Too short

User Rating: 7 | Assassin's Creed Rogue PC

Assassin's Creed: Rogue is the B-Side to 2014's Assassin's Creed series. Whereas the disappointing Unity received loads of press attention and a very large release campaign, Rogue was somewhat pushed out. Despite this, Rogue is probably the better of the two releases, and if it wasn't for some large flaws, it would probably among the best of the series.

The game re-visits large parts of Assassin's Creed 3, involving characters such as Haytham Kenway and Achilles, and featuring the Davenport Homestead and New York areas, with some small changes. On top of this, it re-introduces Black Flag's naval play, with large open areas with lots of small settlements and hidden collectibles, with naval battles and hazards to be discovered in the large open areas. It tries to combine the best of III and IV into one game, and if it had more time to develop itself and work with these features, the game would definitely have done better.

The games main problem, in case you somehow haven't grasped it, is the length. The storyline is extremely ambitious, detailing an Assassin's defection to the Templar cause. Shay, the games protagonist realises that the only way to prevent mass death is to stop the assassin faction, which involves hunting down and stopping his old friends by any means necessary. Unfortunately, the plot is only six chapters long, and on top of this, it has a side plot that connects to Unity that it also has to fit into this. The game is not long enough to properly detail Shay's defection, the hunting of his friends, and properly conclude itself while leaving a lasting impression, which is a shame because as short as it is, the game is filled with quality content.

Visually, it is a downgrade from Black Flag and III, even on maximum settings. This doesn't mean it looks bad though, it looks really well, and runs extremely well if you have an average computer for games, running better than III and IV did on my system, almost never dropping a single frame under 60 at maximum settings.

Overall, the game is let down by its length. Not only does the running time not justify the price, but it does not do the world and story justice. Most of the world is left untouched by the story, and none of the characters are given enough time to properly develop themselves.