It's been a little over one year exactly since we last joined Florentine Assassin Ezio Auditore da Firenze, but his adventures still aren't getting old. Despite this being the fourth addition in the main series of Assassin's Creed games, the content is still fresh, and the story, although requiring some attention to fully understand, still interesting. This time around, Ezio is out of his prime. No longer is he the twenty year old noble with the ponytail. Instead, he's sporting a slicked back cut, grayer hair, and visible time scars from his hard life as an assassin. Certain features have aged with Ezio, some like a fine wine, others like a cup of milk left out on a hot summer day. Scaling Turkish buildings feels very similar to scaling the buildings of Venice, Rome, and the Middle East, but the architecture fits the city nicely. It's a beautiful game, but don't let the scenery fool you; This game doesn't need it's graphics to hold it up. Ezio's turmoil that began in Assassin's Creed II is now intertwined by the resolution to Altair Ibn-La'Ahad's story. While the Altair sections are welcome, there's not nearly enough of them. On the other hand, Desmond's levels are much too many. What can be described as a mix between 3D Tetris and Portal, the experiment fails to impress. As much as I tried to care about Desmond, he's a two-dimensional character in a world of three-dimensional personalities. Ever since Brotherhood, Desmond has taken a higher role in gameplay, and while it's nice that developer Ubisoft has tried to tie up all loose ends, his story is the weakest of them all. Without spoiling anything, I can truly say the ending of Assassin's Creed: Revelations leaves much to be desired. As far as the game's music production is concerned, however, nothing represents a gloomy castle that houses the tomb of Vlad Tepes better than a haunting piano. Every piece of music in Revelations fits excellently, and the emotions conveyed in the cutscenes are helped greatly by such great tunes. Revelations is a beautiful game with amazing musical productions, and plenty to do. While much of Revelations is five star material, the Den Defense game is unfair at times, and flat out impossible in others. Recruiting Assassin's is just as fun as it was in Brotherhood, but having fully-voiced storylines that the Assassin recruits take place in is a welcome addition. Even better is the use of multiplayer characters in these Assassin Recruit missions, which must be completed to have them rise to the rank of Master Assassin and be able to defend your Assassin Dens from future Templar attacks, a must if you want to play without worrying about your actions causing a contested Den.
Multiplayer is a negligible addition, as though it is fun and can extend the life of your game, it still has the problem of being unfairly balanced. The speed at which a full multiplayer game runs is incredibly slow, but fits a game like Assassin's Creed well. Beware if you're used to high-speed free-running ala Uncharted, as most of your multiplayer experience is spent walking, looking for a target instead of actively engaging one. A multitude of beautiful maps and fun game modes, including one that is played on a small portion of a map which helps the speed of matches greatly, round out the experience.
Overall, Assassin's Creed: Revelations is a game I can highly recommend, but before diving into this experience, I suggest installing Assassin's Creed, included on your Revelations disc, and playing Assassin's Creed II along with Assassin's Creed: Brotherhood to get the full effect.
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