Auto Assault Tech Info
- Publisher:
- NCsoft
- Developer:
- NetDevil
- Genre:
- Role-Playing
- Release Date:
- Apr 13, 2006 (more)
- ESRB:
- Teen
- ESRB Descriptors:
- Blood, Alcohol Reference, Violence
Game Information
- Connectivity:
- Online
- Online Modes:
- Competitive
- Special Controllers:
- Headset
- Number of Players:
- Massively Multiplayer
- DirectX Version:
- v9.0c
- Operating System:
- Windows 2000/XP
Minimum System Requirements" header_level="3"}- System:
- 1.6 GHz or equivalent
- RAM:
- 512 MB
- Video Memory:
- 128 0
- Hard Drive Space:
- 10000 MB
- System:
- 1.6 GHz or equivalent
- RAM:
- 512 MB
- Video Memory:
- 128 0
- Hard Drive Space:
- 10000 MB
Recommended System Requirements" header_level="3"}- System:
- 2.5 GHz or equivalent
- RAM:
- 1024 MB
- Video Memory:
- 256 0
- Hard Drive Space:
- 10000 MB
- System:
- 2.5 GHz or equivalent
- RAM:
- 1024 MB
- Video Memory:
- 256 0
- Hard Drive Space:
- 10000 MB
Technical Support
Visit NCsoft web site at: www.ncsoft.net/eng/index.asp
Official Site
Visit the official Auto Assault web site at: http://www.autoassault.com/index.html
Credits
| Community Coordinator | Bradley Pack |
|---|---|
| Project Lead | Scott Brown |
| Art Director | Peter Grundy |
| Design Director | Ryan Seabury |
| Lead Programmer | Ben Lard |
| Programmer | Hermann Peterscheck |
| Programmer | Ivan Woehr |
| Programmer | Nathan Gray |
| Programmer | Christopher Coster |
| Programmer | Timothy Weisser |
| Programmer | Craig Ewert |
| Programmer | Curtis Coalson |
| Additional Programming | Scott Brown |
| Additional Programming | Ryan Seabury |
| Lead Concept Artist | Jerry Meyer |
| Lead Animator | Erik Beyer |
| Lead Texture Artist | Mike May |
| Lead 3D Artist | Nathan Storm |
| Lead Technical Artist | Brian Bearly |
| Lead Content Designer | Harold Hanlin |
| Lead Content Designer | Christopher Holtorf |
| Lead Content Designer | Adam Maxwell |
| Lead Content Designer | S. Christine Brownell |
| Lead Content Designer | Christopher Zirpoli |
| Lead Systems Designer | Brian Booker |
| Lead PVP Contest Designer | Daniel Russett |
| Lead Level Designer | Dave D. Lee |
| Localization Lead Engineer | Curtis Coalson |
| 2D/3D Artist | Phillip Atencio |
| 2D/3D Artist | Sean Baranello |
| 2D/3D Artist | Cole Eggen |
| 2D/3D Artist | Annie Fodge |
| 2D/3D Artist | Darrin Klein |
| 2D/3D Artist | Robb Shoberg |
| 2D/3D Artist | Jim Stigall |
| 2D/3D Artist | William Stutte |
| Special Effects Artist | Brian Bearly |
| Special Effects Artist | Christopher Bruce |
| Content Designer | Chris Floyd |
| Content Designer | Sharon Riggs |
| Senior Level Designer | Dennis Dryden |
| Map Designer | Kedhrin Gonzalez |
| Map Designer | Lawrence Johnston |
| Map Designer | Brian Kidd |
| Map Designer | Sean M. Brown |
| Additional Map Design | Brian Booker |
| Additional Map Design | Harold Hanlin |
| Additional Map Design | Christopher Holtorf |
| Additional Map Design | Daniel Russett |
| Additional Map Design | Adam Maxwell |
| Additional Map Design | Jason Spencer |
| Systems Designer | Matt Puccio |
| Systems Designer | Matt Shaffer |
| Additional Systems Designer | Scott Brown |
| Additional Systems Designer | Adam Maxwell |
| Additional Systems Designer | Hermann Peterscheck |
| Additional Systems Designer | Ryan Seabury |
| Music | Richard Dekkard |
| Audio Engineering | Hermann Peterscheck |
| Sound Design | Richard Dekkard |
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GameSpot Fuse
- Publisher(s): NCsoft
- Developer(s): NetDevil
- Genre: Role-Playing
- Release: Apr 13, 2006 (US) »
- ESRB: T
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