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This is what Baldur's Gate 3 should look like.

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  • Nov 7, 2012 8:36 pm GMT
    http://www.youtube.com/watch?v=OPrOonmaG00

    I saw this video posted elsewhere for a kickstarter game. Gameplay aside, the graphics and physics impressed me. I think a Baldur's Gate game made with this engine could be amazing.
    ---
    Klaatu barada nikto!
    Women sense my power and they seek the life essence. I do not avoid women, Mandrake. But I... I do deny them my essence.
  • Nov 8, 2012 3:17 am GMT
    From their page:
    As you advance in Sui Generis you won't see creatures or characters in the world becoming more powerful with you. Rather, you will be able to face opponents and explore locations that previously entailed certain death. Death will not be hard to come by and carries consequences, and there is no saving and loading. The game will put you in situations where trying to get out alive may be your only concern. We believe this is important to keep the game exciting. What's a game if you can't lose?

    I like the sentiment, but I'm sure that approach will be long gone when (if) it hits the market.

    But sure, BG with that might be fun.
  • Nov 8, 2012 3:42 am GMT
    atakdoug posted...
    no saving and loading.


    I understand some people like playing Ironman mode, but to actually force it on the player is complete bull ****.
  • Nov 8, 2012 7:57 am GMT
    It says if you die, you are reborn in a nearby area. Or something like that.

    I like it in principle, but when coupled with, as you see in that paragraph, plenty of enemies and/or situations that you can't defeat or where a mistake will kill you, I can see it being a pretty unpopular choice.
  • Nov 8, 2012 10:14 am GMT
    As you advance in Sui Generis you won't see creatures or characters in the world becoming more powerful with you. Rather, you will be able to face opponents and explore locations that previously entailed certain death. Death will not be hard to come by and carries consequences, and there is no saving and loading. The game will put you in situations where trying to get out alive may be your only concern. We believe this is important to keep the game exciting. What's a game if you can't lose?

    This reminds me of Dragon Warrior on the NES. You could only save at the castle when you exited the game, when you died you lost half your gold and it was dangerous to explore too far too fast. It was sometimes annoying that you had to journey all the way back to the castle if you wanted to stop playing but it wasn't Ironman level difficulty. The tension it added is definitely missing in many games today where you can reload to 10 seconds before you died but many (like Baldur's Gate) compensate for this ease of saving and loading with increased difficulty.
    ---
    Klaatu barada nikto!
    Women sense my power and they seek the life essence. I do not avoid women, Mandrake. But I... I do deny them my essence.
  • Nov 8, 2012 1:24 pm GMT
    atakdoug posted...
    It says if you die, you are reborn in a nearby area. Or something like that.

    I like it in principle, but when coupled with, as you see in that paragraph, plenty of enemies and/or situations that you can't defeat or where a mistake will kill you, I can see it being a pretty unpopular choice.


    borderlands 1 had no saveing/loading then, game was reasonably popular. with the penalty for dying being a % of your gold. and the enemies go back to full health. but mostly its the walk of shame.
    ---
    If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Calvin Trillin June 16, 2006.
  • Nov 8, 2012 1:57 pm GMT
    Everybody's drunk and fighting
  • Nov 8, 2012 7:00 pm GMT
    I found found this pitch video of theirs, it seems to show a little more of the engine than that other video. It looks like they built it to be very easily editable so people can create their own adventures which is pretty cool. The combat animation does look like drunken marionettes fighting each other but I am very impressed with the rest of it.

    http://www.youtube.com/watch?v=PvZchE30StQ
    ---
    Klaatu barada nikto!
    Women sense my power and they seek the life essence. I do not avoid women, Mandrake. But I... I do deny them my essence.
  • Nov 9, 2012 5:26 am GMT
    Yah, for people who like their games to have good physics, it's pretty good.
  • Nov 9, 2012 7:12 am GMT
    IF people build their own adventurers sure it is pretty cool.

    if they don't its just lazy. though people complain about any game released today, unless they made it themselves.
    ---
    If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Calvin Trillin June 16, 2006.
  • Nov 12, 2012 12:33 pm GMT
    rumble_belly posted...
    atakdoug posted...
    no saving and loading.


    I understand some people like playing Ironman mode, but to actually force it on the player is complete bull ****.


    Not really. If it's balanced with the mechanics of the game then there's nothing to really complain about. Can have a lot of fun gaming without saves, remember the 80s?
    ---
    ^IMO.
  • Nov 12, 2012 12:56 pm GMT
    Blind_Assassin posted...
    rumble_belly posted...
    atakdoug posted...
    no saving and loading.


    I understand some people like playing Ironman mode, but to actually force it on the player is complete bull ****.


    Not really. If it's balanced with the mechanics of the game then there's nothing to really complain about. Can have a lot of fun gaming without saves, remember the 80s?


    who said anything about NO saves. it obviously has saves, it saves constantly
    ---
    If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Calvin Trillin June 16, 2006.
  • Nov 12, 2012 1:10 pm GMT
    The difference with the 80s is that most games back then didn't actually have endings. Basically you only played them to obtain the high score, and they were on an infinite loop until you lost all your lives. The few games in the 80s that actually did have a beginning and ending did allow you to save to the cartridge (or write down a stupidly long password that hardly ever worked because the 0s and Os looked alike as well as the 1s and Is).

    And also regarding the difficulty of those games, well that was all fine and dandy when you are younger and have the time to sit and play all day long. As you get older though you begin to appreciate the easier and shorter games since you have less free time and your time becomes more valuable to you. I used to love 50+ hour RPGs in my younger days, but now I tend to favor the shorter 6-10 hour games.
  • Nov 12, 2012 11:25 pm GMT
    I looked at it for 1 second and I knew this had garbage graphics.

    Simply said, no. This is not how Baldur's Gate 3 should look like. Its hard to look at, its blurry, its incredibly uninspired, and I also think there's needless shine.

    I'm sorry, but it ticks me off when people think modern graphics are good just because they're modern. There was nothing there that looked good. It was just technologically good I guess, but what the hell does that serve.

    As far as I'm concerned, BG3 would be better off using 2D graphics.
    ---
    http://www.youtube.com/user/SFJake250?feature=watch
    http://sfjake.zxq.net/
  • Nov 16, 2012 7:24 am GMT
    red255 posted...
    Blind_Assassin posted...
    rumble_belly posted...
    atakdoug posted...
    no saving and loading.


    I understand some people like playing Ironman mode, but to actually force it on the player is complete bull ****.


    Not really. If it's balanced with the mechanics of the game then there's nothing to really complain about. Can have a lot of fun gaming without saves, remember the 80s?


    who said anything about NO saves. it obviously has saves, it saves constantly


    What? Yes it'll save at intervals but the point is you won't be able to load those saves in the event of a bugger up.

    jake-sf posted...
    I looked at it for 1 second and I knew this had garbage graphics.

    Simply said, no. This is not how Baldur's Gate 3 should look like. Its hard to look at, its blurry, its incredibly uninspired, and I also think there's needless shine.

    I'm sorry, but it ticks me off when people think modern graphics are good just because they're modern. There was nothing there that looked good. It was just technologically good I guess, but what the hell does that serve.

    As far as I'm concerned, BG3 would be better off using 2D graphics.


    1 second of window mode at standard dp and you've formed a complete assessment of the graphics?

    'Simply said, no.'


    ---
    ^IMO.
  • Nov 17, 2012 4:10 pm GMT
    Correction: This should be the game that Baldur's Gate fans look at and say one thing:

    Boooooooooooooooooooooooooooooooooooooooooooorrrrring!!!!!!!!!!


    Seriously, talk about missing the ******* point!

    This is yet another kickstarter that I hope fails.

    Honestly, something that looks like that to come out fun, engaging I could sorta see if the writers truly are exceptional, but FUN is going to cost far more than 150 grand!
    ---
    Project Beat a Game a Day, along with my Daily NES Archive:
    http://www.gamefaqs.com/boards/563947-a-view-to-a-kill
    aka Superrpgman of gamefaqs.com
  • Nov 17, 2012 6:25 pm GMT
    Superrpgman posted...
    Correction: This should be the game that Baldur's Gate fans look at and say one thing:

    Boooooooooooooooooooooooooooooooooooooooooooorrrrring!!!!!!!!!!


    Seriously, talk about missing the ******* point!

    This is yet another kickstarter that I hope fails.

    Honestly, something that looks like that to come out fun, engaging I could sorta see if the writers truly are exceptional, but FUN is going to cost far more than 150 grand!


    I think it is you who may be missing the point. I'm not saying that his game is the next Baldur's Gate. I am merely admiring the games physics and graphical engine that, if utilized to create a Baldur's Gate game (with the AD&D rules and the whole shebang) would make a truly impressive gameplay experience that utilizes all the modern technology that today's computers can provide.

    What the developers of Sui Generis have accomplished so far on their own time and with their own money is impressive. What they could achieve with a full development team would be even more so. As it is, they will not meet their kickstarter goal at this rate. I hope they keep working on it, what they have at the moment may not inspire investors but it has great potential.
    ---
    Klaatu barada nikto!
    Women sense my power and they seek the life essence. I do not avoid women, Mandrake. But I... I do deny them my essence.
  • Nov 29, 2012 9:46 pm GMT
    rumble_belly posted...
    I understand some people like playing Ironman mode, but to actually force it on the player is complete bull ****.


    not if its done right. the original Wasteland had no user save feature.

    what that does is remove the tendency ppl have of creeping through RPGs and saving pixel by pixel, its pretty much a perfectionist compulsion that's epidemic among gamers.

    failed pickpocket? reload.
    no backstab chunk? re..
    sidequest XP not maximized? ...
    gonna talk to Ravel? save before dialogue or might miss whopping XP reward.

    what Wasteland did though to balance things out was let you just keep creating desert rangers, sending more and more into the firing line to eventually complete the game. quests done by preceding rangers would stay done, and you'd move on from there with the new crew.

    anyway the concept's too hardcore and wouldn't wash with current gen.
  • Nov 30, 2012 5:32 am GMT
    2001's Severance - Blade of Darkness had a system that put you off saving pretty effectively. On the save/load screen by the level name, character name, time and date of each save was a one word ranking of how well you were doing, this ranking was based off of one thing and one thing only, how many times you have saved the game versus what level you are on.

    If you wanted to save after every fight you'd be perfectly welcome to but every time you did so the game would judge you as being pathetic. Or you could avoid saving the game like the plague and have 'Awesome!' next to every save you do have.

    No real penalty or reward for your saving habits, just a one word judgement which means you will restart the level on a pretty tricky game rather than have it call you ... I actually don't know, I know there is 'Awesome!' and there is 'Heroic' but I've never saved more than that.
    ---
    The madness of being normal explains the rationality of going crazy
    Life is measured not by the breaths you take but by the moments that take your breath away
  • Dec 1, 2012 6:06 pm GMT
    Graphics-wise, it looks pretty similar to Path of Exile.

    Character-animation kinda reminds me of claymation...
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