Assassin's Creed: Revelations (First Print Limited Edition) User Review
amazing game sequel, and entertaining storyline
- Posted Apr 2, 2012 11:01 am GMT
- Recommended by 1 of 1 user.
- Difficulty:
- Just Right
- Time Spent:
- 10 to 20 Hours
- The Bottom Line:
- "Amazing"
Assassin's Creed Revelations marks the end of two eras as it explores the final adventures of Ezio Auditore and Altair Ibn-La'Ahad. Ubisoft's ambitious conclusion to a four game narrative manages to be the best chapter in the Assassin's Creed franchise despite suffering from some familiar problems. Witnessing Ezio and Altair come to grips with the lives they've lived is a remarkable sight, easily worth one more trip to a world we've experienced for several years.
Ubisoft's ambitious undertaking with Revelations, which spanned a half dozen studios across the globe, follows no less than three lead characters, which would be downright catastrophic in the hands of lesser developers. The game's story not only involves Ezio's quest to uncover the secrets of his order, but his budding romance and entanglement in a complex political situation as well. Add in flashbacks to key moments in Altair's life and brief, optional excursions to Desmond's mind in the Animus and this plot is packed to the limit.
Somehow it all works. The most compelling material by far involves Ezio, as his storyline is the most complicated. His quest to discover more information about Altair ties itself to the political and social turmoil in Constantinople. That in turn makes its way to Sophia, who quickly becomes a romantic interest despite the fact that Ezio pardons himself every five seconds to stab someone in the chest. The sequences between Sophia and Ezio flourish emotionally despite their brevity. You believe these two characters are slowly falling in love despite the chaos around them. It's impressive how convincing these moments can be.
Ubisoft's overall storytelling has reached new heights. Previous games seemed to get some cinematic sequences exactly right while others completely missed the mark. Those awkward, jolting moments are completely gone, replaced instead by very real, fully developed characters in strongly-scripted scenes. That leap alone helps elevate Revelations above some of its predecessors. The game's visuals have likewise taken a step up, with characters and their expressions looking better than ever. Voice acting is fantastic and the soundtrack is incredibly solid. All of these improvements, combined with a franchise-best city design, add to the larger narrative experience of the game.
On a basic level, Revelations functions much like the Assassin's Creed games that came before. You're still accepting various missions that task you with chasing, stalking, meeting or killing certain targets. The curse of the franchise has always been that it seems to fill your time with missions that are completely irrelevant to the larger story. Ubisoft more or less avoids that trap this time, mostly because its plot has so many layers. Still, expect a handful of quests that feel a bit too superfluous or are poorly constructed. The game's introduction suffers particularly from some very awkward parameters, setting an odd tone for its opening hours.
Ezio's Dangerous Final Journey
The most thrilling moments of the game come when Ezio discovers clues about the keys to Altair's library. It's here where the series' infamous "dungeon" sequences come into play. Much like the Lairs of Romulus or Assassin's Tombs, these epic excavations take you on wild rides that would feel perfectly at home in Uncharted. At times a journey through damp caves and at other times epic chases alongside rivers, each of these segments are simply fantastic, and are the highlights of the entire game.
Almost equal to finding Altair's keys are the chapters that feature Altair himself. Each major portion of the game includes a segment with Ubisoft's original assassin, and players will relive specific moments throughout his life, ranging from a very young age to much older. Some of these missions feel very similar to Ezio's, while others are decidedly different. The variety helps keep things fresh, as does the fact that they're very story-driven and help bring a certain amount of meaning and weight to what Ezio is doing. By the end of the game, you'll see similarities between the two men - as well as differences - which help form one of the key emotional cores of the entire experience.
Ubisoft's ambitious undertaking with Revelations, which spanned a half dozen studios across the globe, follows no less than three lead characters, which would be downright catastrophic in the hands of lesser developers. The game's story not only involves Ezio's quest to uncover the secrets of his order, but his budding romance and entanglement in a complex political situation as well. Add in flashbacks to key moments in Altair's life and brief, optional excursions to Desmond's mind in the Animus and this plot is packed to the limit.
Somehow it all works. The most compelling material by far involves Ezio, as his storyline is the most complicated. His quest to discover more information about Altair ties itself to the political and social turmoil in Constantinople. That in turn makes its way to Sophia, who quickly becomes a romantic interest despite the fact that Ezio pardons himself every five seconds to stab someone in the chest. The sequences between Sophia and Ezio flourish emotionally despite their brevity. You believe these two characters are slowly falling in love despite the chaos around them. It's impressive how convincing these moments can be.
Ubisoft's overall storytelling has reached new heights. Previous games seemed to get some cinematic sequences exactly right while others completely missed the mark. Those awkward, jolting moments are completely gone, replaced instead by very real, fully developed characters in strongly-scripted scenes. That leap alone helps elevate Revelations above some of its predecessors. The game's visuals have likewise taken a step up, with characters and their expressions looking better than ever. Voice acting is fantastic and the soundtrack is incredibly solid. All of these improvements, combined with a franchise-best city design, add to the larger narrative experience of the game.
On a basic level, Revelations functions much like the Assassin's Creed games that came before. You're still accepting various missions that task you with chasing, stalking, meeting or killing certain targets. The curse of the franchise has always been that it seems to fill your time with missions that are completely irrelevant to the larger story. Ubisoft more or less avoids that trap this time, mostly because its plot has so many layers. Still, expect a handful of quests that feel a bit too superfluous or are poorly constructed. The game's introduction suffers particularly from some very awkward parameters, setting an odd tone for its opening hours.
Ezio's Dangerous Final Journey
The most thrilling moments of the game come when Ezio discovers clues about the keys to Altair's library. It's here where the series' infamous "dungeon" sequences come into play. Much like the Lairs of Romulus or Assassin's Tombs, these epic excavations take you on wild rides that would feel perfectly at home in Uncharted. At times a journey through damp caves and at other times epic chases alongside rivers, each of these segments are simply fantastic, and are the highlights of the entire game.
Almost equal to finding Altair's keys are the chapters that feature Altair himself. Each major portion of the game includes a segment with Ubisoft's original assassin, and players will relive specific moments throughout his life, ranging from a very young age to much older. Some of these missions feel very similar to Ezio's, while others are decidedly different. The variety helps keep things fresh, as does the fact that they're very story-driven and help bring a certain amount of meaning and weight to what Ezio is doing. By the end of the game, you'll see similarities between the two men - as well as differences - which help form one of the key emotional cores of the entire experience.
More User Reviews
This game gets to a slow start, but really picks off with a great story and a worthy ending for our hero Ezio.
Review Stats:- 2 out of 3 users agree with this review
- Posted Apr 26, 2013 11:21 am GMT
While the story of Ezio/Altair comes to a close, you learn more but too much remains the same. Wise to move on.
Review Stats:- 1 user agrees with this review
- Posted Nov 17, 2012 3:15 am GMT
Prepare to buy a game that has been made made for money.
Review Stats:- 1 out of 3 users agrees with this review
- Posted Oct 29, 2012 12:19 pm GMT
Revelations may not change the formula, but it's still an enjoyable experience.
Review Stats:- Posted Sep 26, 2012 6:31 pm GMT
Ezio and his franchise have aged.
Review Stats:- 1 user agrees with this review
- Posted Sep 2, 2012 12:17 pm GMT
User Videos
-
Assassin's Creed: Brotherhood: The Da Vinci Disappearance - A Roll of the Dice 100% Sync GuidePosted Aug 30, 2011
by Sidburn19 | 13:10 | 1,069 Views -
Assassin's Creed launch trailerPosted Nov 11, 2007
by Devouring_One | 2:01 | 3,022 Views
User Images
Assassin's Creed: Revelations (First Print Limited Edition)
Not Following
- Publisher(s): Ubisoft
- Developer(s): Ubisoft Montreal
- Genre: Action
- Release:
- ESRB: M
AC: Revelations Navigation
Games You May Like

Assassin's Creed II (MAC)
Prototype 2 (PS3)
Assassin's Creed III (PS3)
Assassin's Creed III (X360)
Da Vinci Disappearance (X360)
Brotherhood Da Vinci Ed. (PS3)
Users who looked at content for this game also looked at these games.


