easy to pick up, family friendly, and a whole lot of fun.
- Party Play mode is welcoming and fun
- All songs available from the start
- Slick visuals
- Jamming in the music studio is fun.
- Fewer songs than Guitar Hero 5
- Limited song downloading and importing functionality
- Vocalists need controller to activate star power
- Trimmed-out lyrics aren't particularly inappropriate.
Just two months after the release of Guitar Hero 5, Activision has rolled out Band Hero. These two games are functionally the same, so Band Hero benefits from all the improvements that made Guitar Hero 5 so great, including the excellent new Party Play mode. However, Band Hero is aimed at a more specific demographic than GH5, and this is reflected in the main difference between the two games: the songs. Band Hero's tracklist reads like a setlist for a DJ at a middle school dance; there's a lot of pop and Top 40 rock, with some R&B and oldies thrown in for good measure. Many of the songs are fun to play, though nostalgia and guilty pleasure are just as likely to play a part in your enjoyment. Despite the variety, the scope still feels a bit limited, and the censored song lyrics that concerned parents will likely appreciate may not go over as well with others. Still, there's no denying that there's a lot of fun music here, and even if you're not a big Taylor Swift fan, you'll still have a rockin' good time with Band Hero.
The new Party Play mode introduced in Guitar Hero 5 is in full effect in Band Hero, and it's just as great. When you start up the game, it begins playing a song. Then, with the push of a few buttons, you and your friends can join in without missing a beat. You can use any collection of instruments you like, so if three of you want to sing along to "Heard It Through the Grapevine" while a fourth lays down the bass track, that's A-OK. Should you want to change the difficulty, skip the song, or throw together a quick setlist, you can do so using a little menu that only obscures your own note highway. There's no failing in Party Play, so even if you're at the bottom of the red zone, the screen won't flash red and you won't hear any awkward clanks unless you're actively playing the wrong notes. You can jump in and out as you like, rotate in other players, or just take a break. The music keeps playing, and you can tailor your experience on the fly without any abrupt pauses or song restarts. The result is a casual play environment that is accessible, welcoming, and delightfully low key.
If you prefer more deliberate and finite sets, then Quickplay mode is a great option. Here, you can construct a setlist and play with up to four players. Again, you can use whatever instrument combinations you see fit. Quickplay also makes accommodations for more casual players, allowing only those playing on hard or expert difficulty to lose their note highways. Your bandmates can restore your highway and prevent band failure by activating their star power, but Band Hero also offers a more flexible way to come to a friend's aid. When a bandmate fails, a crowd meter appears onscreen. If the rest of the band plays well enough for long enough, the lapsed bandmate is revived and the band keeps on rocking. There is no limit to how many times you can revive a bandmate, though it does seem to get harder as the number of dropouts increases. The crowd meter makes your band less dependent on star power opportunities that may or may not appear in time, which means you don't necessarily have to save your star power for a flagging fellow rocker. Quickplay is also a good place to make a bid for a spot on the extensive leaderboards. There are high-score categories for each song, instrument, and difficulty, so score seekers of all levels can participate.
If you like to earn more substantial accolades for your performances, Career mode once again provides a place where you progress through different venues, playing songs and unlocking new gigs. In Band Hero, you earn up to five stars for each performance, and the more stars you collect, the more gigs you unlock. This mode will feel very familiar to Guitar Hero veterans, but there's one element that prevents it from going stale. Each song has a bonus challenge associated with it that allows you to earn up to eight stars per song instead of the usual five. These three-tiered challenges (one extra star per tier) can either be specific to an instrument (whammy for a certain amount of time as the guitarist) or apply to the entire band (maintain a 4x multiplier for a certain amount of time). This variety encourages you to mix up the instruments you use or to play with a few friends, and there's a handy onscreen meter that tracks your progress throughout the song. Some of these challenges will be easy for confident players, while others are much more difficult, though in general, the songs in Band Hero aren't as difficult to play as those in Guitar Hero 5. Earning a few extra stars is nice, but completing challenges can also earn you bonus unlockables, including new outfits, sponsored equipment sets, cheats, and new playable characters.
- Player Reviews: 2
- Game Universe:
- Guitar Hero II (PS2, X360),
- Guitar Hero (PS2),
- Guitar Hero III: Legends of Rock (WII, PS2, PS3, X360, PC, MAC),
- Guitar Hero World Tour (PS3, X360, PC, WII, PS2, MAC),
- Guitar Hero: Metallica (X360, PS2, PS3, WII),
- DJ Hero (PS3, X360, WII, PS2),
- Guitar Hero: Smash Hits (PS2, PS3, X360, WII, DS),
- Guitar Hero: Van Halen (PS3, X360, WII, PS2),
- Guitar Hero 5 (PS3, X360, WII, PS2, WINM),
- Band Hero (WII, PS2, PS3, X360, DS)